Just Can't Touch 'im! - Boxing for Life!

By MarcoPulleaux, in UFS Deck Building

Please R/F and I'll return the favor =)

Fire Steve Fox

Actions: 3

3x Ascending Zephyr 2/5

Assets: 4

2x Wonderworld Comics 2/5 +3-LOW [Terrain]
2x Glanzende Nova and Frischer Himmel 2/5 +2-MID [unique]

Attacks: 17

3x Blazing Fist 5/3 +2-LOW
3x Phoenix Smasher 5/3 +2-MID
4x Hammer of the Gods 5/3 +2-MID [stun: 2]
4x Tandoya 5/3 [stun: 1]
3x Turn Thruster 4/2 +1-MID [stun: 1]

Foundations: 36

3x The Ultimate Team 3/5 +2-LOW
4x Communing with the Ancients 3/5
3x Enraged Golem 3/5
3x Stand Off 2/5 +3-MID
3x Best Friends 2/5 +3-HIGH
4x Financial Troubles 2/5
3x Intimidating Presence 2/5
4x Nursing a Grudge 2/5
3x Hungry for Battle 2/4
3x From the Hawk, Alertness 1/5 +3-MID
3x Brooding 1/5 +1-HIGH

IN ENGLAND!

Bob n Weave - Defensively Offensive
Steve Fox - Toughest in the Universe - The Ultimate Team - Stand Off

Steve has something few non-Champion characters have: an ability that can be played on the opponent's turn! And no just any ability, but an ability we haven't really seen that much in the current block: DAMAGE REDUCTION! WITH NO MINIMUM! As such, I've filled Steve with not just loads of attacks to wall behind, but Toughest in the Universe to both turn attacks into donuts and turn Stun attacks into groin-busters, Ultimate Team for some fluid redux and pump, and Stand Off (AKA Stall Off), which is better than Rivalry with a Bear in every way.

Pugilistic Punishment
Jimmy Kimmel - Attacks - Damage Pumps

Steve's E is gonna put on some mad pressure game, because if you can't block the first punch, good luck blocking the next of my +2 speed stun-ridden punches. Jimmy Kimmel gives an additional +2 speed AND offers draw if I can deal damage (easy enough). The attacks are simply love. Blazing Fist + Steve E = hawt. Although I know this deck isn't Stun-focused, it Stuns enough to run Phoenix Smasher, which if anything, is a 5 diff 6 printed damage. And of course, I have some usual nasty damage pumps thanks to Astaroth and Ragnar.

Fancy Footwork
Tower of Remembrance - Communing with the Ancients - Best Friends - Financial Troubles - Intimidating Presence - Nursing a Grudge - From the Hawk

All my non aggro/defense tactics. Tower of Remembrance ought to be in any deck that can run it. Losing 1 vitality for not attacking is not just minimal loss, it's easy to fulfill. If your opponent outspeeds you, blow up their stuff, it's win-win! Communing is a given. Best friends to help with the Stun-out. Financial Troubles is just busted. I'm sorry, it's just too easy for draw. Intimidating is simply awesome. Nursing a Grudge = abused in here (everything's a punch). From the Hawk is a lot better than it seems; scouting their hand is very important for planning a turn.

Enjoy guys

IN ENGLAND!

No Gut Drill?

Awesome card it is yes.

Gut Drill...

Well, I realize it has Steve on the picture, but a few things...

1. It doesn't have Fire, probably the most obvious reason. I simply do not run enough All/Fire or Chaos/Fire cards to dual-symbol splash it.

2. It's only good as a reversal. Sorry, but I like my attacks to be universally good. I understand it can be USED on my turn, but it's just a blank punch at that rate.

3. As a reversal, it's 6 difficulty for minimal damage and only for Stun: 2. While Stun: 2 is cute on their turn, cuter if backed by Best Friends, but not good enough.

It's a good card n' all, and will definitely see more play if more BS discard like Wipe the Floor and War Between Sisters comes out, but for now, it's just kinda a mediocre punch played somewhat OK as a reversal.

Ascending Zephyr.

Do it

[just to explain, it makes Blazing Fist work vs King and vs block-happy decks, and it's really dumb when you're just sitting on punches and your opponent is making it too hard to block]

I second this. Surprise momentum gives this deck some serious offensive outburst potential, which is always appreciated. Not only that, but it allows Blazing Fist to bust out on T3 even if all your T2 attacks were blocked/you didn't play any attacks T2.

Wonderworld Comics should be in there without question. Otherwise the build looks pretty solid.

Commit 1 foundation, Take punch from hand and put it into momentum.

Discard punch for ability.

Profit.

Ascending Zephyr is a definite. Wonderworld Comics I don't own =/, but I plan on getting you guys' assets whenever I can =)

Updated to reflect changes