critical effect question

By thanosazlin, in Star Wars: Armada Rules Questions

critical damage counts as damage to shields just like normal damage, but what if if a zone has 3 shields and only gets hit with 1 normal damage die and 1 critical damage die? do you still draw a damage card face up for a critical or do you only draw damage cards when damage enters the hull and happens to be a critical then it goes face up? just looking for some clarification the rules state:

Critical Effect
Before the defender determines the total damage
amount from an attack, the attacker can resolve a
critical effect. If the attacker has rolled at least one
critical (E) icon, the first damage card that the
defender receives is dealt faceup.
Faceup damage cards count as damage against the
ship’s hull and also inflict the effect described on
the card. They remain faceup until an effect flips
them facedown or discards them.

In ship-to-ship combat, the critical effect dice rolls do one damage each just like regular damage rolls, but they also let you do one critical effect. There are all sorts of different kinds of critical effects to choose from if you have the right card, but you also always have the default critical effect available.

The default critical effect, should that be the one you want to use, makes it so the first damage card dealt will be face up.

In other words, if you're specifically using the default critical effect, it will only come into play if you make it past the shields and do damage to the hull, meaning they draw a damage card and have to have it face up. If you choose some other critical effect, like Overload Pulse, the first damage card dealt will not be dealt face up, because you chose Overload Pulse as your critical effect instead of the default critical effect.

You only deal damage cards if there are no more shields in the defending hull zone. Total damage is counted first (+1 for all hit and critical icons). If there were any critical icons, the entire attack is considered a critical attack.

So in the OP's example, 3 shields would be taken down to 1 shield by the hit and crit rolled. That's it.

So in the OP's example, 3 shields would be taken down to 1 shield by the hit and crit rolled. That's it.

Not necessarily. The critical result allows you to resolve any critical effect you have available. If the only effect available in the OP is the default critical effect then you reduce shields by two and move on because no damage cards are dealt. If another critical effect is available via crew or modifications or what have you then that critical effect may be applied even with shields left.

Shields remaining is not the determining factor in whether or not a critical effect is applied as Wonderpug points out.

Do critical effect cards like Dodonna's Pride bypass shields?

Do critical effect cards like Dodonna's Pride bypass shields?

Yes, that card bypasses the shields to deal one faceup damage card.

You want to read the card effects pretty literally. The card says you cancel all the attack dice and deal a faceup damage card. If you cancel all the attack dice, there is no incoming attack damage for the defender to use shields to mitigate. The defender is just given a faceup damage card, as the card says to do.

Thank you for the reply.

Just to be clear. Would I have to roll a crit in order to use a critical effect card? I was thinking no.

Yes, you must have a crit in order to trigger a critical effect. What would crits do otherwise. If the upgrade calls for a specific color crit it requires a crit of that color.

Just to be clear. Would I have to roll a crit in order to use a critical effect card? I was thinking no.

xXfMPrq.png

The circled part indicates you must have a blue critical effect die face available in order to use the card's critical effect ability.

Even the default critical effect has this icon:

iyAEeBs.png

This indicates that if you want to use the critical effect of dealing the first damage card faceup, you need to have one critical effect die face available, without any color restrictions.

(Also another reminder that you can only resolve one critical effect per attack, so you can only do one or the other of the above effects.)

Roger that! I guess I was just thinking since you spent all your attack dice and the attacker meets the requirements for blue dice attack u might not need a crit in order to lambaste a face up damage card on the imps. I think my interpretation of critical effect (pg 4 reference guide) bullet 2 " The attacker does not spend a die icon to resolve a critical effect unless the effect says otherwise." Confused me.

Thank you again for the response I hope it helps other players as well.

Another interesting thing about this title card is it can't be defended against. What I mean by that is that no one can force you to re-roll it. It triggers during Attack Step3: Modify Dice. You're modifying your dice... you're getting rid of them all! You just have to have one blue crit to spend to do that. And that takes place before Attack Step4: Spend Defense Tokens.

So if you put Pride on a cr90 and leading shots, you can end up with the following. Assume actual dodonna for your admiral somewhere.

  1. Reveal a concentrate fire.
  2. Roll 3 blue dice from your front arc at a ship. All blank.
  3. Use your concentrate fire to roll a 4th die. It's blank too.
  4. Use your leading shots. So take away one blue die and re-roll the remaining three. Let's say one comes up blue crit.
  5. You're still on step3:modify dice in the attack. You can resolve card dice effects. So spend that blue crit and get rid of all your dice to deliver one crit face up.
  6. Defender can't do anything about it but glare at you.
  7. Pick the meanest crit from 4 damage cards
  8. Now, maybe you get lucky and have a side arc shot too. You could get a 2nd faceup damage through.

I've found this to be very, very mean to the enemy. Easy to one-shot a cr90, but it's fun when it does it's job. If you time it right, you can ram after you cause all sorts of problems and before it gets blown up.

That's incorrect. Critical effects are not resolved in the modify dice step but much later in the resolve damage step. This comes after the defend has the chance to use defence tokens so if they use an evade at medium range they can force you to reroll the critical in the hope you don't get it again.

I think you are getting confused because triggering a critical effect does not require you to spend the dice, you just need to have rolled one.

Edited by Gibbobobo

Cool flow chart. It looks like you covered all the bases. I will have to examine it closer when I am not at work.

Please, if there is something I got wrong I would be happy to make some changes.

The only thing I can suggest is that it might be good to note, at the begining of step 5, that squadrons do not suffer critical effects. A new, or less experienced player, might reach that step and wonder what critical effect they are supposed to put on squadrons.

Edited by Edsel62