Nope, it counts only for combat spells.
Some questions from a newbie
Good to know, thanks.
If you have a Sheldon Gang Membership do you still suffer the negative Sheldon Gang encounters in the woods? What about if you get the encounter to aquire the membership again?
If you have an encounter like the one in the Library where you doze off and have an encounter in the dreamlands, then immediately return, what happens if the Dreamlands encounter sends you to a new other world? I'm assuming that no matter what you end up back in the library?
Tasks and Missions; These count as items, correct?
When an item can never be lost or stolen except voluntarily (such as the derringer) they still count when adding up your items for purposes of discarding half of them, such as when knocked unconscious, correct?
Is Sister Mary jinxed? I haven't won a game with her in it yet.
SGM: No official word on that AFAIK, but I would allow the encounters and deny you a 2nd membership card. Others might say, draw again or no encounter there.
Encounters which shift you off somewhere else and instruct you to return, followed by further encounters moving you away again, have been discussed on old forums at length. I think again you are shafted and cant go back but I may be wrong. Have you looked in the FAQ?
Tasks/Missions are countable items, yes, and are good fodder for discards.
All items count, including those you cannot lose unless you ok it.
No, its really Dex thats jinxed, by rabid, foaming fan hate
dj2.0 said:
What, who's been talking
?
Dam said:
What, who's been talking
?
The woman in ward 13 (next door to jgt). You have to wait until they come to change her clothes, but then she screams out everyones secrets in ancient Greek.
Hrm, yes, I read the FAQs here early on but I may have missed it or not retained it. I read them all before playing my first game, and it might not stick with me without examples. I'll check again. My logic on that one went like this. You have an encounter in the library. It says have an encounter in the dreamlands, then immediately return here. The encounter in the dreamlands moves you to, say, the Abyss. That movement is still part of the Dreamlands encounter, and when it's over the Library encounter, the "immediately return here" part, then resolves, and you return to the library. Does that logic work, or am I thinking it through wrong?
yeah its a logical way to go about it sure. But you can also see that as "Fall asleep, enter Dreamlands, wander a bit too far off into Leng, and lose your way back..." in the end, its your call but there may be an answer from Kevin in the sticky.
Some more questions to ask while I seek the answer to that last one in the FAQ then.
When encounters say "return to Arkham" or something similar they mean to any of the expansion boards if applicable as well, correct? In that case what about encounters that give you the choice to move to any location in Arkham, such as one of the newspaper encounters, and at least one at the bridge in Dunwich? Can you move to any location in, say, Dunwich as well?
If a Mythos card (or other effect) returns all monsters in locations to the cup (such as the Manhunt in Arkham mythos card), does that include locations with gates on them? As I understand it the location is replaced by the gate, so if there is a gate there the monster isn't "in a location"?
Joseph_Lavode said:
Some more questions to ask while I seek the answer to that last one in the FAQ then.
When encounters say "return to Arkham" or something similar they mean to any of the expansion boards if applicable as well, correct? In that case what about encounters that give you the choice to move to any location in Arkham, such as one of the newspaper encounters, and at least one at the bridge in Dunwich? Can you move to any location in, say, Dunwich as well?
If a Mythos card (or other effect) returns all monsters in locations to the cup (such as the Manhunt in Arkham mythos card), does that include locations with gates on them? As I understand it the location is replaced by the gate, so if there is a gate there the monster isn't "in a location"?
"In Arkham" always includes expansion boards as well.
Yes, the monsters on the gate will be removed. The specific location may be replaced, but it's still a location.
Also, it's worth mentioning that Spawn monsters will not be removed by effects such as Manhunt.
Joseph_Lavode said:
When encounters say "return to Arkham" or something similar they mean to any of the expansion boards if applicable as well, correct?
I think you mean Otherworld encounters in this case yes? In which case you cannot just turn up anywhere, there has to be a corresponding gate, though I am wondering now how many people do it that way and if Ive been mistaken all this time, and what the rule is for these OW encounters when there is no matching gate...nurse, Im dribbling again!
Right, when I said "if applicable" I meant there was a gate of the appropriate type on the expansion board.
phew! I must not miss my meds.
Took a couple days off from the insanity, now I'm back again.
Does Darrel's Hometown Advantage ability stack with the effects of the Visions of Hypnos deck? Or is that benefit wasted for him?
It stacks - so go go Darrell!
I'll toss this random question in.
Say you have an expansion board that doesn't count towards the monster limit. The base Arkham board is already at the monster limit. An investigator casts "lure monster" while in base Arkham. What then happens? Bringing a monster into Arkham from an expansion board would go over the limit. Do you just bring the monster in or does it go to outskirts?
Monsters on none of the expansion boards count towards limits. To answer your question, it would go to the Outskirts. Any monster entering Arkham proper from an expansion board when Arkham is at limit goes to the Outskirts. Lure Monster included.
If you are in an other world and for some reason the gate you used to get there is closed, or you ended up there without going through a gate, and you draw an encounter to return to Arkham, where do you return to?
Also, what happens in the same other world with no gate situation, and you lose a combat with a Nightgaunt?
In both cases, it's the same as moving normally out of the 2nd space of an Other World space and there are no legal exit gates: you are Lost in Time and Space.
I see, thank you. I have a follow up then. In that same situation, and you draw an encounter with return to Arkham on it, and you have a Gate Box, can you then use the gate box as you would moving from the second area of an other world?
Joseph_Lavode said:
I see, thank you. I have a follow up then. In that same situation, and you draw an encounter with return to Arkham on it, and you have a Gate Box, can you then use the gate box as you would moving from the second area of an other world?
No, you return to Arkham, but thanks to GB, you can return to any open gate.
Sweet, gate box is looking better all the time.
I love the box. If you use it resourcefully, you can clear boards of the nastier monsters, strategically place seals, avoid paying train fares, get to those remote aquatic gates in innsmouth, and when you combine it with Find Gate, you're truly in the zone. Add in a press pass, an elder sign and a good weapon or two, and you have the ideal Arkham investigators kit.
dj2.0 said:
I love the box. If you use it resourcefully, you can clear boards of the nastier monsters, strategically place seals, avoid paying train fares, get to those remote aquatic gates in innsmouth, and when you combine it with Find Gate, you're truly in the zone. Add in a press pass, an elder sign and a good weapon or two, and you have the ideal Arkham investigators kit.
And then you go LiTaS with Yog as GOO (or just plain get devoured). It's the Mythos way
.
yes, exactly! the cool items just up the pressure in this game, because you dont want all your shoggoths in one basket.