Astromech Synergy

By Lord Master Igneus, in X-Wing

When it comes to scum you don't get more symmetry than Drea with R4-B11.

Kavil with Argo mech makes for better blaster turret shots, or essentially anybody using blaster turret.

I thought this would be great. Then I tried it; 1 and 2 straight for only green maneuvers didn't work out too swell.

I like Hobbie and R3-A2 they're a natural fit.

Bigg's with R2-F2 and Experimental Interface is nice. Played against a list that had that and tactical jammer. Took forever to kill Biggs.

You are missing the point of R4-B11 on Drea. Drea doesn't stop getting target locks by adding stress. If you work it correctly you get infinite target locks to spend.

You're right. I missed that little fact of stacking multiple stresses.

Because fun? TL is more useful, as you can re-roll all 3 or 4 dice, and besides, you just TL'd the guy you boosted toward. As far as stressed Wedge, if only there were some way he could boost out of arcs or something in that build...

Or you can be a killjoy and try to ban people from playing cards you find less than optimal in their own homes. <_<

That's right folks! If you read my post, you can quite clearly see where I've been calling for cards to be banned. I've been exposed! This is your First Amendment rights literally being prized away from you by my uncompromising personal opinions.

You may have been brainwashed into thinking my post was just facetious hyperbole, though not exactly a piece of bad analysis of the droids. This was all part of my fantastical plan to undermine your Human Rights, the rights that let you "play cards I find less than optimal in your own homes."

Wake up Sheeple!

an odd pair for wedge. R2-F2 is a defensive upgrade while Wedge ability is offensive. They don't have any synergy or matches.

F2 and Wedge don't synergise, but give action economy.

Wedge, predator, F2, stealth device = 38 points

Not a fantastic use of that many points, but it has semi-rerolling 3/4 attack dice, and 4 defence dice. It's not terrible.

I don't want to see F2, K6, or T1 recommended under any circumstances. ;)

K6 is OK on "Dutch". T1 is awesome on a number of pilots. K-turn Porkins, clear stress, boost/target lock into in unsuspecting victim. Or put T1 and PtL on Wedge to joust someone. Fly into T1 range, boost and Push for Focus for 4 dice + Focus + Target Lock AND the defender gets -1 agility.

K6 is Ok on Dutch 3/8 of the time.

T1 is awful on Porkins, as Porkins needs D8 to repair his Hull Damage.

Why put T1 on Wedge when you can put Predator on him? The times when you'll need to re-roll more than one dice is small when you're Focused. The Target lock is less useful as you can only re-roll against a TLed opponent, and you need to take Push in order to get the Focus. Push gives you stress, and good luck every getting anything in arc again while clearing stress in an X-wing.

T1 is amazing on any Y-wing but particularly Dutch.