Standard christie beats

By Bloodrunstrue, in UFS Deck Building

Charcters:

1 Christie monteiro

Attacks:

4 Samba

4 Slippery kick

4 Side flop

4 Evil sparrow

4 Fruit picker

Assets:

3 Path of the master

4 OOst burg castle twilight

Actions:

3 Frantic search

4 No forgiveness!

Foundations:

4 One with the rythm

4 Brazilian beauty

4 Searching for family

4 Torn hero

4 Mammories of a nightmare

4 Regretful existence

4 Genius alchemist

Sideboard:

4 Recon

4 Relaxing model

Looks good to me, abusing the SSS loop/ Path of the Master jankness is always fun, and Frantic Search / No Forgiveness ! helps you get Fruit Picker out there once the loop has gone 'round a few times. I'm not 100% sold on Memories of a Nightmare , but I guess that's more dependent on your meta than anything else. Having 7 assets is also a bit worrisome to me; I'd cut Oost Castle - Twilight to 3 and Frantic Search to 2. I don't think that assets and actions should be the cards to force your deck over 60.

Excuse me?

Umm fella, you do know how prominent death is in block 4 yes?

lastly, Osstburg is there to act as a terrain and it's constant is helpful enough, although i do agree on cutting frantic search to 2 if i were to cut the assets and actions as you mentioned then one third of my deck would check 3's which is extremly unneeded here ( trust me as a long time ivy player this does hurt, even with low diff cards.)

Also as a 7Hs'er breaking the 60 min rule doesn't impact her much, not to mention how much this deck will drill through cards.

Hope i didn't come across as rude there.

Thanks for your criticism anywho gran_risa.gif

Cheers

Dan

Exactly what I mean; there are exactly 0 decks off Death in my playgroup right now, so Memories of a Nightmare is a bit of a waste amongst us. Prominent as it may be in our forum theorycrafting (because that's what it is, since I'm willing to wager you don't have all the cards in your decklist yet), Death is simply not a factor in the decks I face every day, so Memories of a Nightmare IS meta-dependent.

Having 1/3 of your deck flip a 3 can be a bit of an issue for running a loop dependent on successive 6's, so I understand your hesitance to do it. In that case, I'd simply look to trim attacks to 18 instead, since SSS or Fruit Picker is all you really need to win, and you have card draw, so no biggie.

Yeah you're right, so i've made teh following changes:

-2 Evil sparrow

+4 Relaxing model

Looks solid; 18/64 is about right for a loop deck, since you get your attacks back over and over. I think it's about right, to be honest.