Master Merchant

By player546410, in Star Wars: Edge of the Empire RPG

So I want to toss out a particular clause from Master Merchant to see how people read it. I, myself, am not quite sure what it's supposed to indicate:

"If the check is successful, sell items at 25% above list price"

(Note that via Trader, one will have 3 Wheel & Deals before hand)

Does this mean that with 1 single success on negotiation, I sell a blaster pistol for:

a) 620 credits (155%) - 125% from Master, +30% from Wheel

b) 500 credits (125%) - 125% from Master overrides +30% from Wheel

c) 320 credits (80%) - +25% from Master, +30% from Wheel

d) 275 credits (125%x55%) - List price up 25% from Master, then times 25%+30% for Wheel

I would go with e) none of the above.

Since a blaster pistol’s list price is 400r I don’t see how you got to c) and d) unless you’d want your talents to make you worse at selling stuff… I really don’t see your thought proces wit these two at all. How did you get there?

Also your b) would only make sense if you’d believe anyone would pay 25xp to get a skill that requires a check as well as dishes out strain to override and dramatically nerf earlier purchased (cheaper) talents.

So if you add all that up you would come to the conclusion that your a) is the best of the 4 choices.

However, if I look at the rules I would say that the check involved in Master Merchant would make it the thing you do first which would mean adding the 25% first to bring the base price (not list price but base price) of the item to 500cr and then add 30% for your ranks in wheel and deal, which would make the total amount 650 cr.

Edited by DanteRotterdam

I got C & D using the suggested base of 25% value for selling (single looted) items. It's already been said in a developer answer that Master Merchant applies to single transactions as well as bulk trade items.

But you said list price… I guess I really don’t get what you are referring to now. (Might because English is not my first language).

Well, that's in one case exactly my problem :)

The talent says 25% over list price, but is that the Listed Purchase Price or the Listed (usual) sale price? There's a big difference.

Also, if I use the talent, am I still makeing a price negotiation, or am I just making a "Master Merchet" check, which results in 125% list price?

I would suggest determining the list price with the talent modifiers and THEN applying the 25% for resale (or 10-15% if black market) penalty.

Ah, so selling the blaster pistol as though it's list price was 500 credits instead of 400 credits. Or what I did for "d". Yeah, that kinda seemed the most reasonable to me.

In sales, which I happen to be in IRL, list price is the price set by the manufacturers that are used to calculate a retailer's wholesale price. Which is why a consumer should never pay list price, cause they're getting screwed if they do.

I doubt that's the intended meaning of list price in this game though. I would say that list price is the price listed in the charts in the core rulebook. So, if a blaster rifle is 400 credits in the book, that's what list price is. In other words, list price would be the price of the item untouched by any other factors.

The whole point of the Entrepreneur is to be a big shot wheeler-and-dealer. To get the point where you're getting significant savings, you've invested a significant amount of time and energy and XP. I would say error in favor of the player, give them the percentage off MSRP when buying, and the bonus when selling.

It's called Master Merchant, not Apprentice Merchant or Half-Ass Merchant. Let him make the big bucks.

Getting more money for an item than you originally bought it for is a pretty big win, especially if you're selling bulk items or vehicles. I can't see list price being anything other than the price literally in the list. Otherwise it wouldn't be called list price.

And the "master" talents aren't really stupendous in any other tree. I'm going for, eventually, both master of shadows and improved armor master. Both of which are the equivalent to master merchant in their respective talent trees, and neither of those "master" talents are anything to sneeze at. In fact, the less expensive stalker talent is far more useful than master of shadows as is jury rigged or tinkerer to the improved armor master talent.

The whole point of the Entrepreneur is to be a big shot wheeler-and-dealer. To get the point where you're getting significant savings, you've invested a significant amount of time and energy and XP. I would say error in favor of the player, give them the percentage off MSRP when buying, and the bonus when selling.

It's called Master Merchant, not Apprentice Merchant or Half-Ass Merchant. Let him make the big bucks.

Travok, my alt trandosian emp/agi is very good at striking bargains, though soon as you leave that environment where you can't bribe someone, or party is expecting to do it all the time,bit becomes difficult.

Edited by LordBritish