Core Ruleset/Box Careers

By jackdays, in Warhammer Fantasy Roleplay

macd21 said:

Actually, I've been wondering about another question - what will the policy be on leaving the slayer career path? Can you go from trollslayer to thief? Or do you have to go to the Giantslayer career?

It doesn't matter really. Some GM's (like me) will not allow changing troll slayer profession to any non "something big" slaying no matter what the official policy will be. Troll slayer destiny is to die. The bigger the thing that kills him, the better, but it is still the only path.

Sunatet said:

macd21 said:

Actually, I've been wondering about another question - what will the policy be on leaving the slayer career path? Can you go from trollslayer to thief? Or do you have to go to the Giantslayer career?

It doesn't matter really. Some GM's (like me) will not allow changing troll slayer profession to any non "something big" slaying no matter what the official policy will be. Troll slayer destiny is to die. The bigger the thing that kills him, the better, but it is still the only path.

I fully agree here. It has always been the prerogative of the GM (and of reasonable players) to limit the mechanics when they produce inconsistent results with the fluff of the setting.

Sunatet said:

It doesn't matter really. Some GM's (like me) will not allow changing troll slayer profession to any non "something big" slaying no matter what the official policy will be. Troll slayer destiny is to die. The bigger the thing that kills him, the better, but it is still the only path.

And lo, Grungni laid His Grudge-filled eyes on Sunatet's post and saw that all was right and true in the world.

"My work is done here," He spoketh; and there was a day of rest.

And we got Dockhand and Smuggler. It was not 100% clear were these Corebox careers, but I'll mark them so...

jackdays said:

And we got Dockhand and Smuggler. It was not 100% clear were these Corebox careers, but I'll mark them so...

We also got Mercenary if you look towards the end of the article. And it appears Wardancer is a basic career given that one of the party their creating is one.

Bertolac said:

We also got Mercenary if you look towards the end of the article. And it appears Wardancer is a basic career given that one of the party their creating is one.

updated list

Armrek said:

Foolishboy said:

macd21 said:

money = noble.

Money does not make you noble.

You got that one right, it's pure family, inheritance and being born with a silverspoon up yer ... :-)

Your wrong on this one, its not only money that makes you a noble. its owning and governing land, propose taxes and new laws, raising military units, being skilled at intriques at the court, and much more. To say that a noble is only a background or comes down to wealth is to be ignorant. A noble is very much a career as a career can be.

I will be sad to see the noble career go if the the designers think like you guys. the Idea of playing an arrogant young snob of a noble, makes a perfect adventurer/ hero, imaginate the roleplaying opportunites as the noble learn how the "real" world works.

Noble is a career End of discussion

On the topics on bacgrounds, careers, and class...and NOBLES

have you ever thought that your career defines your class and social standing? but it really does. In warhammer we have three relative broad classes. These are:

1) Unskilled labour class. meaing the poor, with no or little work skills, no education. They have the worst careers in the society.

2) Skilled labour class. Also the Middle class, they have careers that demands some education and skill to effectively handle. The middle class are also the movers and shakers of any society. they can wrest and challenge the rule of the nobles, and they can improve the situation for the poor class.

3) The Noble class. They are the ruling body of an mediveal society, born with priviliges the other classes only can dream of. But still are quite dutybound with many responsiblities.

Careers that fall between these classes,

the church and men of the church belong to their own unique class if you like, but can be handled like noble class for high-ranking members of the church, and middle class for the rest.

Criminals too fall out of the regular definition of class in a society. they more represent a reactive response to the laws and regulations of a society. The signs of a diseased society or community is reflected in the level of criminality.

People living of crime, for the huge part can be considered to be of the unskilled labour class. A life of crime seldom pays off for the vast majority of law-breakers.

Being a Noble is pretty much being a member of a familiy-run business. Yes the job interview will be easy. But the job not neccessarily so (family members have a tedency to expect more from you than from any employeer they hire. The job descrpition for a noble in the Noble Family Inc. can be varied. It can be everything from developing vast tracts of land, to propose new taxes and laws to negotiate deals with towns, and end neighbour feuds.

But There are other Noble Companies that are opponents, who might have claims and interests that goes against you. So you will need to be skilled in intriques at the court in order to land that deal with the Emperor, failing that you might even have to become a very skilled general and raising armies.

The noble career is more like the Veteran career. A noble training for knighhood, is a noble squire, or a noble studying Laws are a noble Student. Likewise if a soldier takes the veteran career he becomes a Veteran Soldier, or an Outlaw becomes an Veteran Outlaw.

But I agree that there should be a place on the character sheet to write down your social class, and maybe a few rules on how it can be used in the game.

The Apochrypha Now book had some excellent rules for using the social class in your game.

With regards to the Noble question;

I have an idea that your social class in a function of your birthright. As such this could be covered with talents like

Noble Born / Birthright: The character was born into one the well extablished Noble Houses of the Empire / Karak / Bretonnia / etc This is a heredity birthright passed from generation to generation.

Court Appointed: Through Deed, Special Service or Money / Influence the Court of Count Frederick / Duke Manfred / etc you are recogninsed as a noble and hold the court appointed rank of Baron, etc for as long the character so shall live. In extreme cases this can be awarded to an individual and their prodigeny as long as they so shall live effectively introducing a new noble house.

The Noble career would therefore take the roll of someone actively ruling / administering the region etc. Wealthy or influential commoners could use this career to become a town mayor for example (without any noble title) whilst a Baron could use this career when arbitrating over his region of influence.

Higher Rank / promotion could be handled by purchasing the talent a second or third time (Baron to Earl, etc).

I have never play tested this so do not know how it would work in practice, but when considering this it seems solid enough.

Alp

jackdays said:

And we got Dockhand and Smuggler. It was not 100% clear were these Corebox careers, but I'll mark them so...

Dockhand is from the Toolkit, not the Corebox.

macd21 said:

jackdays said:

And we got Dockhand and Smuggler. It was not 100% clear were these Corebox careers, but I'll mark them so...

Dockhand is from the Toolkit, not the Corebox.

Changed

We know that a wardancer is a basic career, since the character creation diary has the new group being "an impetuous wood elf wardancer, a Reikland mercenary with an extremely high Fellowship but little in the way of combat skills, and an old dwarf dockhand"

http://www.fantasyflightgames.com/edge_news.asp?eidn=820

As further confirmation for the Mercenary, if you try to save the picture from the Combat 101 diary the file name comes up as combat101_merc. I think that means that this is the picture from the Mercenary career card.

Nice hat!

(Oh, and I am aware that I am very sad for doing this)

Oh, and being a moron meant that I'm busy investigating pictures whilst missing the fact that the article has a Hunter (we knew that), a Wizard's Apprentice (we were guessing that), a Soldier (we could have expected that) and a Roadwarden (Hooray! A new one...I think).

I guess they're all from the core set because they're in the an article that seems to be lifted from the rulebook.

Bertolac said:

Oh, and being a moron meant that I'm busy investigating pictures whilst missing the fact that the article has a Hunter (we knew that), a Wizard's Apprentice (we were guessing that), a Soldier (we could have expected that) and a Roadwarden (Hooray! A new one...I think).

I guess they're all from the core set because they're in the an article that seems to be lifted from the rulebook.

So, Roadwarden goes to the list then... We know have over half of the careers listed.

That list is starting to look very promising, and with still more to go. I'd like to see more advanced careers tho. My players are getting excited.

I know it's pure conjecture, but it would seems from the Wood Elf description from a couple of diary entries ago: "The wood elves wander in small kinbands, forever guarding their forests." that Kithband Warrior is in there.

Bertolac said:

Oh, and being a moron meant that I'm busy investigating pictures whilst missing the fact that the article has a Hunter (we knew that), a Wizard's Apprentice (we were guessing that), a Soldier (we could have expected that) and a Roadwarden (Hooray! A new one...I think).

I guess they're all from the core set because they're in the an article that seems to be lifted from the rulebook.

the roadwarden isnt new btw

Farin said:

the roadwarden isnt new btw

It's new for the diaries - I'm aware it's not new for WFRP.

Bertolac said:

Farin said:

the roadwarden isnt new btw

It's new for the diaries - I'm aware it's not new for WFRP.

oh ok gran_risa.gif didnt know if you did or not cool.gif

So I'm going to pay 100 bucks for a box that is only good for 3 players? If I have a 6 player group I need to spend 200 bucks. You guys are nuking a system just to make more money by making it collectible ... good luck with that. I'll be buying all of the old materials and just stick with that. I'm sure your license agreement expires in five years and I'd wager GW will take it back or just let it lapse (like the did with Hogshead back in the day).

The Lord of Excess said:

So I'm going to pay 100 bucks for a box that is only good for 3 players? If I have a 6 player group I need to spend 200 bucks. You guys are nuking a system just to make more money by making it collectible ... good luck with that. I'll be buying all of the old materials and just stick with that. I'm sure your license agreement expires in five years and I'd wager GW will take it back or just let it lapse (like the did with Hogshead back in the day).

no...one adventurer's kit should cover MULTIPLE players over 3....there was a thread on this and from the DD's we figured this

The Lord of Excess said:

So I'm going to pay 100 bucks for a box that is only good for 3 players? If I have a 6 player group I need to spend 200 bucks. You guys are nuking a system just to make more money by making it collectible ... good luck with that. I'll be buying all of the old materials and just stick with that. I'm sure your license agreement expires in five years and I'd wager GW will take it back or just let it lapse (like the did with Hogshead back in the day).

The target is 3 players. This is likely due to limitation of quantities of *some* of the materials. For example, the core set only has 3 character keeper boxes. Also, it's likely there are only 3 or 4 copies of the basic action cards (for example). If you get creative and make your own box (or other keeper-like method), and your players are willing to share a few of the cards that might end up in short supply, then there is nothing preventing you from playing with 4, 6, or even up to 8 players. So no, the game is not "only good for 3 players". It just only ensures with 3 players, that each player will be able to each have all the cards and aids they need to play. If you have more than the target 3 players (4 with adventurers toolkit), then you might run short on some cards and need to share.

If you have a group of 6 or more, though, I would recommend trying to get two copies of the game. Mostly for the second set of dice, but also because that many players will undoubtably have players sharing talent/action cards and possibly career cards.

Not sure if we're still updating this (since we're so close to release), but the 'Flagellant' advanced career is visible in the open box picture.