Antigoth said:
<Note the guy above me, who is calling for a ban of the card, but he doesn't understand the order of the phases of the game, or how to resolve card effects, which tends to reduce the credibility of his arguements in my eyes. True story, I had to call James over to get him to believe that it went Ready, Review, Draw.>
Somebody's still bitter I 2-0'd your Air Base deck. Maybe if you listened to Archimedes and RAN A COUNTER TO IRA-SPINTA you wouldn't have had your staging area eaten-up so mercilessly? =/
But hey, you want some reason for banning, even though I've already given it, so let's begin...
1. It has 2 difficulty. For what it does, it should be like, a 4 or 5, and not roll a 5 check.
2. Doesn't the static make the SSS loop even more broken? Or at least potent? The Static, IIRC (because I don't own the card), allows you to play any symbol-specific ability as if they had the symbol, yes? Now, while that isn't broken in and of itself, the potential is there, especially for the SSS Loop, which means any All/Life/Water character can use it due to Path.
3. The R is too easy draw. When you play a symbol-specific ability, you draw 1 card. Now, I know there are very few (2 Zi Mei cards, SSS Loop, Wipe the Floor, etc), but again, free draw? Dude, no. Relentless has somewhat of a cost. Fatherly Love has TOO much of a cost. It should at least require the committing of a foundation.
4. The E Commit is the most broken part of the card, and gives a kill condition TO EVERYBODY! Kills should exist IN THE SYMBOL, not in the Infinite-laden Path of the Master.
As I've said repeatedly, RARELY is committing a card a cost, because you're not LOSING anything. Not momentum, no destroying cards, RFGing anything, you're just temporarily shifting a card from vertical to horizontal, only to be readied next turn.
Still, that doesn't mean any card with the cost of commit is broken or undercosted, but in the case of Path of the Master, just turning a card like that sideways is not nearly enough.
+X damage for each resource symbol in your card pool shared with your character. Why run Curse of the Ancient Mariner when the Powerful isn't even as good as Path of the Master. Ivy's spot in the mid to high tier is almost solely due to Path.
It's a HUGE damage pump that I wouldn't even say "you have to skillfully taylor into your deck." There's hardly any "skillful tayloring" involved.
Like I said, a kill condition should exist SOLELY within the attack. Support cards are exactly that: SUPPORT. Path isn't support; it IS a kill waiting to happen.
Plus, once again, it has Infinite, meaning anybody can run it, and almost everybody does.