Path of the Master - Thoughts

By Ryken2, in UFS General Discussion

Antigoth said:

Shaneth said:

I don't think it should be banned. The card does indeed promote everything the game leans towards. However, it should be circulated more, such as being put in prize support. I don't have much of a problem with cards being event-exclusives, AS LONG as they are reprinted or circulated not too long after the event, or made easier to obtain somehow.

In North America Jon Herr and Jeremy Ray have all the remaing copies of the card.

I don't remember off the top of my head who won the UK Event.

wasn't it either Tuesday or Tallgeese? or check the UK forums and find a thread about it?

MarcoPulleaux said:

Dude...why do you ALWAYS feel the need to address MY posts? =/

Ira-Spinta doesn't have a cost.

If I responded to, or addressed, every one of your posts I'd be posting a LOT more often.

I already indicated your bickering with Antigoth made me laugh, hence a response was warranted. And...

Other than that, the reason I respond is because your posts strike a chord with me, they are more often than not sharp and biased responses that usually call for radical change or attention. i.e. I do not find it easy to ignore your attention seeking behavior...

On that note, I have no response to your Ira-Spinta comment, it is neither here nor there.

On topic, I don't think PotM is a problem except that it should be distributed, and to my knowledge it is being distributed. I walked away with ~26 copies and I have 6 left, I'm sure if you ask the winners they have been trading them equally as often. There is an organized TRADE SYSTEM for a reason, this was the prize people received for doing well at a major event.

I don't see infinity as a problem becuase the effects on the card are mostly - damage pump. Yes, draw can get silly if you tailor your deck 'and' get PotM early, 'and' draw into the symboled cards - this isn't as easy/consistent as everyone would like to think. Why is infinity damage pump 'not' a problem? Every deck uses damage to win, yes there is exhaust, but for the most part block 4 is about killing, and since damage is therefore the fundamental aspect of the game I don't have a problem with it being available to everyone. Other infinity cards (TYPFG/Olcadon's) offered every symbol something that every symbol didn't need, i.e. commit or destroy, which are predominantly control symbol things. They also made the answer to commit and destoy abilities that much more necessary. You could argue PotM makes damage reduction more necessary, but that just won't fly.

In my mind, what is needed is an answer to throws. Not a broken reusable answers (which is what Tira's would be if reintroduced), but something more along the lines of what Lumber Axe did. An answer to actions would also be nice (is there one in Tekken, I can't remember) becuase a lot of what Ivy is becomes playing an action first.

In any case, we don't have much/any competitive data to back up anything against, and the way the meta is now there are front-runners, but on any given day a mid tier character can ruin their day with a better draw, better checks, etc.

Patience.

- dut

I can't really have an opinion on the card because I doubt more than a dozen people within 100 miles of me managed to fly over to the tournament, abandoning school, jobs, and more. I've never seen the actual card aside from internet scans due to the poor distribution. That alone makes me pissed off, not as much as the card itself (never seen it in play so I can't comment any on power of it) but how those of us who had all 13 patches couldn't get the ultimate goal of the whole year-long event because we had obligations that we couldn't ignore at the drop of a hat.

griffinman01 said:

I can't really have an opinion on the card because I doubt more than a dozen people within 100 miles of me managed to fly over to the tournament, abandoning school, jobs, and more. I've never seen the actual card aside from internet scans due to the poor distribution. That alone makes me pissed off, not as much as the card itself (never seen it in play so I can't comment any on power of it) but how those of us who had all 13 patches couldn't get the ultimate goal of the whole year-long event because we had obligations that we couldn't ignore at the drop of a hat.

This is easy to understand and goes without saying. In any 'collectible' game there are always cards that are harder to get than others. For example, I do not have a JJ card and I have not attempted to get one, but I figure it to be one that would be harder for me to get my hands on, plus I'd like to get it in person, etc.

PotM is a card that the controllers of the game decided would be 'incentive' and a 'reward' to travel and compete. It is at this time that the decision is made that says, the benefit of offering that incentive and a valuable prize support item outweighs getting it to every single player - 'immediately'. I say immediately becuase everyone can and will trade you for these, the supply that was provided at the events is/was more than plentiful.

If you can't handle it being more difficult to collect and obtain every card in the game and in full playset then you probably shouldn't be playing a CCG, a LCG is probably the better choice for you. Granted, part of the challenge of a CCG is 'collecting', it is rewarding forming relationships, meeting people, and trading cards with them, and from all over the world of players.

Perhaps the one thing that bugs me about this forum is the sense of entitlement some players have - more prize support, more access to cards, more information earlier, more, more, more. IMO you make the decision to play the game, yes it is good to share your opinion on what 'more' would make it better, but at some points it feels relentless the open-mouth attitudes that I see displayed. Yes, it is a large investment to play a CCG, and yes UFS is no different. But, all things being equal, everyone makes this investment and at different times in the stages of the game different players will have more/less access to given cards, this is something you have to live with. Yes, everyone has different circumstances, not everyone can travel all the time, life isn't fair always.

- dut

dutpotd said:

MarcoPulleaux said:

Antigoth said:

<Note the guy above me, who is calling for a ban of the card, but he doesn't understand the order of the phases of the game, or how to resolve card effects, which tends to reduce the credibility of his arguements in my eyes. True story, I had to call James over to get him to believe that it went Ready, Review, Draw.>

Somebody's still bitter I 2-0'd your Air Base deck. Maybe if you listened to Archimedes and RAN A COUNTER TO IRA-SPINTA you wouldn't have had your staging area eaten-up so mercilessly? =/

Funny stuff, I laugh. I'm pretty sure Antigoth had enhance negation in that deck... So unless you want him to run one of the 2 other cards that 'counter's spinta' you aren't really telling him to address anything that he hasn't already.

In any case Shinji, I also read your argument for a ban, and although some of your opinions hold water, the majority of them show a lot of effort on your part, and to paint an asset card that you don't own as a problem. Commit isn't a cost? wtf? This is coming from the guy who told me spinta didn't have a cost... You know nothing about pricing - plain and simple.

Also, giving a damage pump of 1-16 around turn 3/4, and less earlier in the game (barring Ivy and King), isn't a kill condition. If all it took was a strong damage pump to 'kill' then every character would already have countless 'kill' conditions. PotM is still support, not the be all and end all of a game.

- dut

Edit: If anything, and in line with what Failed2k pointed out, we should be looking moreso at King's ability, and perhaps discuss it's need to be an early form or have a control check made...

dutpotd said:

Also, giving a damage pump of 1-16 around turn 3/4, and less earlier in the game (barring Ivy and King), isn't a kill condition. If all it took was a strong damage pump to 'kill' then every character would already have countless 'kill' conditions. PotM is still support, not the be all and end all of a game.

- dut

Edit: If anything, and in line with what Failed2k pointed out, we should be looking moreso at King's ability, and perhaps discuss it's need to be an early form or have a control check made...

Simply put I play both King and Ivy at the moment. Path of the Masters can be deadly, no doubt, but it is by no means whatsoever needed.

This "huge damage pump" plays out well turn 3 and on at its optimal level. With the SSS loop and Ivy you have to have a foundation base to draw/pass checks, playing path is counterintuitive to that premise and means that kill turns will be later. King may be an exeption to this but its hard to say cuz Tekken is still young and I honetly dont think the King build has been perfected yet.

I understand that people are already making assumptions that the Shadowar/SC4 meta are what B4 is supposed to be but straight up thats completely wrong. And that can be seen with tekken. This game is all about the combo right now and PotM fully goes into that theme. See the things about combos is that alot of time the excess damage from Path is a moot point, and if you happen to string together the 3-4 attacks to pull of the combo then by all means I think you should be rewarded for it.

Path is a strong card but its in essence its what people wanted.... you dont want a slow control pased environment well Path rewards stringing attacks and playing a "fighting game"

PotM like abilitlies and OTK are not even rare with Tekken, t2 shenanigans are everywhere with Paul and possibly Kuzuya

Its a strong power card that needs to be watched, sure, but so does every power card. Its not anymore redonculous then all the ludicrous stun out there and if we were in block3 this card wouldnt even be on the radar for discussion

dutpotd said:

Perhaps the one thing that bugs me about this forum is the sense of entitlement some players have - more prize support, more access to cards, more information earlier, more, more, more. IMO you make the decision to play the game, yes it is good to share your opinion on what 'more' would make it better, but at some points it feels relentless the open-mouth attitudes that I see displayed. Yes, it is a large investment to play a CCG, and yes UFS is no different. But, all things being equal, everyone makes this investment and at different times in the stages of the game different players will have more/less access to given cards, this is something you have to live with. Yes, everyone has different circumstances, not everyone can travel all the time, life isn't fair always.

In that case... why make a "You had to be there" card? Wouldn't the game be better served with a "You had to be there for the first crack at it, but you'll get it 6 months down the line"? I know that I wouldn't have traded like mad for mine at the Canadian Nationals if I knew I had a chance at them later on, no matter HOW late.

They know a decent portion of their playerbase won't be able to make it to Minnesota or the UK... so why offer the card only at that event? I know they want to make it special, but still. Wouldn't it be special enough to know you get a card a whole 6 months ahead of everybody else? I don't know, I'm just asking.

I haven't e-mailed FFG about this, but I might have to. It's gotten to the point where I have to choose between going to an event or purchase the cards to play at that event and be remotely competitive. Some people can afford both - you can, for example. I, however, can't. I managed to get mine because I'm a crafty mofo and don't mind sacrificing a finger in order to obtain a leg-up when it comes to cardboard. Even then, that was at another large scale event.

Therein lies the problem - you have to get people to travel, so you offer an incentive, but if the incentive is too strong, then the people who cannot go to said event or cannot trade for the cards are boned as far as competitive play (or feel boned, at the very least). If the incentive is too weak, people will not travel.

My suggestion would be a timed exclusivity, personally, but I doubt that's going to be seen as the best one.

Western Canada needs an event, BTW.

Antigoth said:

Shaneth said:

I don't think it should be banned. The card does indeed promote everything the game leans towards. However, it should be circulated more, such as being put in prize support. I don't have much of a problem with cards being event-exclusives, AS LONG as they are reprinted or circulated not too long after the event, or made easier to obtain somehow.

In North America Jon Herr and Jeremy Ray have all the remaing copies of the card.

I don't remember off the top of my head who won the UK Event.

Jon and Jeremy are great guys and easy to trade with.

Homme Chapeau said:

dutpotd said:

Perhaps the one thing that bugs me about this forum is the sense of entitlement some players have - more prize support, more access to cards, more information earlier, more, more, more. IMO you make the decision to play the game, yes it is good to share your opinion on what 'more' would make it better, but at some points it feels relentless the open-mouth attitudes that I see displayed. Yes, it is a large investment to play a CCG, and yes UFS is no different. But, all things being equal, everyone makes this investment and at different times in the stages of the game different players will have more/less access to given cards, this is something you have to live with. Yes, everyone has different circumstances, not everyone can travel all the time, life isn't fair always.

In that case... why make a "You had to be there" card? Wouldn't the game be better served with a "You had to be there for the first crack at it, but you'll get it 6 months down the line"? I know that I wouldn't have traded like mad for mine at the Canadian Nationals if I knew I had a chance at them later on, no matter HOW late.

They know a decent portion of their playerbase won't be able to make it to Minnesota or the UK... so why offer the card only at that event? I know they want to make it special, but still. Wouldn't it be special enough to know you get a card a whole 6 months ahead of everybody else? I don't know, I'm just asking.

I haven't e-mailed FFG about this, but I might have to. It's gotten to the point where I have to choose between going to an event or purchase the cards to play at that event and be remotely competitive. Some people can afford both - you can, for example. I, however, can't. I managed to get mine because I'm a crafty mofo and don't mind sacrificing a finger in order to obtain a leg-up when it comes to cardboard. Even then, that was at another large scale event.

Therein lies the problem - you have to get people to travel, so you offer an incentive, but if the incentive is too strong, then the people who cannot go to said event or cannot trade for the cards are boned as far as competitive play (or feel boned, at the very least). If the incentive is too weak, people will not travel.

My suggestion would be a timed exclusivity, personally, but I doubt that's going to be seen as the best one.

Western Canada needs an event, BTW.

Who's to say definatively what serves the game better, is forcing players to mix, mingle, and trade such a bad thing? And for one card every now and then?

And, who's to say they won't rerelease or print more copies of it, I know I can't say that for sure.

'Special enough' is a relative concept, and by informing everyone 'exactly' when a certain card will be released the demand for cards and the 'special' concept would be heavily influenced, not to mention the next logical complaint is 'why so long?'.

As someone who did travel to Minne, and who braved flooded Manitoba to do so (jk it wasn't that deadly of a trip), I wouldn't have a problem if a limited supply of it was rereleased and in monthly prize support in a few months. But at the same time, I wouldn't have a problem if they don't rerelease it, something about limited edition items makes a game more exciting collect, doesn't it? The argument doesn't really have an answer, there are pros and cons to the collectible nature of the game... Ultimately, it isn't our job to manage and decide, and it is fully within every players power to trade and form relationships with those that did travel. I encourage everyone to do so.

Timed exclusivity is pretty fair, but in essence, with the #'s that were handed out, that is what it becomes, it is only a matter of time before everyone gets the #'s they need, the trade networks pretty much insist upon it.

Always a good discussion piece though happy.gif

- dut

*waves sign* POTMS For sale trade!

Anyoneee?

Anyone?

While I can't speak for Herr, we've been selling/trading our POTMS quite liberally and no, they are not going to cost you 10 urs

Get in contact with drewkasa and if you need potms, you can get potms.

Seriously. The availability would of been worse if we were like jerks and decided to wreck the market by overcharging gloriously for them,

But we did the opposite, traded and sold them so liberally and cheaply that the card is worth less then any decent UR.

If you need them trade for them, that simple.

dutpotd said:

Who's to say definatively what serves the game better, is forcing players to mix, mingle, and trade such a bad thing? And for one card every now and then?

And, who's to say they won't rerelease or print more copies of it, I know I can't say that for sure.

'Special enough' is a relative concept, and by informing everyone 'exactly' when a certain card will be released the demand for cards and the 'special' concept would be heavily influenced, not to mention the next logical complaint is 'why so long?'.

As someone who did travel to Minne, and who braved flooded Manitoba to do so (jk it wasn't that deadly of a trip), I wouldn't have a problem if a limited supply of it was rereleased and in monthly prize support in a few months. But at the same time, I wouldn't have a problem if they don't rerelease it, something about limited edition items makes a game more exciting collect, doesn't it? The argument doesn't really have an answer, there are pros and cons to the collectible nature of the game... Ultimately, it isn't our job to manage and decide, and it is fully within every players power to trade and form relationships with those that did travel. I encourage everyone to do so.

Timed exclusivity is pretty fair, but in essence, with the #'s that were handed out, that is what it becomes, it is only a matter of time before everyone gets the #'s they need, the trade networks pretty much insist upon it.

Always a good discussion piece though happy.gif

- dut

That's why I'm trying to talk about it, rather than complain. Thing is, while PotM is easily available to those who're in the know, then it comes to "Want PotM now? Ask me how!" that our very own failed2k just posted. I know they trade it liberally (although I obtained it from not them and likely someone who redeemed a ton of patches) or at least I know now because he just posted it.

Maybe it is time I actually start Internet trading again. Anyway, I've got my playset of it, and it's a huge digression as we're talking about a prize at an event, and not the card in particular.

Also, the problem is not "I don't want to travel", but more "I cannot travel because I'm a broke ass cracka."

Homme Chapeau said:

Also, the problem is not "I don't want to travel", but more "I cannot travel because I'm a broke ass cracka."

We know it's not the former, you are a very social creature Hatman ^^

In any case, my reply 51 is where I laid down my opinion on the 'card'. If anyone disagrees with it, please post away.

- dut

griffinman01 said:

I can't really have an opinion on the card because I doubt more than a dozen people within 100 miles of me managed to fly over to the tournament, abandoning school, jobs, and more.

Okay... so the event was held in Minny, a major regional hub for North West Airlines.

There were plentiful inexpensive flights from Within the US that would have had you fly Friday, and return late Sunday, or Monday.

That's taking 1 day off work / school, at most 2.

Additionally if it was scheduled right, depending on where you are, flights, etc, it would be possible to miss no school/work. The event was announced 3 months in advance. Most people should be able to book a day or two off work / plan to balance their school work / find an online friend to trade patches with, to ensure you got the card. There are people in Singapore who have the card, because people exchanged their patches at the event.

Singapore. Go find it on the map, then complain about your 100 mile radius again.

Antigoth said:

Singapore. Go find it on the map, then complain about your 100 mile radius again.

Hey 'goth... 100 mile radius is... what, 220 km?

'cause if it is, I sense this guy is complaining about something pretty much everybody had to deal with.

Homme Chapeau said:

Antigoth said:

Singapore. Go find it on the map, then complain about your 100 mile radius again.

Hey 'goth... 100 mile radius is... what, 220 km?

'cause if it is, I sense this guy is complaining about something pretty much everybody had to deal with.

Yeah.... I wish I had another play group within a 220KM radius.

Antigoth said:

Homme Chapeau said:

Antigoth said:

Singapore. Go find it on the map, then complain about your 100 mile radius again.

Hey 'goth... 100 mile radius is... what, 220 km?

'cause if it is, I sense this guy is complaining about something pretty much everybody had to deal with.

Yeah.... I wish I had another play group within a 220KM radius.

So do I.

So does everybody else.

Homme Chapeau said:

Antigoth said:

Homme Chapeau said:

Antigoth said:

Singapore. Go find it on the map, then complain about your 100 mile radius again.

Hey 'goth... 100 mile radius is... what, 220 km?

'cause if it is, I sense this guy is complaining about something pretty much everybody had to deal with.

Yeah.... I wish I had another play group within a 220KM radius.

So do I.

So does everybody else.

oh wow.

Admiral Ren said:

Homme Chapeau said:

Antigoth said:

Homme Chapeau said:

Antigoth said:

Singapore. Go find it on the map, then complain about your 100 mile radius again.

Hey 'goth... 100 mile radius is... what, 220 km?

'cause if it is, I sense this guy is complaining about something pretty much everybody had to deal with.

Yeah.... I wish I had another play group within a 220KM radius.

So do I.

So does everybody else.

oh wow.

Especially THIS guy.

dutpotd said:

In my mind, what is needed is an answer to throws. Not a broken reusable answers (which is what Tira's would be if reintroduced), but something more along the lines of what Lumber Axe did. An answer to actions would also be nice (is there one in Tekken, I can't remember) becuase a lot of what Ivy is becomes playing an action first.

Also, not named Immovable Object, it's not enough.

Homme Chapeau said:

dutpotd said:

In my mind, what is needed is an answer to throws. Not a broken reusable answers (which is what Tira's would be if reintroduced), but something more along the lines of what Lumber Axe did. An answer to actions would also be nice (is there one in Tekken, I can't remember) becuase a lot of what Ivy is becomes playing an action first.

Also, not named Immovable Object, it's not enough.

Um, yeah, goes without saying.

I mean something that can make a block do what blocks do, negate the results of attacks.

Most fighting games have ways to 'tech' out of throws, so it isn't beyond the idea of an attack based fighter to offer up some protection from them. I'm sure we will see it sooner rather than later, but until then I find PotM with King to be a tiny bit of a problem situation.

- dut

dutpotd said:

Most fighting games have ways to 'tech' out of throws, so it isn't beyond the idea of an attack based fighter to offer up some protection from them. I'm sure we will see it sooner rather than later, but until then I find PotM with King to be a tiny bit of a problem situation.

- dut

How about a keyword? We have "Breaker : 2", why not have "Tech : 2" - if you block with this card, you take 2 less damage.

Homme Chapeau said:

dutpotd said:

Most fighting games have ways to 'tech' out of throws, so it isn't beyond the idea of an attack based fighter to offer up some protection from them. I'm sure we will see it sooner rather than later, but until then I find PotM with King to be a tiny bit of a problem situation.

- dut

How about a keyword? We have "Breaker : 2", why not have "Tech : 2" - if you block with this card, you take 2 less damage.

That would be a really neat idea actually, Tech static or Tech with an x rating.

if you block your opponents 'throw' attack you take no (or x less) damage.

Either or would be a cool representation of bouncing off your opponents grapple attack.

- dut

Mostly because depending on the game, you would either take no damage or take a much smaller amount. Maybe combine the two : "If you would block with this card, you take no damage from the attack and lose X vitality."

Antigoth said:

Okay... so the event was held in Minny, a major regional hub for North West Airlines.

There were plentiful inexpensive flights from Within the US that would have had you fly Friday, and return late Sunday, or Monday.

That's taking 1 day off work / school, at most 2.

Additionally if it was scheduled right, depending on where you are, flights, etc, it would be possible to miss no school/work. The event was announced 3 months in advance. Most people should be able to book a day or two off work / plan to balance their school work / find an online friend to trade patches with, to ensure you got the card. There are people in Singapore who have the card, because people exchanged their patches at the event.

Singapore. Go find it on the map, then complain about your 100 mile radius again.

The problem is that I teach courses at a university and there are roughly a thousand regulations on how and when I can take off (which is pretty much never during the semester, hence why we get long breaks for the summer and winter) due to the fact that we don't have trained personnel on hand at all times to cover whims like a card game. It's a little unreasonable to assume that people can make it across country for something like this. Not everyone can afford the trip, either time-wise or money-wise. I'm sorry that my poor, working, grad student ass offended everyone.

Remember, most of us consider a game like this a hobby. I spend enough money on cards each month. I shouldn't have to forgo work to spend money on a plane ticket, and a hotel room to redeem the fruits of getting all the patches.

Plus, with regards to the 100 mile radius comment I made. I've been to other play groups and they don't have them either. Those other play groups have been to other playgroups with no luck. Makes me wish I DID live in Singapore. Apparently that's what we're expected to do to get these cards because nobody in the LA area has them.

griffinman01 said:

Plus, with regards to the 100 mile radius comment I made. I've been to other play groups and they don't have them either. Those other play groups have been to other playgroups with no luck. Makes me wish I DID live in Singapore. Apparently that's what we're expected to do to get these cards because nobody in the LA area has them.

Considering I've shipped a bunch of stuff out to LA, (I'm assuming you mean Louisiana, and not California) and have a number of friends in the state, and I'm sure if you can afford internet, you could have afforded a few stamps to send your patches to someone in North America or the UK, and then cover them sending you back the patches and the Paths.

That's what the guys in Singapore did... shipped me their patches. I handed them to my Girlfriend who was kind enough to exchanges patches since she had none of her own. Even at the event itself we were arranging for extra patches to be redeemed by people who didn't have the full 13.

We ensured that as many people who contacted us, who sent us patches, got as many patches as we could set them up with. If you chose not to post on the forums either in a separate thread, or in the "Post here to arrange with someone to redeem your patches" that we had running as soon as the event was announced - that was your choice.

Complaining because you chose not to participate in something that would have cost you a few stamps... common.

Antigoth said:

Considering I've shipped a bunch of stuff out to LA, (I'm assuming you mean Louisiana, and not California) and have a number of friends in the state, and I'm sure if you can afford internet, you could have afforded a few stamps to send your patches to someone in North America or the UK, and then cover them sending you back the patches and the Paths.

Complaining because you chose not to participate in something that would have cost you a few stamps... common.

Actually, LA meant Los Angeles (we're talking roughly 25 miles away if you want to get technical).

Congrats on having such a trustworthy network of people across numerous states that play UFS. I unfortunately have nobody outside of the few players in my playgroup and one or two adjacent playgroups (no more than 20 people in total), none of which attended the event. So it's not something that costs just a few stamps. If it was a simple 'mail in your badges and you get the cards' I wouldn't have an issue. However, your method means I would have to find someone trustworthy (on the internet no less) without actually meeting them in person and expect them to honor their end of the bargain after I put up the patches. Not exactly something I'd be willing to do under the best of circumstances.

All I'm saying is that, is it really all that unreasonable to ask FFG to give some kind of mail-in redemption for the card?