In my game I was the Imperial and the Rebel players I game with are very experienced and strong gamers.
In fact they consistently make excellent decisions and fewer mistakes than I do. I often find myself thinking, "If they do XYZ that will be best for them." and then that's exactly what they do.
As the Imps I make more errors than they do. In fact in my last game one of them had to remind me that I forgot to activate an imperial guard much to their detriment.
Anyway I say all that to preface this as a good group of gamers, yet "Desperate Hour" was a slaughter. Rebels lost.
In short I don't think this scenario is winnable unless they reach the clearing unwounded by round 5 AND they have the ability to stun Weiss very regularly.
Even then there is an overwhelming amount of other firepower and of course some Rebels can get trapped on the other side of the door.
Seems pretty much unwinnable even without the Imps deploying a bunch of cheap cards to buy more activations for Weiss.
We had fun with the game along the way but the finale was one of the worst boardgame experiences I've ever had.
In the end I wish the game was co-op and had challenging but winnable experiences because as the Imp it feels like you just make cheap plays and "game" the game rather than just play Star Wars heroes.
Ugh, it basically sucked real bad. Anybody have Rebels that actually won Desperate Hour?
Edited by usgrandprix