Heihachi Mishima
Chaos, Earth, Fire
6HS 27HP
R(5+): After your attack deals 4 or more damage, reveal the top card of your deck. If the revealed card is an attack, add it to your hand. If it is not an attack, discard the revealed card.
E Discard 1 card: Your non-throw attack gets +X damage. X equals the difficulty of the discarded card.
Chaos/Fire Build, 67 cards
1x Heihachi Mishima [Chaos][Earth][Fire]
Characters: 6
4x Cervantes (6/6 +0M) [Chaos]
2x Algol (6/6 +0M) [Chaos]
Attacks: 24
4x Wild Storm (4/3 3H4) [Chaos]
4x Execution Technique First Rite (4/3 3L3 +2L Weapon Stun:2) [Chaos][Fire]
4x Shadow Flare (5/2 4H7 +3M Weapon) [Chaos]
4x Evil Mist (3/3 3H0 +0 M Ranged Stun:2) [Chaos]
4x Spinning Demon (4/3 3L4 +1L Kick Multiple:1) [Chaos]
4x Alaraph Achernar (5/3 3M5 +2L Combo(Low Attack)) [Chaos]
Foundations: 36
4x Maniacal Laughter (2/5 +3H) [Chaos][Earth]
4x Brooding (1/5 +3H) [Fire][Earth]
4x Body of Souls (2/5) [Chaos]
4x Communing with the Ancients (3/5) [Chaos][Fire]
4x For the Money (2/5 +3M) [Chaos][Fire]
4x All Life is Prey (2/5 +3L) [Fire]
4x Financial Troubles (2/5) [Fire]
4x The Hunt is On (2/5) [Chaos]
2x Mishima Family Bloodline (2/5 +3M) [Chaos][Earth]
2x Need to Destroy (3/5 +2L) [Chaos]
Side: 8
2x Tower of Remembrance - Encounter (3/5 +2L)
4x Intimidating Presence (2/5)
2x ?Ascending Zephyr (2/5)
Check Breakdown:
1- 0
2- 4
3- 20
4- 0
5- 36
6- 6
Avg Check: 4.23
Originally 2 separate deck ideas, a Bryan Fury and Kazuya hybrid, mixing Chaos and Fire seems like a really fun idea to me. I have liked the Aggro game in Block 4 a lot, but I never wanted to invest in a Dragon Flame or Knightbreaker set, so Chaos was where I went to next. This deck is meant to roll hard and fast, forcing choices, and punishing either result.
Character Analysis: Heihachi Mishima
With a 6 card hand size, Heihachi joins the ranks of the average. His 27 HP again has him joining the lineup in the middle, with neither the most nor least of the 6 handers. Heihachi, however, is not just his basic stats. The things that turn this average character into an aggro monster are his abilities. Heihachi's E is (depending on your hand) the 3rd best damage bump on a character, behind Hilde (with set up or DW of course) and Astrid (duh). Built right, Heihachi can bump an attack by 5 or 6 each time. And that is without any foundation support. This leads to some incredible damage very fast. And, to make things worse (for the opponent), he has free draw power (ok, not free, but I mean, 5+ is average these days) to try and pull more attacks from his deck. Heihachi has the ability to turn some of the most underwhelming attacks into powerhouses by himself. Add in Fire support or Earth support for more damage, as well as Chaos for Character and attack tutoring, and the World of Pain has a new king.
Card-By-Card:
Heihachi Mishima : See above.
Chaos Characters x6 : These guys are my damage. Six difficulty means six damage when I discard them, and they are really easy to redraw, or get back into my hand, with some of the Tekken cards. In addition to all that, they have the best block in the game, +0 Mid, meaning they can be defensive tools as well.
Wild Storm: Good attack. Medium difficulty, meaning if I hold onto it to pitch for Heihachi's E, I still get a decent return. Its ability to remove itself from progressive is very handy, especially when my opponent has a low amount of cards in hand. Can also serve to draw out early high blocks.
Execution Technique First Rite : My own little guilty pleasure. Works with Shadow Flare to produce amazing damage, very early. Plus the Stun is never bad, and being off zone usually means it will take an attack to full block on anything less than a 6.
Shadow Flare: My favorite attack in the deck, besides the broken Spinning Demon. Works with First Rite, making it all sorts of awesome. Sure, it has a 2 check, but I am not going to limit myself to less good cards because I'm frightened of a little challenge. Flare's Static text basically gives it, and all following attacks +1 speed, while nulling out the hack for you with the E.
Evil Mist: I just laugh. Its a great card. Off zone, but with an ability that is stopped by any block, this card is still great to play with Heihachi T1. Great block, and a nice little prod at the end of an attack string. Play it early, and your opponent feels obligated to block it. Play it late, and they can't.
Spinning Demon: OMFGBBQ. They printed this? As a Low attack? With blocks at an all time low, multiples offer extreme danger to someone who does not have some form of draw power. Spinning Demon is the poster child of this, offering up to 20 damage with just Heihachi, at a zone with the least amount of blocks available. Add in a Need to Destroy, and you have pulled the damage up to 30, for free. The card effect, which the multiples also get, recurs the characters you drop for damage, meaning every attack that goes through makes sure the next one gets +6 damage.
Alaraph Achernar: This is my utility attack. High Difficulty, meaning more pitchability, with the added feature of card draw/exchange. Gives me the chance to fill my hand before going for another few attacks. Or gives me the option of dropping a low difficulty foundation for the chance at a character or higher difficulty attack. The Combo is easy to pull off with First Rite and Spinning Demon.
Maniacal Laughter: Stuns, momentum, and reuse-ability. Good card to pump the All Life damage bump, while committing away at the opponent's staging area. You can blow it up with itself to generate a spot of momentum if needed, but mostly it will be blowing up already committed stuff.
Brooding: Damage bump. When needed. For cheap. Not free, of course, and after a bit, that Vitality loss can stack up, but this will more than likely be used to make up for when I can't drop a Character with Heihachi. And a block is not bad.
Body of Souls: Free cards for a Form. I'll take it! Getting momentum will not be a given, like in some Throw based decks, but it shouldn't be scarce either, if I am applying enough pressure.
Communing with the Ancients: Check Hacks. With higher difficulty attacks, a must have. Especially Shadow Flare, if it is somehow blocked and I want to continue with attacks.
For the Money: Ah yes, one of those eye-twitch cards. Your opponent is faced with an option: Do I commit 2 of my foundations, and blow up his, or do I let him play attacks easier? Blowing it up gives a bonus to All Life is Prey, and acts as basically a Stun:2 Maniacal Laughter E. If the R goes through, goody. I get to attack better.
All Life is Prey: Damage. Pure and simple. Great bump after a couple of Maniacal Enhances, or after your opponent got fed up with For the Money. Committing 1 for +3-4 damage easy, per copy, is great. It offers a good way to keep pressure those few turns I can't get a character into my hand.
Financial Troubles: And the other eye-twitch card. Draw power or hand control, in a deck that greatly benefits from either choice. It also avoids triggering some of those nasty abilities, like Gut Drill
The Hunt is On: Really? This card? Again, breaks Heihachi in half. Lets him recur a character for free. All he needs to do is drop the character, E with Hunt is On, play an attack, Drop the character, rinse and repeat so long as you have a hand and a ready copy of Hunt is On. It assures that your attacks get the full 6 damage.
Mishima Family Bloodline: Eh. A defense card. Block with a character, draw 2 cards. I don't plan on stacking Heihachi's at all, as that would cut down on the number of characters I can pull. Thinking about swapping these out for 2 more chaos characters, but not sure.
Need to Destroy: This needs very little explanation. Spinning Demon, R with all the Need to Destroys you have, Multiple, Maniacal all the face down foundations, or themselves for momentum. Heihachi and All Life is prey will carry the rest. Assuming I have the momentum, it is a fairly sure kill. 10+ damage 4 speed low, on 3-4 attacks.
-Tinman