Random meme aside, I was playing in a Legend of the Five Rings game recently, focusing on ninjas pulling a series of assassinations. L5R is a system with binary success and failure, that is, there is no granularity to good or bad results. It's strictly pass or fail. We players struggled greatly with the stealth aspects of the game, partly due to the question that each stealth roll was to answer: "Do I get seen or not?"
Now this seems like a very valid question to ask. If the hero is trying to sneak across a courtyard patrolled by guards, this is probably the first question to come to mind. But is it the right question to ask? My thoughts are that it is a very poor question to ask, especially with a binary success and failure system. Any lucky roll by a guard (and results in L5R vary wildly) against your stealth check, and bam, we have an answer to the question: "Yes, you were seen - roll initiative."
With a ninja game being very heavy on the stealth, a lot of our scenes were strings of stealth checks, little more than us pushing our luck until we got seen, and then carving a bloody trail to our target. One bad roll and the game was up. Out of three assassinations, we were seen on each and every one, and were using very high level characters... It got me thinking about how the question ("Do I get seen or not?") frames the results in an unsavory way. My group doesn't set a lot of stakes before rolls. We don't establish things like, "If you fail this athletics test, you'll take damage equal to 2+net failures on the roll." We just ask a question and use that to interpret the result. Our question was a bad question.
So in this scenario, with the hero trying to sneak across a guarded courtyard, what is the right (or at least, better) question to ask? The best I have is, "Do I make it across the courtyard?" ...Now a failure doesn't instantly offer up a horrible result. Maybe you just couldn't find a gap in the patrols, or two guards stopped for a conversation right outside your hiding place, keeping you stuck for a while. Edge of the Empire is a far better system for interpreting an answer.
-Success means you made it across, and life is good. Quantity of successes tell you how fast you did it.
-Failure, however, doesn't mean you're obviously spotted: it means that you didn't make it across the courtyard. More failures extend the length of time that has passed before you get to roll again.
-Advantage is about passing Boosts to other stealthy people following you, finding a better path for escape, or getting some good files off a computer in passing.
-Threat is the thing you need to worry about. 1 Threat means you take a Strain during a tense moment. 2 Threat means you made some noise, and while the guards didn't necessarily see you, you get a Setback on future tests due to slight suspicion. 3 Threat means someone is coming to investigate your position. Better think fast.
-Triumph is obviously cool. If it was Deus Ex , I'd say you found a conveniently hero-sized air duct that gives you total access to the building around keycard doors. This isn't Deus Ex , so maybe you managed to bait the guards away to another part of the building.
-Despair is the only result that means you were caught in the open with your pants down and need to roll Initiative. Failure + Despair means the guards in the courtyard spotted you and have no doubt that you don't belong. Success + Despair means you crossed the courtyard, but when you stepped through the door on the other side, you walked right into a guard you couldn't see before.
Now this is a far more interesting stealth roll. It's more than just a necessary check to get on with the game, it's a chance to narrate a cool and tense moment that you'd see in Mission Impossible . Why? Because we asked the right question. This is something to think about every time you roll, especially if you don't set the stakes explicitly.
This is pretty much just food for thought, and applicable to more than just stealth. Have you ever found that the question that sets up the roll also frames the result?
Edited by MuttonchopMac