Tekken Article - The King of Iron Criticism

By MarcoPulleaux, in UFS General Discussion

You know what Tekken character hasn't been brought up in this thread?

JIN!

and how he's going to abuse the F out of Destruction in his Wake <3

OK granted i wasnt a believer when she was first spoiled... but Nina is the SEX.

She is just sooo versatile: control what they draw, nuke problem cards, when you go for the kill rig there checks so you attacks go through. Awesomeness.

I think all the characters are very playable in the set, and they all do extremely different things.

If I had to rate them....

King

Nina

Paul

Kazuya

Christie

@Marco: We haven't talked about Heihachi either... he's my favorite among the promos, probably because I love Spinning Demon so much (the first time I saw it, I thought it was a Yoga Roundhouse Kick reprint :b)

NintendoMan said:

I think all the characters are very playable in the set, and they all do extremely different things.

If I had to rate them....

King

Nina

Paul

Kazuya

Christie

At my prerelease I made a (very preliminar) Christie build. Sure, our entire playgroup, in three boxes, only pulled 1 Samba lol but I did get three Fruit Pickers :)

OK, here's my take on Christie. Her loop is not a kill. It's simply a way to get three or more kicks played but in the end you only want them to draw more cards lol

What IS important in Christie, however, is Genius Alchemist above everything else. While in the prerelease I was only able to do the loop once (mostly because of only having one Samba in the deck), I played Side Flop, then Slippery Kick (using Genius Alchemist in it), then Samba, then Side Flop, then Slippery Kick, needing a 4-5-5-5-6 and topdecking all of them except the 6 (for which I checked a 5).

With Osterrheisburg Castle Twilight, this could be nice.

Another nice kick that I'm sure most people overlooked is Evil Sparrow (Ivy). 3 diff, ditch a card to not make it count toward progressive. Then Lunging Brush Fire for 5 and if it deals damage, Evil Sparrow will go to momentum and LBF gets discarded.

guitalex2008 said:

At my prerelease I made a (very preliminar) Christie build. Sure, our entire playgroup, in three boxes, only pulled 1 Samba lol but I did get three Fruit Pickers :)

In two boxes, the pre-release and trading, I have 4 Sambas, 2 Fruit Pickers, 3 One with the Rhythm and 2 Designer Clothes.

Worst part is? I don't even want to build her.

guitalex2008 said:

NintendoMan said:

I think all the characters are very playable in the set, and they all do extremely different things.

If I had to rate them....

King

Nina

Paul

Kazuya

Christie

Poor Christie, she's getting... the boot. (Pun fully intended)

At my prerelease I made a (very preliminar) Christie build. Sure, our entire playgroup, in three boxes, only pulled 1 Samba lol but I did get three Fruit Pickers :)

OK, here's my take on Christie. Her loop is not a kill. It's simply a way to get three or more kicks played but in the end you only want them to draw more cards lol

What IS important in Christie, however, is Genius Alchemist above everything else. While in the prerelease I was only able to do the loop once (mostly because of only having one Samba in the deck), I played Side Flop, then Slippery Kick (using Genius Alchemist in it), then Samba, then Side Flop, then Slippery Kick, needing a 4-5-5-5-6 and topdecking all of them except the 6 (for which I checked a 5).

With Osterrheisburg Castle Twilight, this could be nice.

Another nice kick that I'm sure most people overlooked is Evil Sparrow (Ivy). 3 diff, ditch a card to not make it count toward progressive. Then Lunging Brush Fire for 5 and if it deals damage, Evil Sparrow will go to momentum and LBF gets discarded.

If you can get at least 1 For the Money to go off consitently her loop becauses an easy kill.

I guess it can't be a coincidence that Christie's 2 symbols happen to match 2 of Ivy's

OMG, block 4 is soo ***-tacular...
im building punchy/stunning paul with smasher and blazing fists... (blazing fists = 17 damage, omg jeebus) so many kill condition, drooling of that plus path of the monster

Wafflecopter said:

@Marco: We haven't talked about Heihachi either... he's my favorite among the promos, probably because I love Spinning Demon so much (the first time I saw it, I thought it was a Yoga Roundhouse Kick reprint :b)

Dude, your logic? As the old DDR announcer would say, "Combo's continuing!"

Heihachi is 'tarded. Discard a card (of any kind), +X damage, X eqals difficulty. Nom nom, pardon me while I break you, old man style. Because Earth and Fire didn't have enough damage pump chars? But yeah, Spinning Demon + Heihachi + Hunt is On? LOL, 7 handers beware! 6 handers cuidado! Piso mojado!

I'm liking Steve Fox. Not sure how many punches there are in his symbols (intend on searching), but jeebus, with most attacks having 4-5 difficulty, that no minimum redux is going to be stupid good.

IIRC, Steve Fox is one of very very few who actually has abilities that work on the opponent's turn (the only others that I can recall are Lu Chen, and every legal champion card).

guitalex2008 said:

Another nice kick that I'm sure most people overlooked is Evil Sparrow (Ivy). 3 diff, ditch a card to not make it count toward progressive. Then Lunging Brush Fire for 5 and if it deals damage, Evil Sparrow will go to momentum and LBF gets discarded.

I discovered a while back that Evil sparrow may just be my favorite attack in that whole set. I was using it with scott mence on void. Evil sparrow, pitch 2 cards, one for prog, one for momentum. Evil sparrow, do it again, Spinning beat for game.

Anyone who has access to card draw will benifit from sparrow. its a free 3 damage that effectivley costs nothing because you compensate for it. Combos well with algols stuff too and matches 2 symbols. The irony is that it is totally wasted with ivy who it was designed for, but for sure in christie it has a place reserved for it, even if to just open up the turn with and draw blocks or force damage, and it poweres both her abilities.

Protoaddict said:

Anyone who has access to card draw will benifit from sparrow. its a free 3 damage that effectivley costs nothing because you compensate for it. Combos well with algols stuff too and matches 2 symbols. The irony is that it is totally wasted with ivy who it was designed for, but for sure in christie it has a place reserved for it, even if to just open up the turn with and draw blocks or force damage, and it poweres both her abilities.

It's not that wasted - it allows you to use another resource (card you don't need) to play it.

Unless you mean with the Ivy F on Switching Weapon Styles, but I generally find that SWS is iffy at best. You don't have it when you want it and you do when you don't.

I'm looking forward to Heihachi.

I haven't checked all the Tekken 6 stuff, but with ShadoWar and SCIV, there is 1 punch attack under his symbols. Sweeping Tail Strike, 2h5 for 3 diff could be nice, but past that, theres nothing. Tekken actually has some Steve Fox supprt, which is awesome, so the punches should be more rounded out. Gut Drill and Hammer of the Gods are pretty nice :D I want to say All be the best route, but really, I mean its Fire :P

guitalex2008 said:

NintendoMan said:

I think all the characters are very playable in the set, and they all do extremely different things.

If I had to rate them....

King

Nina

Paul

Kazuya

Christie

Poor Christie, she's getting... the boot. (Pun fully intended)

At my prerelease I made a (very preliminar) Christie build. Sure, our entire playgroup, in three boxes, only pulled 1 Samba lol but I did get three Fruit Pickers :)

OK, here's my take on Christie. Her loop is not a kill. It's simply a way to get three or more kicks played but in the end you only want them to draw more cards lol

What IS important in Christie, however, is Genius Alchemist above everything else. While in the prerelease I was only able to do the loop once (mostly because of only having one Samba in the deck), I played Side Flop, then Slippery Kick (using Genius Alchemist in it), then Samba, then Side Flop, then Slippery Kick, needing a 4-5-5-5-6 and topdecking all of them except the 6 (for which I checked a 5).

With Osterrheisburg Castle Twilight, this could be nice.

Another nice kick that I'm sure most people overlooked is Evil Sparrow (Ivy). 3 diff, ditch a card to not make it count toward progressive. Then Lunging Brush Fire for 5 and if it deals damage, Evil Sparrow will go to momentum and LBF gets discarded.

You looked at my chsritie deck on the deck building forums didnt you? :P

funny enough, For the Money is the card that makes the SSS loop playable. The only way this could be better is if For the Money was renamed "For All the Marbles"

As for Heihachi, Old Man Power activate! form of: Ripping Your Face Off!

Halbard100 said:

I'm looking forward to Heihachi.

I haven't checked all the Tekken 6 stuff, but with ShadoWar and SCIV, there is 1 punch attack under his symbols. Sweeping Tail Strike, 2h5 for 3 diff could be nice, but past that, theres nothing. Tekken actually has some Steve Fox supprt, which is awesome, so the punches should be more rounded out. Gut Drill and Hammer of the Gods are pretty nice :D I want to say All be the best route, but really, I mean its Fire :P

...? Heihachi doesn't need punches, just non-throws. I believe you're thinking Steve.

Steve relies PURELY on Tekken 6 for his punches, and trust me, Fire Fox is better than All Fox.

All has SOME nice tricks Fire doesn't, such as Killer Android, Hunt for Jin, and Genius Alchemist. However, those do not nearly compare to what Fire has over All.

Chaos Fox is OK, but he has barely any blocks, and by the time you're running Chaos Fox, you could likely be running a better Chaos character. If you decide to run him off Chaos, however...

Kazuya's Gloves + Blazing Fist + Steve's E = Lawl