Cost of Hiring a Speeder, Docking fees, etc

By RebelDave, in Star Wars: Edge of the Empire RPG

OK, Might be a random questions, but anyway...

My players will be heading to Coruscant, and just to get an idea, I was wondering what you all might charge for the following:

Airspeeder travel (Taxi service), and how far for how much?

Hiring an Airspeeder for a day (Self Drive)

Docking and Landing Fees

Berthing Fees (per day)

General Living expenses (Accomodation, Food etc) (Blanket price).

I know the last one most probably wouldnt bother with, especially if people stay on their own ship, but the ship needs to be berthed...

Just curious for flavour reasons.

Look at credits roughly equaling dollars. It's relatively close.

Base your prices off of that.

Look at credits roughly equaling dollars. It's relatively close.

Base your prices off of that.

Since I do not travel, and never really have, I have no idea what a hotel and car hire would cost in London, or New York, or Paris, or Hong Kong....

Look at credits roughly equaling dollars. It's relatively close.

Base your prices off of that.

Since I do not travel, and never really have, I have no idea what a hotel and car hire would cost in London, or New York, or Paris, or Hong Kong....

Wouldn't that be awesome? :D

This is mostly based on 1 credit to $1

Taxi: about 5 credits to start, plus a credit every few minutes of flight time. I'd hand wave it in multiples of 5.

Rental Speeder: 75 credits a day base, +25-50 credits in fees/insurance/etc. Add between 25% and 100% for larger/nicer/faster vehicles. Alternate: 250c a week plus the same. Add 100 credits if they don't want to return it to the same location.

Hotel (These are killer in places like NYC & London, so I assume for coruscant as well): 200 credits per room per night, +50 credits per person in a room after 2. Nicer hotels go up from there. Hostels or one stars might get down to 50 or 75 credits per person. A streetwise check might find someone renting a flat (studio apartment) for 100-300 credits a night regardless of number of people.

Food: If you have an use a kitchen, 20 credits a day is reasonable, though one can easily go up or down.

If you are eating out but moderately, 10 credits for breakfast and lunch, 20 credits for dinner. You might be able to spend less, you can easily spend a lot more.

Docking/Landing: 200 to 2000 credits depending on landing location & size of ship.

Berthing: 100-1000 credits/day depending on location, size of ship & quality of establishment.

Edited by Quicksilver

The posters above are referring to American dollar amounts.

Taxi cabs, food, and the like are expenses I often hand-wave.

The posters above are referring to American dollar amounts.

Taxi cabs, food, and the like are expenses I often hand-wave.

Exactly. I don't charge for this kind of thing until it's necessary for the plot, it's tedious for everybody otherwise. If they say "I want champagne and caviar" then I'll charge them.

As for costs, I think these rules are somewhat in line with WEG's rules, and those were based on 1980s dollars. So my ratio is 3:1 for expensive things like fancy dinners and hotels.

For renting stuff, pick a fraction of purchase price. rental housing might be 1/200 of purchase price, something similar for cars, etc. (depends on 'cost of money' and taxation, no doubt. e.g.: interest rates, so you could make up a justification for about any number)

Look at credits roughly equaling dollars. It's relatively close.

Base your prices off of that.

While this works for small items, it doesn't for more expensive stuff. The weapon lists, for example seem close to 1 credit = $1. But the more expensive things get the more it breaks down. A new heavy hauler state of the art commercial cargo truck for $10,000? (10,000 credits for a heavy speeder truck). That might get you a used, small cargo van, not the modern equivalent that could cost $50,000 to $100,000. Luxury Space Yacht 120,000 credits/dollars. Realworld luxury yacht, the cheap used ones, go for $1,000,000.

Mundane Starship Costs

This is what I use in my campaign.

Fair point, but I chalked that up to massive production facilities and a galaxy full of unusable planets that could be turned into resources.

OK, Might be a random questions, but anyway...

My players will be heading to Coruscant, and just to get an idea, I was wondering what you all might charge for the following:

Airspeeder travel (Taxi service), and how far for how much?

Hiring an Airspeeder for a day (Self Drive)

Docking and Landing Fees

Berthing Fees (per day)

General Living expenses (Accomodation, Food etc) (Blanket price).

I know the last one most probably wouldnt bother with, especially if people stay on their own ship, but the ship needs to be berthed...

Just curious for flavour reasons.

A taxi in NYC from an airport to downtown manhattan would probably run north of $100. Go to Tokyo and it's likely $200.

Good hotel in a big city $300 to the sky.

In regards to ships and such for purchase in the game the monetary system just doesn't track correctly, so it's best to just eyeball it based on your group's resources.

Fair point, but I chalked that up to massive production facilities and a galaxy full of unusable planets that could be turned into resources.

Which only benefit the large items? Not the small?

What seems to work is 1:1 ratio for low end items like blasters, armor, and gear. This would include mundane stuff like renting a room, paying for a meal, etc. For vehicles I would go 5:1 and starships 10:1 or more as the price goes up. Possibly use the 5:1 or 10:1 ratios for higher end items like buying a house.

Ex: $100 hotel room is 100 Credits in Star Wars. 1:1

Ex: $20,000 car could be 4,000 Credits in Star Wars. 5:1

Ex: $300,000 house might be 30,000 Credits in Star Wars. 10:1

Edited by Sturn

IMO there is not a lot gained in bean-counting this stuff. Player payouts for jobs generally do not scale at all well to reasonable expense estimates. I consider this a real problem with the system.

The fault of this lies within dialogue from A New Hope when Han says 10,000 to get to Alderaan, no questions asked. Luke responds that you could almost buy a ship capable of getting to Alderaan with 10,000 credits. Not too mention Luke probably got 1,500 credits or so for his landspeeder. Already the scale is broken before anything else is ever created.

The fault of this lies within dialogue from A New Hope when Han says 10,000 to get to Alderaan, no questions asked. Luke responds that you could almost buy a ship capable of getting to Alderaan with 10,000 credits. Not too mention Luke probably got 1,500 credits or so for his landspeeder. Already the scale is broken before anything else is ever created.

I think the best interpretation of this is that Luke is a rural rube who doesn't know how much any hyper-capable ship actually costs, let alone a good, fast ship.

Or that the primary expense for ships comes in operating them, not manufacturing/buying them. It would suggest that a discount used ship might run in the 15,000-30,000 range.

More important than Luke's outburst at Han's crazy cost is that, according to the more traveled Obi-wan, 2,000 is a 'respectable' for an independent charter to Alderaan.

More important than Luke's outburst at Han's crazy cost is that, according to the more traveled Obi-wan, 2,000 is a 'respectable' for an independent charter to Alderaan.

Obi-Wan: "Myself (2000cr), the boy (2000cr), two droids (4000cr)...and no questions asked (double it! - Less a bulk discount)"

Han: "Seventeen, huh! Okay. You guys got yourself a ship."

I've always assumed that Han's price quote to Luke and Obi-Wan was more of a "seller's market"-type situation. Here's an experienced smuggler who's sizing up his customers, correctly interpreting their level of desperation/hurry, and quoting what price he thinks he can get away with. Had they been a couple of obvious Core world tourists looking to get home from backpacking in the Outer Rim he would have quoted a very different price.