A Lesson in Capoeira

By NJBrock22, in UFS Deck Building

Character: Christie Monteiro

Actions(4)
Graceful Style x4 2/5 +2M

Assets(3)
Tower of Rememberance - Degredation x3 3/5 Terrain +2M

Attacks(20)
Fruit Picker x4 5/3 3H6 C: Action, Kick +1M
Samba x4 4/3 3H3 C: Mid Kick +2M
Side Flop x4 4/3 3L3 C: High Kick +2H
Slippery Kick x4 4/3 3M3 C: Low Kick +2L
The Boot x4 4/3 3M5 +1L

Foundations(32)
Brazillian Beauty x4 2/5 +2H
Close Friends x4 1/5
Financial Troubles x4 2/5
For the Money x4 2/5 +3M
Hoping for the Best x4 3/5
Hunt for Jin x4 1/5 +2L
Recon x4 2/5 +3M
Relaxing Model x4 2/5 +3H

The kill may be hard to see but it is fairly simple: Get any card draw you can out over the first 2 turns and at least 1 For the Money, turn afterwards use all your card draw to get the 3 S's in your hand and a Gracefull Style and a Fruit Picker, then proceed to attempt a loop of the 3 S's as much as you want to, then when you feel it is time enhance one of the S's with Graceful then play another S again, loop the first S to your hand and play Fruit Picker for massive damage. A neat trick though the S's would be enough to kill your average opponent. In current standard this deck could be a monster, i will late tommorrow post a legacy and a block 3 version of this deck, those who thought this Capoeirista sucked, think again.

now for the Block 3 version

Christie Montiero

Actions(8)
Graceful Style x4 2/5 +2M
KFT x4 2/5 +1M

Assets(3)
Eiserne Drossel x3 3/5 Unique +2M

Attacks(20)
Fruit Picker x4 5/3 3H6 Combo: Actiom, Kick +1M
Juli's Spin Drive Smasher x4 5/3 3L5 +2H
Samba x4 4/3 3H3 Combo: MK +2M
Side Flop x4 4/3 3L3 Combo: HK +2H
Slippery Kick x4 4/3 3M3 Combo: LK +2L

Foundations(36)
A Means of Self Defense x4 2/5 +2M
Admiration x4 2/5
Close Friends x4 1/5
Feelings of Friendship x4 2/4 +2L
Hoping for the Best x4 3/5
One With the Rhythm x4 3/4
Regretful Existance x4 +3M
Relaxing Model x4 2/5 +3H
Searching for Family x4 2/4

Sideboard
Distractible x4 2/5
Revenant's Calling x4 2/5 +1M

very simple build like the last one i just have some more tools to help the kill set up quicker, FOF helps make sure the attacks stick, Admiration allows you to gain any lost vitality after using her enhance, Distractible is for negating damage redux, Revs is for problem cards and throws. In a couple a legacy version this upcoming one will be off water and you will probably see cards you have NOT seen in 2-3 years in it.

N.J.

Where did you get the list of these cards from, Tekken hasn't been released yet

Cool Stuff Inc already has the single cards posted on their website. I'd try to find a way to fit in Feelings Of Friendship if you could to give the S's a speed boost while it's there since it gives -1 dif and +2 spd.

yeah my block 3 version is gonna be a life/water hybrid the current deck is Block4 so thanks for the idea Kilik; also i will not accept suggestions to trim below 20 attacks, that is MY minimum for attacks in an agro deck.

N.J.

How are you playing The Boot? It's All/Fire/Order, and I don't see any sieggy symbol support.

I think N.J is running off ALL.

I really like the deck and it is something I am looking forward to creating with slight modifications, I can't really say what i would change without building it and test playing it.

I can't wait for my stores prerelease.

oooohhhh, stupid me. forgot she had all. always think shes water/life/good or something. my bad

I've been looking at an All build today myself... here's what I have for a rough draft:

3x The Boot
4x Side Flop
4x Slippery Kick
4x Samba
4x Fruit Picker

2x Warrior's Path
4x Overconfidence

3x Paul's Gi

4x Hunt for Jin
4x Close Friends
4x Financial Troubles
4x For the Money
4x Searching for Family
4x Relaxing Model
4x Bloodline Rebellion
3x Hope for the Best

Main differences in bold. I can see what you're doing with the avoiding of 4 checks, but I think the +2 cards each from Gi and SFF is well worth it. Plus Gi can potentially add pressure to help For the Money. I like Overconfidence over Graceful, as it has a better block, is more meaningful on turns you don't plan on going off, and as a response it can come in one difficulty cheaper because (I think) the card clear ability of the 3S will complete before responses to damage would be played. Path is to help make sure you don't get stuck without an action, and forces a bit of caution for discard decks. Bloodline just stikes me as an auto-include in a keyword-based deck with 19 Tekken attacks -.-'

Maybe this is too janky to work, but but what about Needs no Ally and Tower Of Rem - Spiral to add Fire, Tower of SOuls to help get TOR-SOT, and Communing with the Ancients? Harder to get in play, but more reliable if you ever do.

only characters i multi symboled with were Yuri simply because her ablity ENCOURAGES it, and my Athena deck simply because running BOTH Manifest and Meglo and being able to trigger both durring a turn = fun.

second deck posted.

N.J.