monk

By Promm, in Talisman

im sure this is in another tread somewhere but i would like to ask anway.

the monk and his ability. hes 2 str, 3 cft and his ability says that he can add his cft in battle to his str. is that only his starting 3cft, or is it what the cft value is at that moment. late in the game he could have like well into the teens of str if all he had to do was add his cft to it, seems a little op to me.

i can deal without weapons or armor, since weapons usually only add like +1, +3 max to str.

any answers?

Promm said:

im sure this is in another tread somewhere but i would like to ask anway.

the monk and his ability. hes 2 str, 3 cft and his ability says that he can add his cft in battle to his str. is that only his starting 3cft, or is it what the cft value is at that moment. late in the game he could have like well into the teens of str if all he had to do was add his cft to it, seems a little op to me.

i can deal without weapons or armor, since weapons usually only add like +1, +3 max to str.

any answers?

You can only add your starting craft to your strength with the monk.

It's a very good ability. ( you can say that he has already a warhorse)

Monk does not need weapons because of his ability gran_risa.gif

Sword of Light/Skull Wand (latter if Evil) still work for him and Priest in Psychic Combat.

Dam said:

Sword of Light/Skull Wand (latter if Evil) still work for him and Priest in Psychic Combat.

Oh you are right, I still forget that, that it's possible that you can draw one of the two weapons that the priest and monk can use in psychic combat from the 206 adventure deck..

Velhart said:

Oh you are right, I still forget that, that it's possible that you can draw one of the two weapons that the priest and monk can use in psychic combat from the 206 adventure deck..

Never said the odds were great gui%C3%B1o.gif .

What about Dungeon? Did it add any Weapons that boost Psychic Combat?

Dam said:

Velhart said:

Oh you are right, I still forget that, that it's possible that you can draw one of the two weapons that the priest and monk can use in psychic combat from the 206 adventure deck..

Never said the odds were great gui%C3%B1o.gif .

What about Dungeon? Did it add any Weapons that boost Psychic Combat?

I can't remember it directly...

I shall take a look at it soon..

At least there are some statistics boosters for strength and craft, so that will help the priest a lot..( but weapons...Mmm

Velhart said:

I can't remember it directly...

Dude, what's wrong with you? Can't remember, pfft, you've been slacking in your Talisman card memorization exercises again lengua.gif ? I haven't played since late April and I can still recall the Adventure cards for base + Reaper (and I've learned several game and expansion rules since then).

Dam said:

Velhart said:

I can't remember it directly...

Dude, what's wrong with you? Can't remember, pfft, you've been slacking in your Talisman card memorization exercises again lengua.gif ? I haven't played since late April and I can still recall the Adventure cards for base + Reaper (and I've learned several game and expansion rules since then).

i have only play the dungeon 2 times...happy.gif

I am not so familiar yet with the dungeon BUT i have take a look at the cards special for you..

And no, there are no weapons for craft, but the priest can use the gauntlet of might in battle(everywhere on the board), or the oath's of vengeance in battle or psychic combat..if you are in the dungeon ..

I am just fine Dam happy.gif My memory is still intact...lengua.gif

you gave me another question. does the warhorse and the spell psychic blast or what add your starting craft to your str or all you craft, im confused since the rules say that your craft value is the amount of cft you have without items and such. so what about the cft you gain from trophies, do those add to str too or just the starting cft

Velhart said:

i have only play the dungeon 2 times...happy.gif

How long have you had it? 2 times only, whoah.

Promm said:

you gave me another question. does the warhorse and the spell psychic blast or what add your starting craft to your str or all you craft, im confused since the rules say that your craft value is the amount of cft you have without items and such. so what about the cft you gain from trophies, do those add to str too or just the starting cft

You can not use the psyonic blast and the warhorse together.

Psyonic blast add only your starting craft to your strength.

Craft value=starting craft

Dam said:

Velhart said:

i have only play the dungeon 2 times...happy.gif

How long have you had it? 2 times only, whoah.

Since 25 april...

But i have not played talisman for month's due to some circumstances...sad.gif

Velhart said:

Craft value=starting craft

Yeah, who ever thought of using the term "value" instead of "starting"? Clearly that is the issue here. I myself got a little confused with the rule book today when I read them for the first time. When something says "Craft value" it just means the number of craft your character has on his character card- that is all. It's a stupid term for it, but that's what it is.

Q 4: I understand why some of the rules were changed in the updated edition but why did the rules wording also change? Combat and starting craft was used in the first editions why change it now?

A: The term “starting craft” implies that this is how much Craft a character starts the game with, which is not always the case.

The most popular alternative rule for faster play is to start the game with additional Strength and Craft. These counters do not count towards a character’s “starting craft” even though they are added to his Craft at the start of the game. Future expansions will also introduce cards that increase a character’s “starting craft”, which is counter-intuitive since the character did not actually start the game with these bonuses. I chose the term “Craft value” because it represents a number that may fluctuate during the game, and is not necessarily how much Craft you start the game with.

http://www.talismanisland.com/20questions_johng_part1.htm

yeah this one confused me for several games. we had been playing the craft value has what you had stacked up and not starting craft.

Monk is not nearly as cool now....

Msrushing said:

Monk is not nearly as cool now....

No, but he isn't horribly broken anymore either. With the Old Monk, all you wanted to gather was Craft and you'd kick anybody's ass in battle and since your Craft was high, you were pretty impervious to psychic combat. Taking the Craft path was also a joke, Str 2 vs Str 4, oh wait, I get +13 from Craft. And this is back in the days when you couldn't collect trophies from Craft combats.

Velhart said:

Velhart said:

You can not use the psyonic blast and the warhorse together.

Why not? preocupado.gif

I played a game where I was a monk, had a warhorse and psychic blast. Can someone please list my possible actions.

GregC said:

Why not? preocupado.gif

I played a game where I was a monk, had a warhorse and psychic blast. Can someone please list my possible actions.

Basically, you can't use two "things" that have the same wording. Monk, Warhorse and PB all allow you to add your Craft Value to battle. IIRC, Monk's ability is optional, so if you want to spell-cycle, you can choose not to use the ability and cast PB instead.

Thanks Dam. That answers my question about whether I could use the spell as well.

I have use the Monk yesterday, but i have not use him very effective in the game..sad.gif

I was walking around the outer region and sometimes in the dungeon, but the best spot is the middle region ( same for the priest)

I completely forgot his pray +1 skill that can make him a god.. (same as priest)

When i drew Demigod, i made a mistake with spell picking and choose twist of fate ( i should have choose shatter or toadify ( for lod) freeze is also good

Anyway it did not matter, because my opponent was holding Spell Call in his hand, when he was in the inner region, so he could cast it back on me...

A Flawless victory..

PS: we have used the Warlock ending

Dam said:

Velhart said:

Oh you are right, I still forget that, that it's possible that you can draw one of the two weapons that the priest and monk can use in psychic combat from the 206 adventure deck..

Never said the odds were great gui%C3%B1o.gif .

What about Dungeon? Did it add any Weapons that boost Psychic Combat?

Dungeon, no. Frostmarch has one, though.

Dam said:


GregC said:

Why not?

I played a game where I was a monk, had a warhorse and psychic blast. Can someone please list my possible actions.

Basically, you can't use two "things" that have the same wording. Monk, Warhorse and PB all allow you to add your Craft Value to battle. IIRC, Monk's ability is optional, so if you want to spell-cycle, you can choose not to use the ability and cast PB instead.

FAQ says Monk's ability and PB can be combined. sad.gif

Can Monk use Weapon in Psychic Combat?

Canadianized said:

FAQ says Monk's ability and PB can be combined. sad.gif

Yep, the R4th FAQ did away with the no duplication of same thing ruling of older versions.

Monk (and Priest) can use Weapons in psychic combat (go Bane Sword lengua.gif ).