What is the best 100pt list u have seen that uses 2 or more Y-Wings??
are scum base lists stronger?
What is the best 100pt list u have seen that uses 2 or more Y-Wings??
are scum base lists stronger?
Gold w/ title ion r3-a2
Gold w/ title ion prox mine
Corran Horn Advanced Sensors R2-D2 PtL Engine.
You can sub a shield for engine, but I think the phantom change makes ps8 mobility even better. Corran takes 2 actions before moving, stress removed by green move. Run the prox mine Y out front because nobody wants to shoot him. Pour stress into everything!
Edited by TasteTheRainbowI've been wanting to re-create the Jake + 3 fcs B-wings list in scum because the R4 aggromech makes the warthog Y incredibly reliable, but Scum's A-wing is kinda janky.
Thug (ICT, Title, R4)
Thug (auto-blaster, Unhinged)
leaves you 29 points, which is too much for Starviper characters leaving only the Scyk as an option for maneuverable ships
lopping off the Unhinged can get you Laetin (title, hlc, hull) but I can't get too excited about that. If you can stand flying a cannon-bearing Tie Fighter, you could try a PTL tansari, but in my experience it's a massive letdown
In the meantime, I've been greatly enjoying
Guri (predator, thrusters)
cartel (mangler, hull)
thug (autoblaster, unhinged) x 2
Edited by ficklegreendiceFor rebels, I have long been attempting to get Eaden Vrill to work. I think I am going to try:
Grey Squadron, stress bot, ICT, BTL-A4
Eaden Vrill, RecSpec
Gold Squadon, ICT, BTL-A4
Prototype A-wing, Chardaan Refit
Double stress with the Grey a PS 4 and let eaden go to town.
Kavil
Blaster turret
Opportunist
Drea
Btl-a4
Ion turret
R4-b11
Palob
Blaster turret
Opportunist
Banana pirate
Quite a bit of firepower for the amount of ships and pretty good hp to go with it.
iv got this crazy idea of pairing a scum firespray with Y-wings ![]()
iv got this crazy idea of pairing a scum firespray with Y-wings
I've flown this:
It was okay, I think I prefer dual Firespray's
Edited by toxiczammyThis list:
was another gnarly list I ran into.
For rebels, I have long been attempting to get Eaden Vrill to work. I think I am going to try:
Grey Squadron, stress bot, ICT, BTL-A4
Eaden Vrill, RecSpec
Gold Squadon, ICT, BTL-A4
Prototype A-wing, Chardaan Refit
Double stress with the Grey a PS 4 and let eaden go to town.
I've tried ceaselessly to get Eaden to work. It just isn't competitive enough to work. Once your grey with stress bot is gone Eaden is worthless. I'll give you this though. He is fun to fly casually. Usually I try to have at least two ships that can stress with Eaden. Like this:
I do like the double stress Y though, maybe switch him out with Hobbie.
Edited by toxiczammy
I've had success with:
Xizor w/ Autothrusters, Predator, Virago: Adv Sen.
3x Y wing with autoblaster turret.
Xizor's ability really shines here, riding out recklessly to inflict maximum damage while the Y wings tank pretty well and are quite scary with the blasters.
58 Dash + 2 Golds w/autoblaster turret and R5 Droid is all kinds of fun. Might just take this or Einsteins Warthogs to the tourney coming up.
Blue Squadron Pilot - B-Wing/E2, Tactician
Blue Squadron Pilot - B-Wing/E2, Tactician
Gold Squadron Pilot - BTL-A4 Y-Wing, R3-A2, Ion Cannon Turret
Gold Squadron Pilot - BTL-A4 Y-Wing, Ion Cannon Turret, R2 Astromech
Luke Skywalker (37)
X-Wing (28), R2-D2 (4), Veteran Instincts (1), Shield Upgrade (4)
“Dutch” Vander (31)
Y-Wing (23), BTL-A4 Y-Wing (0), R7-T1 (3), Ion Cannon Turret (5)
Horton Salm (32)
Y-Wing (25), BTL-A4 Y-Wing (0), R7 Astromech (2), Ion Cannon Turret (5)
58 Dash + 2 Golds w/autoblaster turret and R5 Droid is all kinds of fun. Might just take this or Einsteins Warthogs to the tourney coming up.
I pretty much used this but with a 53 Dash enabling ion cannons on the golds. One of the most solid builds I have made.
2x Binayre
2x Thugs with ion cannon turret and BTL-A4
1x Bonearm with ion cannon and veteran instincts
The damage output is scary, especially if bonearm stays alive longer than he should. If all your ion cannons are firing each turn, his ability is almost surely to be used each turn.
The main concerns for this list are HLC ships that can play keep away from the range 1-2 limited ions. I played against 2 outrider builds and they were both very close matches. One match was won by tagging the outrider with ion after he had PTL and keeping one y-wing in the donut hole from then on. The other was lost by 1 hull, but he had nien nunb which made it harder to exploit the turns he was tagged with ion.
My old Rebel standby was:
2x Grey Squadron Pilot + ICT + R2 Astro
2x Gold Squadron Pilot + ICT + R2 Astro
I haven't revisited it now that the new goodies are out, but I'm thinking of adding a Title to two of them.
I've had success with scumy ywings with ion turrets paired with a firespray
I've had success with scumy ywings with ion turrets paired with a firespray
what was ur list out of interest.