Going Old School (XXYY list)

By AllDeadDave, in X-Wing Squad Lists

Toying around with an XXYY list, just to have a classic ANH look. I am wondering if it is at all viable. Currently looking at;

Gold Squadron Pilot — Y-Wing, Autoblaster Turret, Flechette Torpedoes, Munitions Failsafe


Gold Squadron Pilot — Y-Wing , Autoblaster Turret, Flechette Torpedoes, Munitions Failsafe


Tarn Mison — X-Wing, Flechette Torpedoes, R7 Astromech, Munitions Failsafe


Red Squadron Pilot — X-Wing, Flechette Torpedoes, Munitions Failsafe

A possible change would be, getting rid of the torps on the Xs to put seismic bombs on the Ys and an R2 unit on the X.

Not sure about the Y title, with the short range a turret seems to be the better option.

Any suggestions?

Edited by AllDeadDave

If you're wanting to stick with the AB turrets on the Ys, you really need the R2 astromech to give them enough green moves to get them into that range 1 bubble. Definitely skip the title as you're already limited to range 1.

Between flechettes or bombs, I'd go with the bombs, especially if you add the R2.

Tarn w/ R7 is solid. Maybe drop the Flechette on the other Red to get R3-A2 for more reliable stressing.

Just my personal preference, but I really like the stress mechanic with the ion mechanic for control. I wouldn't put all of my eggs in one basket with flechette torpedoes. They don't work against all ships.

Something I was considering the other day was:

Gold + Ion Cannon Turret + title - 23

Gold + Ion Cannon Turret + title - 23

Tarn + R7 + Flechette Torpedo - 27

Hobbie + R3-A2 + - 27

This list doesn't include my signature 'ace' (a pilot of PS8+) that I usually have when I build the 4 ship rebel lists, but it seems like it could be pretty fun. You have some serious control and firepower through the double attacking y-wings with the added firepower and control of tarn and hobbie. Some people would probably put R3 on a gold just to get the double stress option, but then the golds are asymmetrical and ugly, lol. I like the synergy of Hobbie's ability with R3 anyway.

If you wanted to switch it up a little and don't care about the symmetry, you could drop one gold ICT to AutoBlaster turret, drop the flechette, and drop Hobbie to get 32 points. This lets you have Luke + Predator + R2, Luke + VI + R3-A2, Wedge + Predator, Wes + R3-A2 + VI...etc.

Overall I like YYXX. It has some serious potential now with the new Y-Wing title.

I may have a skewed view of the value of ABT due to flying against a lot of high agility stuff recently (squints mainly). That same reasoning probably applies to my respect for the flechette (and the look on their faces when the realize PTL is off the table for a while).

I do love that Hobbie synergy. Might need to juggle the points for that. Also for the bombs and the R2....hmmm back to the drawing board me thinks.

Edited by AllDeadDave

"viable" and "X-wing" are very difficult terms to put together, sadly

best I can think of is Luke (predator, R5-P9), 2 Golds (ICT, title), 1 Gold (auto-blaster, no title) which has the 2nd X conspicuously missing, I know

Or

Tarn (R7)

Biggs (R4-D6)

Gold (ICT, R3-A2)

Gold (ICT, title, R2 astro)

call it "Biggs walks the astromechs"

Edited by ficklegreendice

From experience, you're going to use the TL on Tarn far more for the defensive reroll; the flechette torp opportunity won't come up enough with him to make the torps worthwhile.

From experience, you're going to use the TL on Tarn far more for the defensive reroll; the flechette torp opportunity won't come up enough with him to make the torps worthwhile.

Unless targeted by multiple enemies, but yeah I take your point.

Toying with either this:

Gold Squadron Pilot — Y-Wing Autoblaster Turret Bomb Loadout Flechette Torpedoes R2 Astromech Seismic Charges Munitions Failsafe

Gold Squadron Pilot — Y-Wing Ion Cannon Turret Bomb Loadout R2 Astromech Seismic Charges BTL-A4 Y-Wing

Tarn Mison — X-Wing R7 Astromech

Red Squadron Pilot — X-Wing

or this;

Gold Squadron Pilot — Y-Wing Autoblaster Turret Flechette Torpedoes R2 Astromech Munitions Failsafe

Gold Squadron Pilot — Y-Wing Ion Cannon Turret R2 Astromech BTL-A4 Y-Wing

Tarn Mison — X-Wing R7 Astromech

"Hobbie" Klivian — X-Wing R3-A2

Edited by AllDeadDave

AllDeadDave, I like your list. I enjoy lists made to have fun with the game. That saId I will offer what few changes I would make. I don't have much practice with torps and missiles so I would take the. Off the x-wings at least as well as MF. I'd switch the turrets on the Y wings to ions also. I'm used to scum Ywing warthogs so I'm a bit biased. I'm not sure which R unit astromech a would mix best in the case of the y wings.

I would try to set up the enemy with the Y's and take them down with the X's

Have fun with your lists.

I think that Gold + Blue is far more effective than any Y+X list.

That said why not:

Gold - ICT

Gold - ICT

Tarn - R7

Porkins - R3-A2 + VI (or R5-D8 without VI)

"viable" and "X-wing" are very difficult terms to put together, sadly

Oh, come on! B-wings might be better, but it doesn't mean that X-wings aren't viable.

Personally, I like DeepSpace5's list.

"viable" and "X-wing" are very difficult terms to put together, sadly

Oh, come on! B-wings might be better, but it doesn't mean that X-wings aren't viable.

Personally, I like DeepSpace5's list.

it doesn't mean they aren't viable, it's just difficult to make them so

I do hold a small stable of X-wing named characters to be quite playable in a competitive setting, mostly because their abilities keep the X-wing's terrible profile (and stiffness) from getting them a'sploded trivially.

Which is why I recommended R4-D6 Biggs (if you make so that the opponent has to shoot him at range 3, you'll save your Ys a ton of damage against swarms and mini-swarms while R4-D6 keeps HLCs from ruining your day) and R7 Tarn (has the Dark Curse effect of nobody ever wanting to shoot him)

Apart from them, I've found Luke to be quite solid thanks to his action-independent and continuous ability (green dice are green dice, but it helps)

I wouldn't recommend anyone else due to their intense fragility, unless you have Biggs picking up the slack for them. Even the mighty Wedge isn't suited to this environment where Super Dash and the 'botic bros troll around with incredibly accurate four dice attacks.

Edited by ficklegreendice

Tarn (R7 Astro)

Red (R3-A2)

Grey (ICT, BTL-A4 title) x2

100 points (25 points each)

Edited by admat

This thread has illustrated that I am going to need to bite the bullet and buy the rebel transport expansion unless I can get the X-wings pilots and cards separately for a reasonable price. Wes, Hobbie and Tarn seem to be must haves. Plus I need to finish rogue squadron.

ehh....

take it from me man, until X-wings get buffed you're buying the transport mainly for Tarn and R3-A2, maybe for r4-d6 (biggs is now even more of a pain in the ass) and R5-P9 (great fun with predator luke)

I've played Wes extensively as the original anti-phantom stress wing (vi, r3-a2, EU) and while he worked okay what ended up happening is he'd boost to orientate his arc, completely neuter the opposing ship, and then get one shot by naked dice. The X-wing's profile is absolutely garbage without modifiers (seriously, they might as well be agility 0) and it wasn't until I subbed in Luke that the Stress Wing build actually took off. Being able to "focus" defensively after boosting is huge, as even slapping off target-locks and offensive focus didn't seem enough to keep poor Wes in the game. Now that the phantom errata hit, I might try to get him back in without engine, but things like the brobots and scum kath are going to make his life hell.

Plus, Luke is really swell against multiple ships, especially against little 2 dice bastards who happen to have a difficult time getting through that constant ability. His ability to counter swarms makes him very useful even after you've eliminated that whisper/soontir, and the pair of tactician Bs I run with him really appreciate him picking the ties off of them. ^_^

As for Hobbie, bleh. The ability is cute, but he has the same exact problem as Wes only worse. No focus --> dead X-wing. He's far worse off because his ability doesn't even indirectly increase his defenses, it just makes him an easy target.

Edited by ficklegreendice