So I'm heading to my first X-Wing tourney in about two months, and I've been kicking around a lot of different lists. Here's the one that's a forerunner for my tourney list:
IG-88A (50)
Veteran Instincts (1), Advanced Sensors (3), "Mangler" Cannon (4), Ion Cannon (3), Inertial Dampeners (1), IG-2000 (0), Autothrusters (2)
IG-88D (50)
Veteran Instincts (1), Advanced Sensors (3), "Mangler" Cannon (4), Ion Cannon (3), Inertial Dampeners (1), IG-2000 (0), Autothrusters (2)
First, with that free IG-2000 upgrade, they both get double pilot abilities. A lets them recover shields by blasting enemies, and D makes them even more maneuverable since they can use that special new maneuver with a 3 Bank or a 3 Turn.
The idea behind this list is to dance around the enemy with plenty of options for dealing damage. The Manglers will deny the bonus green die at range, and I'd probably use them at Range 2 as well for the bonus crit. At close range, switch over to primary weapons for the bonus red. Advanced Sensors make these two extremely dodgy, especially combined with D's ability. They can essentially land in six different locations every turn, and lots of those will be out of arc where the Autothrusters will kick in against Fat Han and the Donut of Doom. Once the enemy gets whittled down to a few ships, getting out of arc and switching to Ion Cannons will keep me behind them, especially against things without a turret (though denying a Fat Han Falcon his Evade would be a definite bonus).
Thoughts?