wastedyuthe said:
Does it explain that in the rule book Velhart, or are they house rules you use? I am just starting to read them from the beginning, between posting on here.
I don't like house rules.
I want to play as the game has been made...
BUT i have only made 1 house rule so far because the trapdoor adventure card from the dungeon expansion sucks..
It is ridiculous that you are falling down below and end before a door outside in open air...
So i have use the trapdoor text from third edition that you land on the first vault space in the dungeon if you do not roll under your craft on 2 dices, and i have use it 2 days ago for the first time in 4th edition.
It was hilarious. I drew a battle hulk of strength 10 and goblin marauders of strength 5 ( total strength 15 )
Later in the game, my swashbuckler has defeat them both because his own strength( without rolls is 13)
That teach them a lession, not to mess with the swashbuckler !!