This came up in discussion in my game last night (but didn't have to be decided b/c the guy w/ Hard Target wasn't being shot at)
Taking the full action Run results in -20 BS to attacks trying to hit the runner, +20 WS to attacks trying to hit the runner. No penalties that I know of to any of the runners rolls. (As such my players response was "why ever do a full move instead of a run?")
The talent Hard Target states that BS attacks against the person against the talent are at -20 BS when the person with the talent is Running or Charging.
The issue we had was how do these two interact?
One (the player with Hard Target's interpretation) way would be to just add them like any other bonus to get a total of -40 to BS attacks against running hard target. This makes sense with the rest of the game's usual system of stacking bonuses...
...but on the other hand -40 seems like a pretty high modifier for this.
If you interpret that it doesn't stack then Hard Target doesn't do much (only helps when charging if it doesn't stack with running)
So in the end, even thought the total -40 seems a bit high, I think I'm going to go with Hard Target stacks with Run, b/c that seems most consistent with the rest of the system, and makes the talent worthwhile.
...but boy are my players going to cry when they have to fight genestealers. (Run move of 72, Hard Target, Claws with pen 7, yay)
