Well, I've always been a fan of aggro (ORLY???), and Fire is shaping up to be one of the premier aggro symbols in NewFS , along with Life , so here's an idea with the most aggro character of all, the big berserker Ragnar** . I also want to give Hatman a shout-out, and also tell him that yes, someone DID read your Ragnar** deck and actually took something from it.
Ragnar (And Friends) Nom-Nom Your Face:
Starting Character:
Ragnar** (6 HS 30 Vitality) (Death, Earth, Fire)
Actions (4):
4 Berserker Rage (3/4) (Death, Earth, Fire)
Assets (4):
2 Stormhammer (3/4 +2M; Unique, Weapon) (Death, Earth, Fire)
2 Ymirfang (3/4 +2M; Unique, Weapon) (Death, Earth, Fire)
Attacks (16):
4 Zi Mei's Wheel Kick (3/3 2H1 +2M; Kick, Stun: 3) (Air, Chaos, Fire)
4 The Boot (4/3 3M5 +1L; Kick, Stun: 1) (All, Fire, Order)
4 Crushing Embrace of the Jotun (5/3 3M5; Desperation: 4, Throw) (Death, Earth, Fire)
4 Body Slam (6/3 4M6 +2M; Throw) (Death, Earth, Fire)
Foundations (36):
4 Hope for One's People (0/5 +3H) (Fire, Good, Order)
4 Brooding (1/5 +3H) (Death, Earth, Fire)
4 Financial Troubles (2/5) (All, Fire, Order)
4 For the Money (2/5 +3M) (All, Chaos, Fire)
4 From the Mouse, Humility (2/5 +3L) (Air, Fire, Good)
4 Heir to the Storm (2/5 +3M) (Death, Earth, Fire)
4 In Search of Plunder (2/5 +3M) (Death, Earth, Fire)
4 Unstoppable Warrior (2/4) (Death, Earth, Fire)
4 Enraged Golem (3/5) (Earth, Evil, Fire)
Side Deck (8):
1 Astaroth* (6 HS 28 Vitality) (Earth, Evil, Fire)
1 Bryan Fury* (6 HS 29 Vitality) (Earth, Evil, Fire)
2 Kunpaetku Shrine - Dream Remnants (2/5 +3H; Terrain) (Earth, Evil, Fire)
4 Stand Off (2/5 +3M) (Air, Earth, Fire)
General Deck Strategy:
The strategy here is pretty simple on paper; buff attacks to the moon with the plethora of damage buffing available to you, and hopefully you'll bash their face in before they bash in yours. In practice, you rush fast and you rush hard; your 30 vitality means you can trade blows with just about anybody in the early game. If that doesn't take your opponent out, it's time to go a little more tactical, hopefully gearing up a throw to deal too much damage for your opponent to survive it, even if he blocks. Though you have little in the way of actual defensive pieces, this deck has a good amount of blocks in all 3 zones, so you aren't completely on your own when it comes to defense.
Card-by-Card Breakdown:
Ragnar** - IMHO, this guy is an absolute offensive beast. 30 vitality means you don't care if you get hit once or twice, and his damage-buffing E can help you kill opponents lightning-fast.
Berserker Rage - Real big damage, and it comes from your hand, so it has a bit of surprise utility.
Stormhammer - One of the major kill motors in this deck. The first E can buff 12 of the 16 attacks in the deck, and the second E can get pretty ridiculous, especially with multiple copies of Brooding and/or In Search of Plunder .
Ymirfang - A great card, it provides what amounts to free damage during a kill turn (blowing up committed foundations for the win!), and it can deal with pesky assets, for the cost of some vitality, which in turn fuels your damage buffing.
Zi Mei's Wheel Kick - Though very light on the damage side ( Ragnar can fix that...), it does have huge utility in that its Stun rating is absolutely devastating for an opponent's staging area.
The Boot - Another kick with a Stun rating, though this one packs great stats as well.
Crushing Embrace of the Jotun - One of the reliable game-ending pieces in the deck, it takes advantage of Ragnar 's prodigious talent for raising damage, as well as his tendency to whittle down his own vitality by offering half damage, no matter what and a Desperation for -1 difficulty.
Body Slam - Basically a souped-up version of Crushing Embrace , it has solid speed and damage, along with a nice block.
Hope for One's People - It makes for great spam fodder (0 diff is for the win), and come Desperation time (not too hard if you're Ragnar ), it becomes a targeted nerf, which is always good.
Brooding - Trading vitality on a 1-for-1 basis at no other cost is always an advantage for Ragnar , since he packs the most starting vitality in NewFS , and it's cheap to boot.
Financial Troubles - This card applies a good deal of pressure on your opponent, since he risks you drawing into enough attacks to finish him if he doesn't pitch a card (which exposes him to the risk of you already having enough to finish him in hand). Either way, you should have an advantage.
For the Money
- Absolutely insane check buffing, it forces your opponent into a bad trade, or flat-out wins you the game by making sure even your bulkiest throw comes off without a hitch.
From the Mouse, Humility - This allows you to recycle your attacks for fun and more damage (particularly hilarious with throws), and also provides a nice low block.
Heir to the Storm - This foundation's second E is a slightly lesser version of Stormhammer , but at a much easier-to-fulfill cost, which means it can help you put out oodles of damage.
In Search of Plunder - Again, trading 2 vitality for 2 damage is usually in your favor, and redundancy in damage bonuses is always good to have, especially when it feeds other damage bonuses.
Unstoppable Warrior - A big crunch-time damage buff, that all of the attacks in this deck qualify for (everything has 5+ printed damage), which can help put someone down pretty easily.
Enraged Golem - I don't want to sound redundant, but this is yet another foundation that offers a big damage bonus, easily coming in for +4 damage, and sometimes even +5 damage, which is a huge amount for just an E Commit.
Astaroth*/Bryan Fury* - These guys run more or less the same strategy as Ragnar** , but hopefully they can offer a change of pace that can allow the deck to gain an advantage.
Kunpaetku Shrine - Dream Remnants - This will usually replace Stormhammer if Astaroth or Bryan comes in, since it's easier to spam, can provide even more damage than its first E over an attack string, and it can commit assets after you've used them for more damage.
Stand Off - This will usually replace Heir to the Storm or In Search of Plunder if Astaroth or Bryan comes in. It can defend you (OMFG defense!!!), and it can help you put out damage, so it's pretty useful.
So, uh... what do you think?