Do Telekinesis follow the same rules for Knockback? (Extra cost for large creatues and subject to immunity).
Telekinesis and Knockback
I haven't seen anything in the rules to suggest that it does. Probably why some people think Telekinesis is broken.
Well it won't really fix all of telekinesis' problems it does help.
and about telekinesis, can i throw a monster into a pit and then move a falling boulder into it? Would make sense after all, just wondering, although i know u can just move playerd and monsters
LukeZZ said:
Do Telekinesis follow the same rules for Knockback? (Extra cost for large creatues and subject to immunity).
I dont recall seeing any. Combine this with being able to push allies too and w/o having to attack them and we can see why people call foul on TK.
questionseifers said:
and about telekinesis, can i throw a monster into a pit and then move a falling boulder into it? Would make sense after all, just wondering, although i know u can just move playerd and monsters
You can only move figures with Telekinisis, not props, obstacles, or other tokens. So while you could certainly move a figure into the path of a rolling boulder, you cannot move the boulder.
And about Telekinesis acting just like Knockback: They don't. There is no cost increase for Telekinesis and you cannot use Telekineisis to move a figure into or over obstacles that block movement.