Here is my list with associated tactics that I like to use.
Ships:
Victory Star Destroyer: 73
Weapon's Liaison: 3
Gunnery Team: 7
Expanded Hanger Bay: 5
Assault Concussion Missiles: 7
Enhanced Armament: 10
105 total
Victory Star Destroyer: 73
Gunnery Team: 7
Expanded Hanger Bay: 5
Assault Concussion Missiles: 7
Wulff Yularen: 7
99 total
Squadrons:
Howlrunner: 16
10 TIE Fighters: 80
Objectives:
Minefields
Hyperspace Assault
Advanced Gunnery
300 total
Tactics:
Each objective is best with second player and due to having a maxed out 300 list I should usually be second player.
I personally like to start in a corner at speed 0 with the TIE's in the front. This forces the opponent to come to me. First turn is usually a Navigation for the token so that I can get to speed 1 when I need to, turn 2 is usually engineering and turn 3 is either a Squadron command or Concentrate fire depending on how close the enemy is.
Usually by turn 2 or 3 I will have activated the Navigation Tokens for each VSD to get them going so that they can use defense tokens.
Thoughts?