Starting battlelore few questions

By Toolian, in Battlelore

Hello, Just starting the game. I played a few minutes of it at a demo and kind of liked it but never got into it til now.

Just starting out with the basic box then will work my way to the expansions.

1.) Is there a point cost to "UNITS" for say pick up games. Or is it assumed units are balanced with their positives and negative effects. Does a cavalry Unit cost more to field than a short sword foot unit?

Example: A red unit can roll 4 dice but can only move 1 hex.

A green unit is faster and can attack on the run, but roll less dice?

2.) How many command cards can a single person play on their turn? Are they discarded after use?

Thanks

Sundance,

Call To Arms uses a system for pick up games. Not 'officially' point related.

You can play only 1 command card in the regular version (Epic play offers alternatives) and yes, the card is discarded.

--JP

Thanks

I have a few more questions

1.) Is there a link to an over view cheat sheet of the rules out there?

2.) Concerning a council, The rule book only seems to give rules for the Wizards and the Lord. Only a detail history of what the other characters do, like the Rougue or Warrior. Did I miss it somewhere?

3.) A "MOUNTED" unit can use the after-action ability to puruse and attack an enemy unit. To purse and attack, does the mounted unit have to (MUST) move 2 spaces? or can it move 1 and attack?

This ability is only available to mounted, correct? unless stated otherwise.

Forgot, how does a member on the council, the wizard for example gain levels. I don't get how they state it in the rule book.

Cheat Sheet--I think UniversalHead's got one out there on BoardGameGeek.com, and/or over at his website BattleLoreMaster.com

The rules are built that way to ease you into it slowly. Easiest way to think of it is that all of the initial battles include the Commander (or Lord, as you called it), and then they added in the Wizard as an intro to the others. The other 3 all work just like the Wizard, though--they just have a different set of Lore cards, so you'll have a different blend of abilities potentially available depending on the council members you and your opponent select (15 Lore cards for each class, if both councils have a class you only discard 1 card from the set, if only one has it you discard 7, and if neither has it you discard 12--or something very similar, I don't have it in front of me).

Unless states otherwise, only a mounted unit can make a Pursuit action and attack (there are some things in Heroes that let foot units do this if a Leader is embedded). The unit does not have to make the second move to get the bonus attack (see pages 28 and 29 of the rules, specifically that as long as it moves the first hex it is considered to be in pursuit). Technically, it doesn't get the bonus attack if it doesn't leave the space it started in--however, it can gain ground (filling the newly-vacated hex) and then return to it's original hex as a pursuit action, so it really doesn't have to move for the attack. Remember that it is only for melee attacks though (both triggering the pursuit and for the bonus attack).

You select the level of your council at the beginning of every battle. So you may have a level 1 in one battle, a level 3 the next, and none at all the next. whatever works for you. Where there is room for confusion is with the new Heroes expansion, since then you have both your wizard on the council and the one on the field, and the one on the field can gain experience, but that is all set out in the rules for the expansion (you don't actually gain "levels", you just buy skills when you have the points).

Thanks for the help.

Just curious about 2 things

how does the point system (or non-point system I should say) work?

Can you give me a basic example?

Say Red Dwarven foot soldier RED

Blue Foot soldier

RED mounted

BLUE Mounted

and a Green Archer

Secondly is it possible to field just a Dwarf army? As I see it now they are just mercenaries that you add to your regular army? Am I correct.

how many of the boxes should I get of the dwarfs if I want to field an army with them?

The choose your army version (Call to Arms, CtA) uses deployment decks where you choose from pre determined starting positions, there are three decks per banner to choose from each give a slightly different start up (e.g more green troops, more cavalry to the front). It can take a while for the differences to become apparent but when chosen with Lore council support these differences add up.

I am very glad they went this route rather than a points system as I don't think one could ever be devised e.g. a unit of re cavalry will be worth more on a battle field with less terrain, it would also be worth more if it started the game nearer the enemy than the back line (but then again would the cost be the same if you have a level 3 wizard which increases the chance of getting the games teleports into play etc), too many variables...

At present there isn't an official way of doing an all Dwarf, Goblin army though there are some very good ideas out there (either here or on Board Game Geek), the one I like is using CtA and where you see humans you use half as many dwarves and 50% more goblins. As to getting all the boxes of dwarf / goblins its a personal choice, Richard Borg (gae designer) has said that race boxes will eventually come out and might have race specific deployment decks but who knows how far into the future those are or if they'll include existing units in them.

Hope that helps

Chris

Given that FFG can neither confirm nor deny that they're working on race-specific dwarven and goblin deployment decks, odds are good that they're somewhere in the pipeline. Until then, there are one or two scenarios (don't remember where they were, but officially published when it was DoW) that had an all-dwarf or an all-goblin army.

Thanks again. Hope to see a dwarf faction soon. Maybe something announced by FFG by winter time babeo.gif

I saw the unit cards for pickup games. They are quite nice set up. More interesting than a point system, not better, but something new to "scratch that itch
as littlewars would say.

Though I did notice that on the set up cards they only had a placement for GREEN creatures. none for BLUE red RED?

Down the road when I get the Dragons, does that box come with new formation cards or rules to incorperate them into the unit/squad cards?

Thanks.

I just ordered

Base set

Call to arms

hundred years war

and 1 of each of the goblin and dwarf pack. Can't remember the exact names.

I only plan to start out using the base set til I get the hang of the game, but are those good sets to start up with?

PS we need war elephants cool.gif

Bump.

Thanks for any help.

I think they'll fix up for blue and red creatures with the creature expansion in the future.

About the dragons, usually every expansion that's coming out has it own specialist cards that allows that expansion's units to be used with the Call to Arms system.

Base game, Call to Arms, and 100 years war are excellent choices for starting.

Don't worry about the war elephants. Seeing how things are going, they'll come around eventually.

Sevej said:

I think they'll fix up for blue and red creatures with the creature expansion in the future.

About the dragons, usually every expansion that's coming out has it own specialist cards that allows that expansion's units to be used with the Call to Arms system.

Base game, Call to Arms, and 100 years war are excellent choices for starting.

Don't worry about the war elephants. Seeing how things are going, they'll come around eventually.

Thanks, I just won the earth elemental and hill troll (I think that what the name was) on ebay. They are both blue according to BGG.

The Sundance Kid said:

Though I did notice that on the set up cards they only had a placement for GREEN creatures. none for BLUE red RED?

Down the road when I get the Dragons, does that box come with new formation cards or rules to incorperate them into the unit/squad cards?

Currently, the green creature banner in Call to Arms deployment cards marks the position of any level 1 creature - up to the player to determine which it will be. Once level 2 (or greater) creatures start to appear, perhaps they will have a ruleset to apply to Call to Arms, but I suspect they can be used in the same manner, just costing additional council tokens appropriate to their level. The dragons and hydra seem to be good candidates with which to find out :)

Yes..all the CtA creature spots are for level 1 creatures.

Hey Todd - it seems I am probably heading up there again - more probable this time...yep still Greeley...so hopefully we can get together for some epic battles.

Cab