You didn't hear this from me

By MarcoPulleaux, in UFS General Discussion

dutpotd said:

I would agree that King 'may'do well in pre-release, but for the fact that he really doesn't have that many throws in the set... I count 3 throws he can play, 1 UC, 1R, and 1UR. How can you collect enough to make him 'that' powerful for pre-release?

In my pre-releases, we ignore resource restrictions.

Also, "fire got the most" is a lie.

All, Death, and Void got the most, which is great since All and Void could really use the help. Death...not so much so >_>

dutpotd said:

ummm... Anyone know the topper and prerelease card?

- dut

Paid to Protect

2/5 +3M Earth/Fire/Void

E Commit, reveal your hand: This attack gets -X damage (minimum 1). X equals the total number of keywords on cards in your hand

R Commit: Before the block step, return this attack's speed to it's printed speed.

Honestly the first ability is sort of "meh". The second ability is just sweet. So glad I got two.

Right into Nina.

Tekken Forces in a death Nightmare deck might be pretty awesome.

Paul's stuff might be a little over the top, just so very thankful order doesnt have aquakenis and the draw two card available at the same time.

To date, Order and Water are dead symbols, undeniably. Every Order character (Hilde, Astrid, Paul) also has Fire, which is a better symbol. Every Water character (Lu Chen, Yi Shan, Christie) has Life, which is a better symbol.

Simply put, if Water and Order ever want to see play, they need characters that don't have the plant and flame respectively.

The art on 80% of the cards are not to my liking. I like Kazuya's stuff mainly and that's the gist of the cool looking stuff IMO.

Shiros said:

dutpotd said:

ummm... Anyone know the topper and prerelease card?

- dut

Paid to Protect

2/5 +3M Earth/Fire/Void

E Commit, reveal your hand: This attack gets -X damage (minimum 1). X equals the total number of keywords on cards in your hand

R Commit: Before the block step, return this attack's speed to it's printed speed.

Honestly the first ability is sort of "meh". The second ability is just sweet. So glad I got two.

Right into Nina.

Is that the box topper or pre-release promo?

MarcoPulleaux said:

dutpotd said:

I would agree that King 'may'do well in pre-release, but for the fact that he really doesn't have that many throws in the set... I count 3 throws he can play, 1 UC, 1R, and 1UR. How can you collect enough to make him 'that' powerful for pre-release?

In my pre-releases, we ignore resource restrictions.

Also, "fire got the most" is a lie.

All, Death, and Void got the most, which is great since All and Void could really use the help. Death...not so much so >_>

Ah, we play must share a resource, but you don't need to chain. We might need to go with what you do for this one though...

Fire didn't get the most, but All and Fire on Paul is probably on par or just a little under Death and Void on Nina. And I think the talk about fire is that it has 'a lot' in block 4 in general atm, which is fine, especially since fire is an agressive symbol, and there is quite a bit of agression out there so far.

The only tech I'm not super sure about that is introduced in this set is the King's 'momentum kill tech'. I found it hard to use, when your opponent has x momentum cards, Kings stuff takes it a bit further and says a) they have x, and b) you made them lose x. Might not be super-practical especially with average momentum gain in the block atm.

- dut

On the Sniper comment. Take a look at Cold and Indifferent, and tell me which card is worse for Hilde, or for any one relying on Combos. 'Oh, Mr. King, I'll just have you discard your Reverse DDT there, and next turn I'll grab that action back from my discard."

Looking at some of the foundations, All and Void did get a lot of good stuff, but I don't know how much of it will make it into too many decks (King stuff excluded, because it will be going in the Earth decks). Most of the All stuff is remenicent of old Balrog stuff, buffing certain types of attacks, but not really helping push them through. All the other All cards buff most of Paul's abilities (Stun, etc), but they will be seeing action under the Fire Flag if anything.

I will say, quite a few non-rare cards are instant go-out-and-get playsets for me.

For the Money

Evil Mist

Maniacal Laughter

The Man Behind the Mask

Spinning Demon (Because I'm running Jin)

Mishima Family Bloodline (Same Reason)

DAS BOOT! (Solid stats, great name)

-Tinman

Shiros said:

dutpotd said:

ummm... Anyone know the topper and prerelease card?

- dut

Paid to Protect

2/5 +3M Earth/Fire/Void

E Commit, reveal your hand: This attack gets -X damage (minimum 1). X equals the total number of keywords on cards in your hand

R Commit: Before the block step, return this attack's speed to it's printed speed.

Honestly the first ability is sort of "meh". The second ability is just sweet. So glad I got two.

Right into Nina.

That is good!

Astrid and Paul absolutly love it! amd the Anti Speed pump is desperately needed.

Hunt for Jin is a close-to-exact reprint of E.S.P. (Life instead of order, and low instead of mid block) I've found that Ivy with Razor's Bite and/or Researching the Past likes E.S.P., and this one has an extra symbol for her besides All.

In terms of a few more +2s on foundations, I think it's a fine way to balance out weaker ones, though that's obviously not how they were used here. (Mishima Zaibatsu Leader didn't need any block at all) I don't think this just much will really hurt, so long as putting +2s on already-great foundations doesn't become an ongoing thing.

Card draw is back, albeit at least somewhat-balanced now. Paul's Gi and Financial Troubles still seem very very good, and Searching for Family will be quite a boon to any kick-heavy deck, Christie or otherwise.

The art... well, there are certainly some duds, but for the most part I'm okay with it and there are many I rather like. Plus it'll probably look better on actual cards as opposed to scans -.-'

On the King momentum tech stuff, he really just neuters multiples. He keeps momentum gen down, and if they do get enough to attack, Learned from the Best reduces all the damage, has no min, and can be used on every attack.

Bpet said:

On the King momentum tech stuff, he really just neuters multiples. He keeps momentum gen down, and if they do get enough to attack, Learned from the Best reduces all the damage, has no min, and can be used on every attack.

at the moment it isnt very great, but it is entirely free and may be of great use once (if) momentum starts to get outta hand again.

King is pretty smexy

where is the site to see all these cards

Quick question on Mishmash Leader. Because it says 'Then add...' would it require your opponent to have momentum? Kinda like God of Metal?

-Tinman

Goo said:

where is the site to see all these cards

Where would you look 1st to buy UFS singles? This question is meant to answer your question ;)

Tinman said:

Quick question on Mishmash Leader. Because it says 'Then add...' would it require your opponent to have momentum? Kinda like God of Metal?

-Tinman

Thats what I get out of my reading of it.

Shiros said:

dutpotd said:

ummm... Anyone know the topper and prerelease card?

- dut

Paid to Protect

2/5 +3M Earth/Fire/Void

E Commit, reveal your hand: This attack gets -X damage (minimum 1). X equals the total number of keywords on cards in your hand

R Commit: Before the block step, return this attack's speed to it's printed speed.

Honestly the first ability is sort of "meh". The second ability is just sweet. So glad I got two.

Right into Nina.

My bad, forgot to add that this was the promo, not the boxtopper. I don't remember what the boxtopper does.

Tinman said:

Quick question on Mishmash Leader. Because it says 'Then add...' would it require your opponent to have momentum? Kinda like God of Metal?

-Tinman

Yes. They MUST discard 1 momentum before you can get yours.

*posting Tekken article now*

Bpet said:

ROTBI said:

On a side note, I'm trying to not be negative, but why are the cards I would actually want to play so over-costed? I would totally play Profienct Sniper, but it's Ultra-rare, has a 6 difficulty, 4 control check, no block whatsoever, AND removes itself from the game. Just to snipe one card...and even that's not guaranteed.

Sniper lets you remove a key card from a deck. Not guaranteed? seeing the opponents character alone should make it clear what to hit.

F Remove this card from the game: Name a card. Search your opponents DECK for 1 copy of the named card and remove it from the game.

Six difficulty means it probably won't be playable on said person's first turn. By that time, they could have all of their copies of [insert amazing card here] in their hand, discard pile or momentum. This is especially true if they have a large handsize and are only running a copy or two said card (in the event such card has a low control, is unique, etc.)

Is it likely to hit it's mark? I'd say 4 out of 5 times, yeah. Is it guaranteed? Nope.

Um..I just jeezed my pants. These cards are sexy. Here we go, ROUND 4 Block 4 lets get this game rolling son.

ROTBI said:

Is it likely to hit it's mark? I'd say 4 out of 5 times, yeah. Is it guaranteed? Nope.

It's a card for very experienced players. It allows you to take care of cards that you can't otherwise nail. It also punishes extremely predictable players.

I expect "Torn Hero" to be called VERY often.

And I will get a playset.

Ugh...I'm really sick of Torn Hero. It was created in an era where busted-ass committal was everywhere.

I understand we're getting a lot of Stun cards nowadays, but still, Torn Hero is much too much a deturrent.

blah...=/

Fury of the North + Neutron Bomb is funny.

Cervantes (With support) + Test of Strength is also funny.

MarcoPulleaux said:

2. In "The People's Hero", we see King smiling and assumedly laughing...

...KING IS WEARING A F--KING MASK. MASKS ARE NOT CAPABLE OF CHANGING SHAPE LIKE THAT !

Unless you're a Scooby-Doo villain.

MarcoPulleaux said:

Ugh...I'm really sick of Torn Hero. It was created in an era where busted-ass committal was everywhere.

I understand we're getting a lot of Stun cards nowadays, but still, Torn Hero is much too much a deturrent.

blah...=/

I would say that there is to much commital from this stun era. Lots of attacks have stuns which do more lockdown then some control deck. There needs to be something that limits stuns or else people will just play heavy stun decks.