Christie draws too much for no good reason...

By guitalex2008, in UFS Deck Building

...while I play unfitting music!

*plays "Brick House" by The Commodores*

Actually, that's not that bad. Anyways, here's a deck that draws... for the sake of drawing... a lot.

Characters:
1 6/6 .Christie Monteiro. +0M

Assets:
3 2/4 Paul's Gi +2M - Unique
2 2/5 Path of the Master +2M

Actions:
3 3/4 Frantic Search +2H

Attacks:
4 3/3 3M3 Evil Sparrow +2M - Kick
4 4/3 3M4 Theemin Menkar +0H - Kick
4 4/3 3L3 Side Flop +2H - Kick - Combo (High Kick)
4 4/3 3H3 Samba +2M - Kick - Combo (Mid Kick)
4 5/3 3H6 Fruit Picker +1M - Kick - Christie Combo (Action, Kick)

Foundations:
4 1/5 Hunt for Jin +2L
4 2/5 Open Road
4 2/4 Searching for Family
4 2/5 For the Money +3M
4 2/5 Genius Alchemist
4 2/5 Brazilian Beauty +2H
4 2/5 Fatherly Love
4 2/5 Financial Troubles
4 3/5 Temporary Being +3L

Total: 65 cards

-o-o-o-o-

Cards that have card draw in here: Paul's Gi, Frantic Search (makes good happy with Brazilian Beauty), Theemin Menkar, Hunt for Jin, Searching for Family, Fatherly Love, Financial Troubles and Temporary Being.

Temporary Being, with all the card draw, is meant to get rid of those Hunt for Jin's and or other things you got out first turn (or anything not needed that turn) to get something NICE that would otherwise be the target of destruction, such as For The Money or Financial Troubles, at a moment when the opponent can't do jack crap about it; after their turn ends.

No infinite loops here, but I must mention the "SES mini-loop". First, it's a lot easier to make thanks to Evil Sparrow. Side Flop, Evil Sparrow (ditch for no progressive), Samba -> Side Flop -> Evil Sparrow (ditch for no progressive), and all you did was a 4,4,5,5,5 for maximum effect. Then, with only two progressive, you may play foundations or more attacks, followed by Christie's F, or play one more kick and POTM it. Another way to do the loop is to use Evil Sparrow first, then Samba, then Side Flop, adding Evil Sparrow to hand, then playing it again. Not much of an infinite loop, but a 3/4/5/5 is easier than 4/5/6/6/6/6/6... Open Road also helps rig those 4 and 5 checks, even if the cost is committing 1 foundation.

You could argue to the death that she doesn't need 20 attacks with all that draw, and I wouldn't listen lol No really, attacks are nice, as they also provide her fragile 18 vitality with blocks.

I won't deny the fact that this deck... may work. Nothing incredibly fancy here, though. Although you can pull off Fruit Picker's combo with all that draw into a Frantic Search.

I will say that after testing something similar in my Dariya deck that the draw ability can be awesome. But I will say Hoping for the best helps you maximize card draw. The mini-looping is way better because you can put in better kicks that do effects that are more helpful. You just want to work your opponent through a few blocks or making blocking not possible. So Paul's stunning kicks work really well.

After getting your response I looked through Paul's support for kicks. I had already thought of Neutron Bomb because it has a draw ability but I didn't because I wouldn't be able to use the Combo ever. Then I kept looking and I found the ONE Paul kick with stun in it, and I can't believe I forgot about it, either.

The Boot.

...but it only stuns 1. On the other hand, it is 5 damage. In this case it's definitely a comparison between Theemin Menkar and The Boot. Damage-wise, Boot is 1 more damage. Theemin Menkar wins on the ridiculous +0H block. Both have the same difficulty. Boot stuns 1, Theemin has a discard/draw ability dependant on dealing damage.

Rah, I don't know what to decide in that one.