Are two hawks in the same list competitive?

By The_Brown_Bomber, in X-Wing

Birds of Prey

Jan Ors, Blaster Turret: 29 pts

Kyle Katarn, Blaster Turret, Moldly Crow: 28 pts

Roak Garnet, Blaster Turret: 23 pts

Rebel Operatives, Blaster Turret: 20 pts

Here is a fun squad I have run from time to time. The RebelHawks abilities work pretty well together. The list is fun, but the best I ever did with it was a top 8. The problem with this is the Range, You must stay at range 2 and not bump. You have no range 3 shooting, except for 1 die each, so close to range 2 and skirt the edges. If you can do that you can really dish out some damage.

A phantom unfortunate enough to land in range two of Palob while decloaked is likely in for a world of hurt.

Every time I've faced a phantom with the pair the phantom didn't survive to shoot.

For this reason, I call your build "Lambot's Revenge". I'm having a tough time finding a second hawk to run it, but it looks like so much fun!

2 HWKS in 1 list? Maybe...

Maybe something like this Feedback Array list could work:

Spice Runner + Ion Turret + FA

Spice Runner + Ion Turret

4 x Binarye Pirate + FA

100pts

I'm not opposed to the idea of 2 HWK lists though. Palob AND Mux in the same list IS pretty annoying to face, if you think about it.

How about just a swarm:

Palob + Ion Turret (or Predator + Blaster + Moldy Crow)

Mux + Ion Turret

4 x Binarye Pirate

97 pts (or 100 pts for other Palob build)

Or:

Palob + Moldy Crow + Blaster Turret

Mux + Ion Turret

Thug + Ion Turret + BTL-A4 + R4 Aggromech

2 x Binarye Pirate

100pts

I bet something can work. I'm a big fan of how accurate Palob's Ion Turret is, by taking TL and stealing a focus. I think maybe putting R4 or something onto Mux to increase his accuracy might not be a bad idea, and make him more reliable.

I ran this list over the weekend at an event and came out on top - it was only a small event admittedly but still a good metric.

Palob Godalhi (20)
Calculation (1)
Blaster Turret (4)
Recon Specialist (3)
Moldy Crow (3)
Torkil Mux (19)
Autoblaster Turret (2)
Greedo (1)
Syndicate Thug (18)
Ion Cannon Turret (5)
Unhinged Astromech (1)
BTL-A4 Y-Wing (0)
N'Dru Suhlak (17)
Lone Wolf (2)
Cluster Missiles (4)
Total: 100
N'dru is so regularly overlooked due to being 'just a z-95' and then promptly wrecks stuff with his 4x2 attack dice with 1 re-roll via the combination of his pilot ability and Lone Wolf.
The y-wing was probably the least effective at dealing any damage but it is often one of the last ships left standing, and when it isnt it has done its job of soaking up hits that your HWKs just can't take.
Finally the 2 HWKs - when you field two pilots with such potent abilities you know that whichever they focus on, the other will wreck stuff. If they go for Torkil first then Palob has a few turns to build up the focus bank and start wrecking stuff with Blaster turret/Calculation. If Palob goes first then Torkil can dash into the centre of the enemy ships and lay down some face-up damage cards via the Greedo/ABT combo.
Also cause people tend not to consider HWKs a threat due to how rebels have used them up until now, they tend to overlook them and focus on your other ships, giving you time to get into an ideal position (i find in the middle of a roid field is great if you can handle the HWKs limited dial).

with the turrets (and paired with kavil, again) you dont have to fly hard. you keep it dialed to your ones, and circle the board, daring anyone to come into your range 2 death bubble.

that list can pop a b-wing per turn.

What gets you a range 2 death bubble?

Torkil Mux (19)

Ion Cannon Turret (5)

Greedo (1)

Feedback Array (2)

Palob Godalhi (20)

Opportunist (4)

Blaster Turret (4)

K4 Security Droid (3)

Feedback Array (2)

Hull Upgrade (3)

Moldy Crow (3)

Kavil (24)

Opportunist (4)

Blaster Turret (4)

R4 Agromech (2)

Total: 100

Won a store championship, 2 HWKs and a Y-Wing

Out of curiosity, is this entered in List Juggler?

Played against a very similar list at a Spring event...very interesting game, and my opponent flew it masterfully. Barely pulled a win. (Sadly this event was not entered into ListJuggler)

How are you finding Greedo on Torkil? And the Feedback Arrays on the HWKs?

Greedo is ok but not the most needed thing. I him on Torkil over Palob because I like k4 on Palob and I don't want to make Palob a bigger target by making him easier to crit.

Feedback Array is there specifically for the hard counters (Carnor Jax and Dark Curse). It saved me in the championship rounds against the triple interceptors but I usually don't use them otherwise.

During the tournament I was talking about dropping Kavil and replacing him with some z-95s but I may try your list out

That makes sense. I hadn't considered Dark Curse or Jax, since I don't see them too much, but they are definite hard counters.

Hmmm, maybe something like this...

Dace Bonearm:

Ion Cannon Turret

K4 Security Droid

Engine Upgrade

Torkhil Mux:

Ion Cannon Turret

Greedo

Cartel Spacer x2:

"Heavy Scyk" Interceptor

Flechette Torpedoes

Munitions Failsafe

Comes out to 98 points.

Dace boost after performing the green to relieve his ion stress while getting a target lock.

Torkil is there to likely die first but help Dace/do Greedo damage, and allows the Spacers to be more annoying while he's alive.

Spacers help generate stress for additional annoyance, failsafe so if they whiff they still cause stress and can do it again later (heck, that's probably more ideal!).

Still have two points for an illicit on the HWKs or an EPT on Dace.

with the turrets (and paired with kavil, again) you dont have to fly hard. you keep it dialed to your ones, and circle the board, daring anyone to come into your range 2 death bubble.

that list can pop a b-wing per turn.

yep. this man speaks the truth.

with the turrets (and paired with kavil, again) you dont have to fly hard. you keep it dialed to your ones, and circle the board, daring anyone to come into your range 2 death bubble.

that list can pop a b-wing per turn.

What gets you a range 2 death bubble?

Being PS 0 for starters.

with the turrets (and paired with kavil, again) you dont have to fly hard. you keep it dialed to your ones, and circle the board, daring anyone to come into your range 2 death bubble.

that list can pop a b-wing per turn.

What gets you a range 2 death bubble?

Being PS 0 for starters.

the exact combo chain is

torkil drops you to zero, palob steals your token, kavil nails you with 5 dice and a target lock, and then palob nails you with 4 and a target lock, adding potentially powerful crits from greedo. torkil then almost always does one damage and locks your dial. fly them close together and watch you enemies list helplessly behind you, wounded. and unable to maneuver.

Hmmm, maybe something like this...

Dace Bonearm:

Ion Cannon Turret

K4 Security Droid

Engine Upgrade

Torkhil Mux:

Ion Cannon Turret

Greedo

Cartel Spacer x2:

"Heavy Scyk" Interceptor

Flechette Torpedoes

Munitions Failsafe

Comes out to 98 points.

Dace boost after performing the green to relieve his ion stress while getting a target lock.

Torkil is there to likely die first but help Dace/do Greedo damage, and allows the Spacers to be more annoying while he's alive.

Spacers help generate stress for additional annoyance, failsafe so if they whiff they still cause stress and can do it again later (heck, that's probably more ideal!).

Still have two points for an illicit on the HWKs or an EPT on Dace.

I think Flechette Cannons would be better than torpedoes here. They're the same price, but the Flechette Cannons can stress the bigger ships, and you'll never run out of them (unless you get crit-ed). And that'll free up another two points by getting rid of the munitions failsafe, giving you 4 points to work with, which could be Feedback Arrays on the HWKs.

HWKs are best used for transporting the Princesses backup wardrobe.

Nope.