How does it compare to DH1?

By 3AcresAndATau, in Dark Heresy General Discussion

i dread having to explain that to players. Having to cross reference 2 from any of 9 different traits each time they want to spend xp including during character creation (thus making the task twice as long depending on how many players are rolling up characters simultaneously). This is the sort of thing that puts people off. Sure if you're a hardocre 40k fan you might give the system more of a free pass, but if you're new to this...

I played it with my group. All roleplayers, some more experienced than others, some played DH1E, some not. I explained the rules to them and there were exactly 0 problems with understanding the system. One of the ones who hadn't played DH before wanted to play a psyker and that too was no problem at all and he was fine with the system. We build our chars and played a short introductury adventure. Everything went fine, no problems with rules at all and everyone had a blast.

Spending xp was also not a problem, because we had 2 books and there is a supplement online which gives you the table.

From playtesting I can say that the system works fine as is.

Edited by madMAEXX

Well, I can say it was positively received at my table as well. Mirth is "positive", right?

i dread having to explain that to players. Having to cross reference 2 from any of 9 different traits each time they want to spend xp including during character creation (thus making the task twice as long depending on how many players are rolling up characters simultaneously). This is the sort of thing that puts people off. Sure if you're a hardocre 40k fan you might give the system more of a free pass, but if you're new to this...

I played it with my group. All roleplayers, some more experienced than others, some played DH1E, some not. I explained the rules to them and there were exactly 0 problems with understanding the system. One of the ones who hadn't played DH before wanted to play a psyker and that too was no problem at all and he was fine with the system. We build our chars and played a short introductury adventure. Everything went fine, no problems with rules at all and everyone had a blast.

Spending xp was also not a problem, because we had 2 books and there is a supplement online which gives you the table.

From playtesting I can say that the system works fine as is.

And you can condense it all on to one to two pages, where you'll find it's all on the percentile scale, and all in increments of five and ten. You do not need to do any higher math than I would expect from a first grader, namely addition and subtraction. It looks complex, because it's all over the book, but I could play this with an eight year old.

Shame FFG couldn't; that way we'd have more space in the book for stuff like antagonists or vehicles and even voidships.

And you can condense it all on to one to two pages, where you'll find it's all on the percentile scale, and all in increments of five and ten. You do not need to do any higher math than I would expect from a first grader, namely addition and subtraction. It looks complex, because it's all over the book, but I could play this with an eight year old.

Shame FFG couldn't; that way we'd have more space in the book for stuff like antagonists or vehicles and even voidships.

Ah ha! I think I see the problem! You want the "Unabridged 40k" game. All the crunch is fitted into 20 pages and you can do literally anything in any part of the 40k universe with said crunch. I actually can see the desire for such but that's not the business model in the gaming industry. Ya see, unfortunately, rulebooks and rules supplement sell better than adventures or modules (As they were once called). As such, Publishers, who want to make money (Shocking right? :huh: ), print multiple rulebooks with some fluff stuff in there to increase the interest. That's just the way it is! FFG is hardly unique in this regard!