While trying out character generation for the various careers, in creating an Explorator I have no problems till I get to the end and the special abilities.
Are there any limitations on what the "two additional common-Craftmanship bionic implants" entails?
We are directed to the start of the Cybernetics section of the Armoury, starting on page 147, so does this mean we can pick two of any system listed?
Are we only allowed implants or bionic replacements?
If we have been "Judged and Found Wanting", can we instead use this to upgrade a common-Craftmanship implant to good, without spending experience?
Are Mechandrites not available as starting implants as they start at good-craftsmanship?
I'm still reading the rules, and I have quite a bit more to do character generation, before I delve deeper into the system.