I've been play testing this list for a few days and have been having a pretty decent time with it. I just feel like this is missing something and would like some outside criticism.
Jake Farrell - 24pts - 25pts Total
- Veteran Instincts - (1pt)
- Autothrusters - (2pts)
- Chardaan Refit - (-2pts)
Wedge Antilles - 29pts - 33pts Total
- Predator - (3pts)
- R2 Astromech - (1pt)
Corran Horn - 35pts - 42pts Total
- Veteran Insticts - (1pts)
- Fire-Control System - (2pts)
- R2-D2 - (4pts)
Total: 100pts
For those of you who'd rather see the list in glorious color and what-not:
http://xwing-builder.co.uk/view/231396/jwc---rebel-aces
Jake is usually the first to die in the games I've played. I'd like to try to give him either more firepower so I don't need to get him up close to make him more effective (Especially after Corran double-taps and is cooling off.) I also feel like the R2 on Wedge is more filler than anything else (which is true, I added it in as filler because I wanted to keep the list at 100pts,) and can't seem to that anything else that works on Wedge.
All three pilots fly pretty close together with Jake and Corran in the lead and Wedge not far behind, Jake usually peels off to arc-dodge / get up close, then Corran and Wedge fire at whatever's closest.
Comments, concerns, death-threats?
Edited by M4sterPupp3t