I am a new player to Xwing but am not new to miniature games in general - I played Pirates CSG extensively until it was discontinued and I'm finding that a lot of the same principles apply to Xwing. I've only played against my brother using ships he owns so I haven't actually invested in any sets of my own yet. I've been using an online Xwing squadron builder to learn about as many of the abilities as possible and figure out what sets I want to buy.
So here's the list I've been working on (XXB). I'm six points over budget and need some help figuring out what to take off.
Biggs + R2F2 + Hull Upgrade = 31
Wedge + R7T1 + Outmaneuver = 35
Keyan Farlander + Heavy Laser Cannon + Opportunist = 40
Total Points: 106
My idea here is that I have two extremely heavy hitters who will be screened by Biggs' ability to draw fire. I'm accepting that Biggs isn't going to survive - I just want him to buy time for Wedge and Keyan to mow down the opposition. To that end I have R2F2 to give me another evade dice and Hull Upgrade for another hitpoint. Wedge will likely be moving last and shooting first with his high Pilot Skill. Assuming he starts in a firing arc he can use R7T1 to target lock the enemy ship, then use the free boost to get out of the enemy firing arc and set up his shot. If the movement works out, Outmaneuver stacks with Wedge's ability and lets me remove two of the targets evade dice when I attack. If Wedge makes it to within range 1 he will be rolling four attack dice with the Target Lock reroll against a defender with two fewer evade dice. Wedge's attack should force the target ship to remove evade/focus tokens to avoid hits - that's where Keyan comes in. Opportunist triggers since the enemy ship doesn't have any evade/focus tokens and also gives Keyan a stress token. I'm hoping the rules allow me to then spend that stress token after I roll to use Keyan's ability to change focus rolls to hits (dat synergy).
I would fly into battle in formation, with Wedge out in front to pick up as many enemy firing arcs as possible, and with Biggs and Keyan bringing up the rear. Ideally I would get Biggs behind an asteroid.
So back to the points issue - I can keep one of these three: R2F2, the Hull Upgrade, and Outmaneuver. Thoughts? My initial impulse is to strip down Biggs.