Mynock swarm
Here’s my brainstorm and I’ve not playtested it.
Using a CD as a base (Its about 12 mm in circumference) The myncock swarm starts in the exact center of the play area and will travel at speed 2 toward the closest ship. The movement template can be placed 360 degrees around the CD. Its movement occurs after everyone else has moved and is the last action before the combat phase.
If the Mynock swarm touches your ship (small or large) it is ionized.
(Perhaps a rule saying the swarm can’t ionized the same ship twice in a roll.)
A player can kill the swarm but there’s no victory points granted. It can only be killed by missiles or bombs. (My reason being the burst effect of an explosion that regular guns don’t have.) It has no green dice and 1 hull point.
What are your thoughts?
(Of course giant space slugs should be discussed too, but in another thread.)