Does anyone miss?

By Da_ghetto_gamer, in UFS General Discussion

The old standard the way it was after the bannings....

In a way i kinda miss the challenge of gettin through all the DR and commit abilities and still pulling out wins in a game and games that are decided but inches of your life.

The close calls we seen in top 8 at worlds......

Im not saying that its better then what we have now because the game is going in the right direction and im sure once a few more sets come out itll be alot better then what it was in the past but does anyone else feel this way sometimes......

You know like when your facing a full out aggro turn from astrid and wish you had that tag along in hand or the games when you playing hilde and you cant seem to draw your dual-weildings and you wish you had those amys in your staging area.....there are so many other instances i can think of but i want to see what everyone else thinks

Not at all, honestly.

Not in the slightest.

I didn't play it, and you know what, it can go to hell.

No those..dr reduction games made me mad more than anything else.

Nope. If it was like it was i still wouldn't be playing this game.

Don't Miss it at all.

I would've been content if they had made a large banlist that'll take care of all the problematic cards. At least we'd have access to more cards. The pool after Tekken 6 is still too small for me. I like a bigger pool to work with.

A banlist for Standard and Legacy would make me happy even if they ban Ira-Spinta, King of Fighters 2006, Fire Kick, Battle Prowess, Cutting Edge, Seal of Cessation and the many key cards that see play in top 8 for the Standard Banlist and allow them in the Legacy format. Sure, that's a lot to remember but I don't mind printing out a list and keeping it handy when building decks.

In my opinion, bans are okay, erratas must be avoided as much as possible and a large card pool is always ideal for the game. I now wished that the next SCIV set would have been released together with Tekken 6 as previously planned. I once favored the 1 set per release idea, but the abrupt change in conjunction with the early rotate is messing up my game.

considering i play Legacy competitively and Standard is my FUN decks, no don't really care about the format change at all.

N.J.

Yeah to be honest i like the new standard more in most aspect but i just dont have the fun i had before playtesting and fine tuning a deck you dont have to do that anymore...

all you need is to find a way to get good blocks in the deck and have an answer for stun and done your deck is built

Da_ghetto_gamer said:

all you need is to find a way to get good blocks in the deck and have an answer for stun and done your deck is built

And what do you do against Turn 1 and a half Jin? Fail your blocks?

Homme Chapeau said:

Da_ghetto_gamer said:

all you need is to find a way to get good blocks in the deck and have an answer for stun and done your deck is built

And what do you do against Turn 1 and a half Jin? Fail your blocks?

i havent had the chance to play against a good jin deck yet but im pretty sure i can handle it maybe once people start learning the format and building better decks in my playgroup things might change

i'm glad uk nats is a good block tournament

yes. i think that the only good part about control wars is that skill was so important. i think the amount of skill required in the game is less. i win or lose now because my opponent got a good hand, got lucky checks, or built a better deck, instead of because one of us screwed up.

trane said:

yes. i think that the only good part about control wars is that skill was so important. i think the amount of skill required in the game is less. i win or lose now because my opponent got a good hand, got lucky checks, or built a better deck, instead of because one of us screwed up.

I don't think this is a fair assessment. Agro decks always have worked like that, namely if they draw and check well early they will win games more often. It just so happens that the majority of win condition in our small block of cards includes agro style predominantly, and this suits the characters/universes as well.

Now that Tekken is in the mix, and the discard/draw techs, as well as other techs (stun, destroy, etc.) are around I think you will start to see different styles emerge as viable.

The goal of the game should be to incorporate and allow for agressive, sometimes luck driven styles, to be sucessful as well as control, safer styles, to be sucessful without stifling one in favor of the other.

What I find interesting, and what is really the only/best way to achieve this, is to better manage the handsize of characters. There are far fewer 7hs characters, and those that are have 20 sub life, which is difficult to defend with.

- dut

control war was more bout luck that skill. seriously. the first to draw into the overcommit won. i may be the worst player around but i know what i'm talking about. for real.

Admiral Ren said:

control war was more bout luck that skill. seriously. the first to draw into the overcommit won. i may be the worst player around but i know what i'm talking about. for real.

This too is true, what you draw is what you get. To a degree deckbuilding and mulliganing can manage this.

Sadly, there is no perfect way to eliminate luck from the game, and if they did I wouldn't play, a degree of luck is what makes any game fun and a challenge.

In either case, the number of abilities available that stop damage reduction, and the relative lack of damage reduction strongly swings the pendulum in agros favor becuase control has less time to set up a defense. I'm sure it will get more even, but perhaps making control work for it a bit more, rely a bit more on blocks and cards(namely attacks) in hand, might be better for the game.

I'm sure that is what the designers are on to.

- dut

yeah i hope so because while im having fun with the game it isnt exactly where i want it to be

once more characters come out we will see what happens i guess