Spee
Description:
A bronze skinned man from Fedrid, almost 2 meters in height and a bit over 90 kg (6' 200lbs). A mane of long black hair extends over his modified explosive collar. In combat he pulls it into a pair of braids wrapped with 550 cord.
Demeanor:
Though the savages from the feral planets are often expected to be stoic and brooding, Spee is about as loud and rambunctious as one can get. Full of stories about the battles that he has fought in, often repeating the same narrative in a number of ways, the former Scout can while away the time talking to himself if he has to.
He has a taste for amsec and lho sticks, and finds himself often losing in games of chance to that blasted psyker when he isn't chatting up Conny M to no effect. Nolan and Spee, have a mutual dislike premised on the stripling wedged in the poster boy's tail. Varghast has a few tricks (particularly in urban environs) that are useful, making for a relationship of professional respect. Volich is a bit too dour but more trustworthy than say that creepy preacher, the noble, Three-fingers or Vic & his cronies. Spee has taken to looking out for Loenida, Kat and Slayer...not that they can't take care of themselves (well Loenida & Kat anyway) but they seem to be here by the whim of the fates unlike himself and most of the others. Kenzie and he have an arrangement where the mutilated provides him with upgrades in exchange for anything interesting he finds while on point. He also provides some herbal remedies to Doc, with the understanding that the medic will use them come Spee's time under the knife. The rest he treats with varying levels of ambivalence, in as friendly a demeanor as one can expect in a penal legion.
Of course this changes in the field. Able to maneuver with very little sound the guardsman can move into position and mark targets or eliminate them on command. Using the survival skills of his home planet Spee is born to fight and trained to kill...swift, silent, deadly.
Background:
The way he tells it he had been assigned to the Margin Crusade. His unit was assigned some nameless jungle death planet. As the IG tithe from Fedrid they performed rather well in their limited skirmishes. Reconnaissance and covert operations were their specialty...up until the Chaliced Commissariat officer arrived.
He forced the men into a more standard regulation uniform deep red in color, denying them their Soul Masks, as well as issuing autoguns in order to "Shock and Awe" their enemies. The new tactica undermined their mission objectives of stealth and many of the men wound up toe tagged & bagged. Moreover, the Chaliced Commissar was selling the Soul Masks for a brisk profit back on Scintilla as curiosities.
It was a bit over a month before Spee had the officer in his sights. As the unit's sharpshooter he had been issued a Hunting Rifle with telescopic sight. Less than five pounds of pressure on his trigger, a booming report, a shower for the men standing near him and the issue had been resolved.
About 6 months after that the the papers for his new duty station arrived with the replacement officer...Spee was a member of a penal legion.
Gear:
Spee pushes the boundaries with his kit, but as a scout he is provided a bit more space...after all the officers would like to know where not to stand when the Emperor provides the criminals with his mercy.
Once again his unit's primary scout and reconnaissance trooper Spee has been fitted with a modified collar. What it does he doesn't rightly know but Kenzie has informed him it is not the same make as the rest of the unit. Thus far it has deterred Spee from shooting anyone that he hasn't been cleared to engage. Not that he hasn't used the threat to deter any issues with his comrades from coming to a head. It also has prevented any escape attempt.
Kenzie has worked with Spee on a number of things to include aiding him in manufacturing a pair of Razor Disks and outfitting his re-issued hunting rifle with a bi-pod and silencer. Doc has provided the steady hands to assist in the assembly of smoke flares. The scout also wears a braid cloak crafted with help from Kat into combat when applicable.
Spee's most valued possession is always strapped to his back, a handmade Soul Mask, deep burgundy in color. More than a few of the 1500 that aren't populating the squad bays any longer added some color to the Mask, when they took Spee's boisterousness as bluster. While quick to laugh in most situations, the Mask is his connection to his people, planet and unit. None of which he considers a laughing matter.