What are different ways to spend Advantage and Threat outside of combat?
And do you always spend it when it's rolled and say something beneficial/detrimental happens, or if there really is nothing to do with it do you just skip it?
Some examples, a character is negotiation with an NPC, he succeeds and rolls threat, what can happen?
One that came up in a brief session of Long Arm of the Hutt, was the player searching for the source of the smell. For his character, he rolled no success and a threat. All I said was while searching around, you hit your head and get a strain. He rolls for the second character (1 player is all I got..) and same result. So I said he exhausts himself searching and suffers strain as well.
I just feel like maybe theres something more creative that could happen, I just couldn't think of an alternative negative outcome from searching around.
Also leads me to asking - what do I do when they completely fail at a task they need to accomplish?