So i just wrapped up my final dark heresy session that concluded the campaign. My acolytes fought off the worst that chaos had to throw at them, conquered an obliterator, toppled a Terminator lord with the help of their inquisitor, and through a bad die roll on my part also lost their inquisitor at the same time. So after finally bringing down a great evil, they find out how cruel the universe is watching bureacracy erase their deeds and shepard them back into the fold under his sister's cold calculating gaze.
My players then said, they wanted to do something a little different. They wanted to take a break from all the power and intrigue, and focus on something a little edgier, a little more freedom from the tight constrains of an acolyte, and without the rogue trader book to focus me on an interstellar path. I've decided to throw them into a hive gang war Necromunda style.
It would give them the freedom to do as they please whilst also allowing me to keep some control so I'm not doomed to the greatest threat to Game Masterdom, the story skipping party. I want them to direct themselves, but I don't want them to go about it mindlessly. Surviving in the underhive, and growing to power is a bloody route, with some downtime and plenty of time to develop gritty, troubled characters, who will probably find more solutions at the end of an Obscura pipe, than an Ecclesiarchy member's pulpit.
Gameplay wise i don't plan on just throwing them together as long time hivers, I understand that hive world crime attracts plenty of degenerates who plie from world to world, the deserting guardsman, the heretek that seeks solace deep in the hives surrounded by his favorite thing of all, free time and plenty of parts. Even adepts and church members, attempting to educate the lesser men, can find themselves the victim of drug abuse and work off their debts in more ways than one. The only thing i plan on altercating is the way drugs work, I want players to use them, a lot. I want addiction and abuse to walk hand in hand. I want sussed up player characters to focus more on their next fix than money. I want a world that's so dark, that even the cops don't care who's head they have to bash in to get answers. i want a hive world to feel as real as any imaginary thing can be. Any hints on changes or any suggestions for new drugs/ weapons/storylines?