You might laugh and not think its possible. When you look at the two characters they do something similar but it is clear that Ivy does it a lot easier and consistent then Christie. Christie's draw ability from her character card ends her turn. One would say it allows her to draw blocks for the next turn or hope to pull reversals. Most conversations about Christie also focus on the life symbol. Most people feel that since life has more cards it is better to play her off that symbol. Because of this it is limiting how folks view her. If you look only at life Ivy again proves to have more solid support and does the job better then Christie. Now lets look a bit deeper and we can start to see what needs to be done to make Christie playable and able to keep up with Ivy or possibly surpass Ivy.
First thing is to play Christie off of ALL. It may seem weird but All crosses over into fire cards and into life cards. It is the perfect bridge off combining two powerful elements. Those elements are damage from fire, card draw from all, and difficulty suppression support from life. One would say that Ivy can go and play off of ALL as well. I would disagree. Ivy does not need damage pumps first of all. While they are useful her support doesn't require it. Second of all her base support is really good so you really don't want to mix to many other elements in her. Lastly some of the combo's of All disrupt her 3 difficulty niche which would ruin her purpose.
Some key cards to look at in the ALL category are as follows
for the money
searching for family
hunting for jin
Father's tragedy
Fatherly love
Killer Android
These cards give card draw primarily and Killer Android gives Asset protection. Now these cards are independent from some of Christie's core cards. There are others we can look at but those are the ones that stood out to me right now.
SSS Loop (samba, side flop, and slippery kick) is thought to be the core of Christie and it is needed to make her competitive. I beg to disagree. While SSS loop can do a lot of damage the down side of making the consistent 5+ checks will wear on the player. Not only that if the kick is fully blocked the combo is stopped. To give the kicks enough speed you are looking to play at least 1 graceful style on top of the support that comes with Christie. In all honesty its not going to work unless you get these three key cards in your hand at a stage in the game where you have enough resources to continue the loop. So instead of focusing on the loop that has problems lets look to use Christies attacks to be more productive in a turn. How I propose this is using Paul’s and if you choose Algol’s attacks. Now one may wonder why those two in particular. Algol has the high damage values for low difficulty. Algol doesn’t have status and effects on his attacks but he can lay down damage. Algol’s attacks can be used to fish out blocks or used as a finisher. Paul’s attacks give you tech control. Paul’s outlook as many know is to force the opponent to tap out all their resources on your turn. The more tapped resources the better for you. This means that you will have higher success doing a minor loop at the end of attacking. Paul also has a few kicks that benefit from Christie’s support. So that is an added bonus.
So what does this look like? For what I’m playing around with right now are the following attacks. (Note I personally didn’t use the Algol attacks due to low accessibility of SCIV cards)
Side flop (loop)
Samba (loop)
Lighting brush fire (momentum gain, card pool removal)
Neutron bomb (difficulty reduction, card draw)
The boot (stun)
Tandoya (stun)
Over the shoulder (force the opponent to commit more cards)
I did not use slippery kick but if you want to add it go ahead. Now under this construct you can see a few things. The first is that Samba flush out side flop. But side flop flushes out all your other mid kicks. So you can attack with the boot, side flop, attack with The boot again, then samba, then side flop, and finally then the boot. In one turn you have put out 24 points of damage if all your attacks hit. Also you have stunned your opponent 3 times making future blocking tougher and tougher. The opponent is almost forced to let samba and side floop go through or partial block because the boot does so much more damage. Again we haven’t even factored in speed pumps to look at the effectiveness of this philosophy change.
One may say why play throws or any non-kicks with Christie. Pure and simple reason is that there are enough cards she can play that can get stuff out of her card pool or reduce difficulty that not playing those cards is a crime. Look at the attack I choose for this display. There are a lot of damage and status effects I can pull with little to no effort. Lets say I don’t have samba or side flop in my hand I can use lighting brush fire to send a previous attack (not even one that was successful) to my momentum and it ejects its self from the card pool it does damage. Now if I speed pump this card after stunning my opponent in 2 previous attacks its guaranteed to go off. Thus I loose 2 cards from my card pool, my difficulty is lower, and my opponent is less likely to be able to block what I have next.
Christie requires high draw and card pool removal options. ALL has various draw options that a person can invest in. But there are some options that I feel suit her well more so then Ivy. The first is the Brazillian Beauty. This lets you simply get rid of your Graceful Styles or Frantic Search. The next is Hoping for the best in combo with Hunting for Jin. This combo lets you A) Rearrange your cards after a Nina hax, and B) Allow you to draw into a card you want during your or your opponents turn. This combo lets you fish for blocks, finishers, assets, or whatever almost any time you want. Next when we look at Father’s Tragedy. This gives you the option of going all out. If you can land 3 in your staging area you have the potential to pull the attacks or blocks you need to draw. Again you can use Hoping for the best to see what’s coming so you can figure out if and when you ware going to play fathers tragedy. I have financial trouble in my deck but I see it more as a control element then a draw element. I want my opponent early on to tap out more so then getting new cards. If you have any of the other draw options out Financial Trouble can be used aggressively. Financial Trouble against Ivy is good because if she can’t tap a foundation she can not draw. That is not the case for Christie. The Ivy player can’t afford to stop your drawing if they want to continue their assault combo. Unless they have Path of the Master they aren’t going to be laying down major damage. My only question would be could Christie use her ability on her opponents turn. If not then ignore the following. If so after using your draw options from your foundations on your turn you can use your character draw option on your opponent’s turn. A quick note on Designer Clothes. I feel it is a very optional card. You have other options to flush out cards in your card pool. While it does send cards to the momentum (including non-attacks) currently Christie does'nt need momentum to do anything other then to fuel Capoeria style. So if you are runing Capoeria style then please do run designer clothes.
I’m not going to get into damage pumps that much because they are self explaintory. Path of the Master is an easy choice to put in her deck. I would say if you got it play it. The next thing I would consider is Rivarly with a bear. This card doubles Christies kicks damage. If they stop the damage pump they had to tap a foundation. Good for you. Its got to be the hair is a risky card. The main reason I say that is that your telling your opponent you can’t block. But this card can be awesome when used with the other draw options because you can inflate your hand beyond its printed hand size and drop a few throw bombs on your opponent. While this may not be King or Rashotep level throws they will force your opponent to block or tap resources. The last card would be best of friends. I think that it is more of an icing on the cake card. If you don’t’ want to play it then don’t play it.
Anyway I hope we can use this as a building point to develop tech for Christie. I think when we stop trying to make her Ivy and chain out a hundred paper cuts to kill we can find a similar but different in operation character that has depth potential. I hope this is one of many cards we can start looking at and improve upon. I think we are a point where we can tech out a lot of cards and make them top teir but we will have to be open, share ideas, and develop different and new paradigms past the obvious and the easy.