Xenology Catalogue

By Kesendeja, in Star Wars: Edge of the Empire RPG

This thread is a place to post and discuse new races and creatures. Feel free to post your own for review.

Reserved for index

Kirdrovah.jpg?lgfp=3000

Kirdrovah

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Brawn Agility Intelect Cunning Willpower Presence

  • Wound Threshold: 10 + Brawn
  • Strain Threshold: 10 + Willpower
  • Starting Experience: 100 XP
  • Special Ability: Kirdrovah begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation. Kirdrovah can fly using their batlike wings at the same rate as their ground movement.

Society: The Kirdrovah are arranged in clans, each led by a council of elders.

Homeworld: Drovah is a planet of sparcly forested mountains. With few resources that the empire would be interested in, it is mostly left to it’s own devices. Free traders and smugglers have found a treasure trove in the vegetation though. Narcotics and poisons as well as medicinal plants all make their way off world in small quantities.

Language: Many speak basic, since their own language is difficult for humans to master.

Life on the Fringe: Curiosity seekers and exiles make up the bulk of those found off world.

Edited by Kesendeja

Kirdrovah

2 3 2 2 2 1

Brawn Agility Intelect Cunning Willpower Presence

  • Wound Threshold: 10 + Brawn
  • Strain Threshold: 10 + Willpower
  • Starting Experience: 100 XP
  • Special Ability: Kirdrovah begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation. Kirdrovah can fly using their batlike wings at the same rate as their ground movement.

How about a cultural description in addition to the picture when you eventually get it up? Re: other thread.

Kirdrovah

2 3 2 2 2 1

Brawn Agility Intelect Cunning Willpower Presence

  • Wound Threshold: 10 + Brawn
  • Strain Threshold: 10 + Willpower
  • Starting Experience: 100 XP
  • Special Ability: Kirdrovah begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation. Kirdrovah can fly using their batlike wings at the same rate as their ground movement.

How about a cultural description in addition to the picture when you eventually get it up? Re: other thread.

Fully intend to just wanted to get the pic up and the other races too.

Mallachi.gif?lgfp=3000

Mallachi

Physiology: They are strict herbavors.

Society: Each heard was ruled by a shaman who read the signs and omens to direct their day to day lives. Many forsaw the arival of the empire as a great doom, and led their people into seclution in the densest forests.

Homeworld: Mallach four was a verdant world of forests and rich planes. Perfect for colinization as a agri world. Unfortunatly it was already populated. At least until the empire moved in. Many of the indiginous population was either killed or sold into slavery on the farms that now dot the planet.

Language: Nearly all speak basic now, and their native language is close to dying out.

Life on the Fringe: Rare to see off world at the present time, more and more are fleeing their masters and hoping to find their destiny in the stars.

1 3 2 2 2 2

Brawn Agility Intelect Cunning Willpower Presence

  • Wound Threshold: 10 + Brawn
  • Strain Threshold: 12 + Willpower
  • Starting Experience: 100 XP
  • Special Ability:
Edited by Kesendeja