Hi all, I'm leading my group into Tattered Fates quite soonish. I also have a new player joining who's a great guy and everyone in the group loves him. My plan is to have him play Inquisitor Kirkalla for a couple of sessions while he decides what character he'll play, and then as The Red Cages begins, Kirkalla will be removed, and his character will replace The White Scholar (but will still use that codename). In the meantime, I want to let him "show off" a little as Inquisitor Kirkala, and give him ridiculously cool/fun weapons and gear. I was just wondering what weapons people feel have the highest "fun factor". not necessarily the most effective, though effectiveness is a plus, just toys that will wow my player group and be good for the player to fool around with. Suggestions?
Funnest possible gear
Pretty much everything described in "The Holy Ordos" Chapter in Inquisitors Handbook.
Nothing can be as "show-off:y" as a Cathechist pattern Stake Launcher, or a Witch-Lance.
Power Fist.
And then another Power Fist.
Perhaps Mining Helot Augments for a third Power Fist?
Hodgepodge said:
Power Fist.
And then another Power Fist.
Perhaps Mining Helot Augments for a third Power Fist?
Just imagine that guy trying to ride an elevator. "Suddenly you see the small fidgety buttons to press, and realize that if you try you'll probably smash the panel to bits..."
Plasma and Melta weaponary. Or anything from the Holy Ordos chapter of the IH.
"They were begging for Mercy? I'm sorry, I couldn't hear them over my Eviscerator!"
Varnias Tybalt said:
Just imagine that guy trying to ride an elevator. "Suddenly you see the small fidgety buttons to press, and realize that if you try you'll probably smash the panel to bits..."
Pushing buttons is what Acoyltes are for!
Especially if you don't know what the button does...
Armour plated underwear (aka hardened bodyglove, but given the description of the bodyglove, it's pretty accurate). Seriously, describe it as this for hilarity.
One pulled in character by an NPC on one of the players- providing him with a ceremonial 'carapace breastplate', when they were heading into a noble soiree. The breastplate was simply polished, brittle plastic, providing no protective benefit whatsoever. The player failed all Evaluate checks to realise that it was useless, and so the character had no idea until it splintered in a gunfight (luckily, it was being worn over other armour). Made all the more fun by the fact that every other PC (and most NPCs) made their roll, and simply didn't tell him ...
Grenadespiders!
Imagine a grenade with four mechanic legs and four "rings" at the "underbelly" (one placed inside the diameter of the other). The first is the direction where it should move first (relative to it´s "nose"). The second is the number of meters it should move in said direction. The third is the direction it should move next. The fourth is the number of meter it should move into this second direction before going BOOM.
Imagine your Inquisitor opening a small leather coffer while cowering behind cover a corner with enemy bullets splintering the rockcrete. The Inquisitor grabs one of the little Grenadespider, twirling rings at it´s undersight (which makes the noise of some-one operating the lock of an old save), setting the little clockwork-arachnoid on its feed to watch it scuttling click-i-dee-click around said corner...followed by an explosive BOOM....
Now, tell me this isn´t a funny device
The Eradicator
The Eradicator looks like an mastercrafted, elaborated big-bored front loader black-powder pistole. In fact, it is a front loader and is used with poweder and balls. But as the weapon, powder and balls are special.
Both are made of very rare alchemical substances. Fired at up to 3 meters, the weapons has no special effects. After that distance, alchemical transformation of the "bullet" started by the ignition for "firing" turns it into a compressed ball of toxic powder that will explode & disperse at impact. An area of 5 meters around the impact is filled a fine dust that will break biological and components (including plastic!) very rapidly. (15 points of damage; every success and level of succes on an ordinary toughness check negates one point. Gasmask and simliar equipment give there regular bonus, but are considerd destroyed afterward) The alchemical prosses burns itself in mere seconds, the next combat round the effects are already over.
Considered "funny" since this not what you think of if some-one prepares a black powder pistole!
Two words: Gun-hat...
Not wait, Three-words: Flaming Gun-hat... If thats not fun I don't know what is
I got one for you, guns that shoot knives ....Oh waite! *Gets gunned down by a squad of Dire Avengers*
If anyone remembers the movie From Dusk till Dawn, there is a scene where the vampire strippers (and everyone else) start attacking and one of the biker guys opens his chap/codpeice to reveal a one shot pistol that saved him from certain death. I could see an excintric Scum PC walking around wearing something like that. After all, Underhive barmaidens arn't known for their pearly whites (and more often then not they are mutants with fangs anways), why you'd let one near your family jewels is a matter best kept undisclosed.....
Some good suggestions there, though I didn't know I'd be auditioning for standup comedians (you jerks)
Gregorius21778 said:
Grenadespiders!
Imagine a grenade with four mechanic legs and four "rings" at the "underbelly" (one placed inside the diameter of the other). The first is the direction where it should move first (relative to it´s "nose"). The second is the number of meters it should move in said direction. The third is the direction it should move next. The fourth is the number of meter it should move into this second direction before going BOOM.
Imagine your Inquisitor opening a small leather coffer while cowering behind cover a corner with enemy bullets splintering the rockcrete. The Inquisitor grabs one of the little Grenadespider, twirling rings at it´s undersight (which makes the noise of some-one operating the lock of an old save), setting the little clockwork-arachnoid on its feed to watch it scuttling click-i-dee-click around said corner...followed by an explosive BOOM....
Now, tell me this isn´t a funny device
Now if there was an Ecclisarch on hand with incense on hand while chanting while the Inquistor was preparing the grenade (and the target happened to be a Bloodthirster in the form of a giant rabbit) the lawlz would be beyond counting.
Flamers are always good for the 'OH SNAPS' factor. Though I find the more exotic flamer-type weapons to be more fun. Something like this, for instance.
Volg Flesh Boiler
The Volg flesh boiler originated as a handmade jury-rigged weapon common in the hands of underhive gangers. Promethium is a rare fuel source, and as such is very hard to get a hold of. Volg is a place, where many of the most common substances are the most lethal. Ganger techs have discovered that by mixing a hodgepodge of corrosive or otherwise nefarious substances, they can refill their flamers with a liquid similar to promethium but with very different effects. Instead of setting the target ablaze, they drench them in a corrosive liquid that boils and disfigures the skin, while causing intense pain and mental trauma as the victim watches his flesh sizzle, bubble, and slough off in sickening gobs. The Inquisition has found this weapon to be a very effective form of intimidation and has adopted it into their arsenal.
Class: Exotic
Range: 20m
RoF: S/-/-
Damage: 1d10+2
Pen: 2
Reload: 2 full
Special: Flame, Toxic
Konphujun said:
Flamers are always good for the 'OH SNAPS' factor. Though I find the more exotic flamer-type weapons to be more fun. Something like this, for instance.
Volg Flesh Boiler
The Volg flesh boiler originated as a handmade jury-rigged weapon common in the hands of underhive gangers. Promethium is a rare fuel source, and as such is very hard to get a hold of. Volg is a place, where many of the most common substances are the most lethal. Ganger techs have discovered that by mixing a hodgepodge of corrosive or otherwise nefarious substances, they can refill their flamers with a liquid similar to promethium but with very different effects. Instead of setting the target ablaze, they drench them in a corrosive liquid that boils and disfigures the skin, while causing intense pain and mental trauma as the victim watches his flesh sizzle, bubble, and slough off in sickening gobs. The Inquisition has found this weapon to be a very effective form of intimidation and has adopted it into their arsenal.
Class: Exotic
Range: 20m
RoF: S/-/-
Damage: 1d10+2
Pen: 2
Reload: 2 full
Special: Flame, Toxic
That kind of weapon already exists in the Inquisitors Handbook. It's called "Tox Spray" (basically a jury-rigged flame weapon that shoots corrosive toxic waste instead of burning promethium, common among Fenksworld Gangers).
You are correct, good sir. I only briefly skimmed that entry on my pass through the book and didn't see the range on it. I mistook it for more of a mace/pepper spray type weapon. I liked the flavor so attempted to make a bigger version. Thanks for pointing that out to me!
What could be more 40K than a gun which is 5 weapons all rolled into one!
Take one Cadence 'Spectre' Assault Device (autogun with 3 shot selectors + shotgun), add an Auxilary Grenade Launcher, Exterminator Cartridge, Targetter and Mono Melee attachment. Ta da!
Stick some Consecrated Lathe bullets in and away you go.
I find my Grenade launcher to be quite entertaining. Area effect weapons are your friend. I took down a Valkyrie with a frag grenade that rolled righteous fury. Shot it into the hold behind the door gunners. Killed both door gunners and did enough damage to penetrate the cockpit and kill both the Pilot and Co-Pilot, this lead to the ship taking a nose dive into a three story building.
I also like my Combi Vanheim/Armageddon with targeter and mono upgrade to the bayonet. Loaded with manstoppers it is a nasty mid-range gun that only gets worse when the enemy charges.
DivinatorVictus said:
What could be more 40K than a gun which is 5 weapons all rolled into one!
Take one Cadence 'Spectre' Assault Device (autogun with 3 shot selectors + shotgun), add an Auxilary Grenade Launcher, Exterminator Cartridge, Targetter and Mono Melee attachment. Ta da!
Stick some Consecrated Lathe bullets in and away you go.
Hehe, somehow that image makes me think of the ZF-1 "assault device" that Zorg (played by Gary Oldman) demonstrates in the movie "The Fifth Element".
A nifty piece of weaponry that sports an assault rifle, rocket launcher, arrowhead launcher, net launcher, flamethrower, and "the brand new icecube system" which douses the target in liquid nitrogen freezing them to the ground.
Poor test dummy...
Konphujun said:
You are correct, good sir. I only briefly skimmed that entry on my pass through the book and didn't see the range on it. I mistook it for more of a mace/pepper spray type weapon. I liked the flavor so attempted to make a bigger version. Thanks for pointing that out to me!
No prob mate.
Still if you want a bigger one, then perhaps you could do some sort of a cross-hybrid of the stats for the Heavy Flamer (described in the War section) and the Tox Spray? I mean, some gangers would probably settle for the "bigger is better" line of thinking, so I could definetly see some gangers running around with "Heavy Tox Spray's" turning whole swathes of enemies into mushy goo.
Well, if you where to do that, i'd add the unreliable and toxic traits to the heavy flamer, as well as increasing the reload time by 1 full action to reflect the jury-rigged nature of such a weapon. I'm a big fan of the quick and dirty school of design.
Absalari Inferno Pistol - It shoots globs of white hot plastic.
A pair of cherubs with beatific smiles that pull back to reveal multi-row razored chainteeth.
A particularly enormous "standard" weapon that he wields one-handed due to suspensors and advanced recoil compensators.
So, I was thinking of how to actually seriously fulfill your request (cool weapons in the actual book but not too powerful). What I came up with is two Lathe-Bladed Bolo Knives. Give the Inquisitor Lightning Attack, all the two-weapon talents, and Street Fighting. Maybe stuff like Assasin Strike as well. Solid, effective weapons that trigger Righteous Fury very, very often. And stylish.
Hodgepodge said:
So, I was thinking of how to actually seriously fulfill your request (cool weapons in the actual book but not too powerful). What I came up with is two Lathe-Bladed Bolo Knives. Give the Inquisitor Lightning Attack, all the two-weapon talents, and Street Fighting. Maybe stuff like Assasin Strike as well. Solid, effective weapons that trigger Righteous Fury very, very often. And stylish.
That's true. My Moritat reaper assassin has recently bought himself a pair of bolo knives, and they're gonna be a blast to use.
"Assassin" is a bit of a flattering term for him, considering that he's more like a severely disturbed and psychotic serial killer rather than an assassin. Explaining why he prefer knives and other assortments of butchers cutlery over swords and more conventional melee weapons. They aren't really meant to be effective weapons of combat, but rather useful tools of cutting people open in gruesome ways.
No one's mentioned the Voss pattern flamer? Flames with poison smoke. That's pretty cool.
In fact, load down your guy with some Cadence swag with some upgrades. Why not start with giving him a Cadence "Widower" and give it explosive darts. I'd suggest damage around 1d10 + 4 at least.