guitalex2008 said:
This is a turn 2 play:
Searching for Family F, Side Flop, Evil Sparrow (ditch for no progressive), Samba (Genius Alchemist, grab Side Flop), Side Flop (Genius Alchemist, grab Evil Sparrow), Evil Sparrow (ditch for no progressive), Frantic Search, Fruit Picker for 12 damage.
So a potential 27 damage turn 2 for making nothing higher than a 5, then a 6 for Fruit Picker. Turn 3 you can get a lot more potential damage, which basically translates to a dead opponent.
Stop being creative and making things work =/
Also, although I know you said she doesn't need Path of the Master, Path will make that Picker a kill, especially when people are likely to fall for various Samba traps.
Also, your strategy can only be made better by One with the Rhythm.