Where I think objective-based play comes in, is in that latter category. While I like that FFG has toyed around with it with the missions that they have tried to promote, as well as the objectives as they exist in Armada, I'm not sure that FFG is really good at it. I think they're really at hear a boardgame company and not a roleplaying game manufacturer, even if they've dabbled in RPGs. That said, I'm also of the opinion that people's craving for headcanon or story is very diverse, and it is difficult for FFG to try to capture it or find a happy medium which will keep most people happy.
FFG isn't one person. They're got people who specialise in RPGs and they've got people who specialise in board games.
- Kill specific target on other team: Each side gets to nominate one of their ships. The other player gets bonus points for blowing it up. I would assume you can get points for all ships, but something large for the target ship.
- Steal tokens off the board: Place odd number of tokens on the board and any ship that ends on top of it or their movement template over it can spend an action to grab it. Your side then needs to get it off the board (or live until the end with it in your possession). Points can be given for just objectives or also include destroyed ships.
- Defend/Destroy stationary target: One side is defender and one is attacker. They place an odd number of objectives that are the targets (1 or 3 is what I’m thinking). Points are given to one side for blowing up or the other for saving them. Nothing given for destroyed ships.
- Escort target ship off board: There is something like the Senatorial Shuttle that slowly limps its way across the board. One side needs to blow it up. The other needs to save it. Points given for ships destroyed and for escort ship.
- Deathmatch: Standard game.
Token grabbing favours swarms strongly whereas assassination favours the larger ships, so you'd need random objective selection (but I think that's a given). Good balance though.
I think you do always need an element of reward for destroying enemy ships such that you don't create a situation where the game is unwinnable before it's won.
The station defence one sounds interesting. You also might be able to work in some good uses for ordnance into it.
Escort's very thematic, although I'd have more than one ship to escort.
Not sure about asymmetry. Do you get asymmetric objectives in IA (I've only played the Geonosis power generators skirmish mission) and Armada?
Edited by TIE Pilot