Title says it all really. Just wondering what your most popular choices are as regards optional rules, including those from Shattered Empires?
For my money, I go with:
- Age of Empires
- Trade Stations
- Artifacts
- "producer" systems (the ones that can make troops/fighters instead of resources)
- The standard strategy card mix with all the II's swapped in instead of the basic versions
- Shock Troops
- Fully expanded tech tree including racial techs
- A pre-set map
Most of the remaining choices I don't have a strong opinion about, although I tend not to bother with Guardians of Metacol Rex. I probably ought to use leaders more often (only tried them once). I've never tried distant suns.
One house rule I tend to invoke is not playing with the Yssaril or the Xxcha. They seem to be commonly regarded as the two races at the extreme ends of the balance spectrum, and besides which the Yssaril slow the game down and the Xxcha don't work very well with Diplomacy II. So it seems best to just leave them out!