Fourth-wall breaking game

By htsmithium, in Black Crusade

So I have an idea for a one or two shot "special game". This is designed to be dropped into the middle of an on-going campaign to give the GM a break. The idea is that the players go from the middle of whatever action sequence they stopped on, or someone found a relic from the Dawn of Man and find themselves as tiny plastic miniatures in a fantasy based RPG, e.g. D&D. Each one will be one of the classic heroes of the setting: a dashing rouge, an old wizard, heroic barbarian, noble paladin etc.. They will also be in charge of one of the players that they see staring down on them on their grid based map. For the most part the players will be playing as, well, RPG players. Most of whom fall into some really stereotypic categories.

So far, I have "that guy": a rules lawyer with out compare, if there is a loop-hole he has gone thru it, most likely owns more books than the GM. Gets more fun out of arguing with the GM and other players over legal nonsense than playing the game. Character strength tends to be above average.

Then there is the "min/maxer": The one who will win no matter the cost to fluff, story, or others' fun. The very definition of a Roll-player (not role-player), his characters are always broken to the point of hair pulling by the GM.

The "hanger on": really just there because a significant other/friend is playing. Often has no idea of how the game is played and has to ask for help every turn. Character strength is varied based on the skill level of the person who brought them at making characters. Will always do what the Alpha player tells them.

The "Alpha": Not only does this person need to win, they need to win their way. Often the de-facto leader of the group" even if they're not supposed to be" this person will spend more time telling the other people in the group how to play then actually playing themselves. While can show signs of roll playing often is almost as bad as the min/maxer in terms of playing to the fluff. Own characters tend to only be average to above average, but doesn't matter as they are often playing the whole party. Loves having hanger-ons in the party as they are essentially other characters for him.

"The rule-of-cool guy": often the polar opposite of " that guy" this person believes that their character needs to do the most awesome things at all times, doesn't matter how the rules say something happens will often pressure the GM to use rule 0 to their benefit. Character strength tend to be bellow average due to fact that choices are based on what would be cooler than what would be helpful.

" Fluff lawyer": This person knows every obscure piece of background for the entire setting, and makes sure that the GM or other players know it. Can easily launch into the correct way to pronounce Elvish names as explain why a knights armor should be have square helmets instead of round. Their character will always act according to fluff despite any sort of repercussions to the party as a whole. Character strength will vary, but often includes some odd choices.

"Average Joes: players who just want to have fun. Character strength varies, but is usually average.

Their opponent would actually be the game-master, as they need to finish the dungeon to escape. This would be your Cliché 80's dungeon, so dragon guarding the loot, a helpless prince/princess to rescue, monsters that are overpowered for the party, ect.

To make things a bit more interesting each character will have a chance to make a willpower/awareness test. Success indicates just how much "out of character" knowledge and abilities they have. Failure by enough degrees will have them be completely in character, and only able to act as they would, where enough success would have the ability to see what is going on and use their own powers (i.e. the barbarian remembers he has a bolter or can shoot psychic powers)

The trick will be to hide these uses of power and any attempts to modify the dice from the GM else he whips out the "ban-hammer"

So thoughts, suggestions, idea?

I have no idea how this would play out but it sounds f@#king brilliant.

So we got chaos space marines playing D&D?

Sounds like my game group :D