Dodonna and his/her Pride - worth it?

By Lifer4700, in Star Wars: Armada Fleet Builds

I saw this combination, and I wonder if it would be worth the points.

SHIP/UPGRADE              PTS
CR90 Corellian Corvette B 39
General Dodonna           20
Dodonna's Pride            6

Total Points:             65

By choosing the B version of the CR90, you give up long range red dice in exchange for all blues. However, Dodonna's Pride allows you use a blue crit to deliver a face-up damage card through shields, something the Empire has in spades. The General him/herself allows you to pick the worst of the top 4 damage cards to deliver. Overall, it's a great combination.

However.

In order to use this, you need to be in close to an Imperial ship (no long range dice), which is hardly ever a good idea with rebel ships, especially one as fragile as the CR90. "We won't last long against those star destroyers"

So, the question becomes, is it worth it?

IMHO Dodonna's Pride (and - in fact - any other CR90) may be better with Mon Mothma - she provides better survivability of 'the hammerheads'.

Most Imperials are kinda mingy and don't use modernized Victory II. ;)

So, I went looking for card images to link here, and I guess the proper pronoun is "he"

I tried posting them here, but I "cant use that extension in this community"

EDIT: In response to Pikciwok below. I got Ninja'd by you! I was referring to my original title and post - I wasn't sure about Dodonna... :)

Edited by Lifer4700

I can assure you Mon Mothma is a woman. That's 'Many Bothans died to bring us this information' lady from Return of the Jedi.

I don't think Dodanna him self needs to be on the CR90B.

I have only run this combo once and it did VERY well. You want to keep 'Pride streaking in from a flank though. Picking from 4 crit cards is good! My son kept saying: "Which one is the 2 hit one?" "Oh, son, there are some even nastier than the double hit card!"

I think that the CR90B 'Pride is best served in a 300 pt or 400 pt fleet.

I've found it great for the 180 point games, go in ramming and bulling with the b (it dies) while the Correvte on a good turn gets two face up damage cards, on a bad turn one, I have destroyed defense tokens, made command tokens useless on a Tarkin +Wullf combo, if you run Dodanna, you better run his pride on a B model

Dodonna doesn't need to be on the ship to effect it's crits. Hole him up in a tougher ship.

CR90B with Dodonna's pride is totally worth the points IMHO. I would even say it's a Must have at the moment, because it's one hell of a damage dealer.

So, I went looking for card images to link here, and I guess the proper pronoun is "he"

This is Dodonna:

Dodona.jpg

I find it's really hard to get shots once you end up behind your enemies, on account of the pride being only blue dice. They activate first, do their thing, and are suddenly out of range. If you want shots, it has to activate early, and that usually gets some other ship that needed to scoot out of arc killed.

O course it just occurred to me to go with my opponent instead of coming around back. Sure i'll take range 1's from the side, but any other ships will likely be obstructed by the ship i'm following so he can't pile too many shots on. Plus i don't have to care too much about which arcs I can see when all i'm doing is fishing for crits. (obviously don't drive alongside gladiators/moncals)

When i get it to go off though... so fun. Was about to drop this ship from my list but i think i'll give her one more go.

Also "Leading shots" is gonna make this ship so happy.

IMHO Dodonna's Pride (and - in fact - any other CR90) may be better with Mon Mothma - she provides better survivability of 'the hammerheads'.

Most Imperials are kinda mingy and don't use modernized Victory II. ;)

This is very universe canon to see mostly vic 1's. The II was produced for a short time before the ISD overtook its production.

Mostly I have found Dodonna's pride supremely annoying when flown well. There are plenty of other threats on the board to allow an imperial player to focus on one corvette.

big D's pride is pretty devastating imo and I'd recommend it because those crits can really help get through the vic's profile and defensive tokens

problem is it isn't entirely reliable yet. Once leading shots come out, you'll have a much better chance of utilizing it.

Corvette B (all blue dice)

-Dodonna's pride

Nebulon

-General Dodonna

Used this combo recently. Works great. Get blue crits and you can deal face up damage and look through the top 4 damage cards to make sure the most damaging damage card is inflicted. I dealt numerous face up damage cards to a VSD which crippled the ship substantially

also, don't forget it's an optional crit effect

The Corv B has an annoying range drop from the A, but blue dice are pretty **** swanky so its not really a straight downgrade. In the event that you can force more damage through the hull with your roll than with Big D's pride (like, say, when you get the crit that drops ship movement and you just so happen to stall a victory to a stop, preventing it from using defense tokens...)

can you equip dodonna's pride on more than 1 corvette?

is there a rule that prohibits equipping more than 1 of the same type of upgrade card? maybe only 1 allowed if it is a ship specific upgrade card?

can you equip dodonna's pride on more than 1 corvette?

is there a rule that prohibits equipping more than 1 of the same type of upgrade card? maybe only 1 allowed if it is a ship specific upgrade card?

just like X-wing, the little circle before the name signifies a unique upgrade that you can only have one of in your list

unique upgrades are character names (including commanders and ship titles) preventing you from doing stuff such as fielding squadrons upon squadrons of luke skywalkers :P

can you equip dodonna's pride on more than 1 corvette?

is there a rule that prohibits equipping more than 1 of the same type of upgrade card? maybe only 1 allowed if it is a ship specific upgrade card?

just like X-wing, the little circle before the name signifies a unique upgrade that you can only have one of in your list

unique upgrades are character names (including commanders and ship titles) preventing you from doing stuff such as fielding squadrons upon squadrons of luke skywalkers :P

thank you!!

i did not even notice the dot next to the names, yet alone know the rule about them.

It just occurred to me that the use of Dodonna's Pride crit ability is after the defender has used defense tokens. That means there's opportunity to fake them out if you rolled a situation where you could stand to do comparable or a little extra damage as opposed to using the crit ability.

Burning tokens that ended up not being used? I like it.

First of all, the idea that dodonna might actually be a woman disturbs me greatly. *shudders*

Second, Ive tried the dodonna, pride, vette b combo a couple times in 180. Looks great on paper. Then you realize that medium range and close range are VERY close together. Often times you'll wind up in range of the vic I's black dice, not to mention all the other bs upgrades it will have. Even if you get a crit, the vic with its 87 engineering pts will just repair to full next round. Of course, I usually wind up rolling a pile of accuracies with dodonna anyways right before the vic vomits dice all over my face.

Tldr: In 180, fighting the victory is folly as rebels, regardless of your fleet comp. Feel free to try it though ;-)

Ok I'm bring this thread back to life because I'm interested in trying this out and I'm new.

CR90 Corvette B

Dodonna's Pride

Engine Techs

Then I have 5 points left in my fleet and was thinking of adding

Leading Shots

Too many points on a Corvette?

Ok I'm bring this thread back to life because I'm interested in trying this out and I'm new.

CR90 Corvette B

Dodonna's Pride

Engine Techs

Then I have 5 points left in my fleet and was thinking of adding

Leading Shots

Too many points on a Corvette?

Why not go CR90A+TRC. 51 pts of reliable, long-range damage. In the long run it's probably more likely to provide crits for Dodonna to manipulate than the B setup.

Ok I'm bring this thread back to life because I'm interested in trying this out and I'm new.

CR90 Corvette B

Dodonna's Pride

Engine Techs

Then I have 5 points left in my fleet and was thinking of adding

Leading Shots

Too many points on a Corvette?

Why not go CR90A+TRC. 51 pts of reliable, long-range damage. In the long run it's probably more likely to provide crits for Dodonna to manipulate than the B setup.

Interesting, But I'm not using Dodonna just Dodonna's Pride which needs a BlueCrit. My Idea is to use the engine tech to expedite getting behind someone and into a less devastating arc of fire. Thus be a tactical thorn. Leading Shots would help increase chances of bypassing shields and get a crit result. but its putting a lot of eggs in one very small basket, I may try it on a pick-up game but not a OP event...unless it works.

Leading shots cost you 1 blue dice to use. That tends to limit its utility on the CR90.

While speed 5 is fun and all, it won't win you any games. The CR90 is already very fast, and has very good maneuver - that end double-click lets you double-arc at your leisure. And the cost...8 points for engines techs. On a 39/44 pt ship.

Leading Shots if a pretty fair upgrade on DP, it's only 4 points so not a huge points sink in itself. With your front arc firing 3 blue then you've gone from around a 60% chance of at least one crit to over 75%. On your side arc with 2 blue you're talking about 45% to 60%. It's not an upgrade you definitely need, as DP's often as much use projecting threat as it is actually taking the shots, but it should help out a lot if/when you do actually get into range to fire.

I'm not so keen on the Engine Techs idea, but haven't tried it out yet. Could actually be a fair way to sneak past the front/side arc (depending on what you're hunting) and line up a double arc shot next turn while putting yourself in position to chase them the rest of the game. Might try and fit it in, try that idea out some time.