I'm currently in the process of preparing to run an AoR adaptation of WEG's Far Orbit Project. In the prelude to the start of the campaign, the head mutineer and new captain of the Far Orbit has the following conversation:
Vedij mused for a moment. "Plainly we will have to take on crew or abandon the ship. I'd rather take on crew. I need this ship."
"Sir, perhaps the Rebels would buy it," offered the ops officer.
"They might if they had the money. Contrary to widespread reports, the Rebels have very little income. Their raids on our -- excuse me -- on Imperial shipping are limited to destroying isolated freighters and injuring the occasional escort..." Vedij's gaze focused on the far door as he reflected for a moment.
"Now there's an interesting idea," Vedij finished.
"Sir?"
"I think that I've just figured out how to finance our little operation," Vedij said.
Most canon and Legends sources agree that the Alliance was cash-strapped for pretty much the entire time prior to Endor. What's been puzzling me (for years) is how the Alliance can pay Rebel privateers (the premise for the entire campaign) if they're as poor as they're supposed to be? Large cargo freighters (and their cargoes) and capital ships are worth millions of credits. Even with a Rebel privateer only getting 25% of the full value of a ship, the numbers add up very quickly. In the campaign the players are supposed to rake in millions. They must, to keep operations going.
How is the Alliance coming up with the funds to pay privateers for their captures if they're supposedly so strapped that they're having trouble equipping troops and Rebel cells? At one point early in the campaign, if the players succeed, they can obtain a second Nebulon-B. Even heavily damaged it's worth a couple of million credits, which to the Alliance would be enough to equip hundreds of troops with blasters and basic gear. Then comes a convoy of freighters valued in the hundreds of millions. And so on and so forth.
So is the Alliance really 'poor'? I'm having a serious problem trying to get a handle on this inconsistency in the Legends.