
Honest Feedback (Warning, it's not good...)


I love this one. One of my favorites.

As this thread has taken a delightful turn back toward jocular (while still intellectual) debate, if you haven't read Raph Koster's recent piece about how Jedi were handled in Star Wars: Galaxies, I don't think I can recommend it enough.
As this thread has taken a delightful turn back toward jocular (while still intellectual) debate, if you haven't read Raph Koster's recent piece about how Jedi were handled in Star Wars: Galaxies, I don't think I can recommend it enough.
I lived through this in SWG so it's fascinating to see the differences between what they had hoped to implement, and what they were able to make happen, because of time and budget issues.
I still credit SWG for making me kinda hate Jedi and prefer the scummy underworld of the Star Wars universe. ![]()
As this thread has taken a delightful turn back toward jocular (while still intellectual) debate, if you haven't read Raph Koster's recent piece about how Jedi were handled in Star Wars: Galaxies, I don't think I can recommend it enough.
I lived through this in SWG so it's fascinating to see the differences between what they had hoped to implement, and what they were able to make happen, because of time and budget issues.
I still credit SWG for making me kinda hate Jedi and prefer the scummy underworld of the Star Wars universe.
Ah, SWG, the Jedi were uncontrollable and everyone wanted to be one, they spread like wamp rats. Needless to say that, I stopped playing when I came out of a cantina and there were like 50 of them fighting and it just took the fun out of it.
As this thread has taken a delightful turn back toward jocular (while still intellectual) debate, if you haven't read Raph Koster's recent piece about how Jedi were handled in Star Wars: Galaxies, I don't think I can recommend it enough.
"I have too much time, money and manpower"
- No game designer ever
As this thread has taken a delightful turn back toward jocular (while still intellectual) debate, if you haven't read Raph Koster's recent piece about how Jedi were handled in Star Wars: Galaxies, I don't think I can recommend it enough.
I really, really liked that permadeath idea he was talking about. Normally that sort of thing would have kept me away from any game, but in this particular situation it sounds like exactly the right way to handle it.
I disagree with the OP! To me, the most interesting thing about Star Wars is the underworld and life of scum and smugglers! Han and Lando are the most interesting and cool characters in the movies.
Bountyhunters are also more intriguing than jedi to me, from Cad Bane to Boba Fett. And Leia as Boushh is awesome.
The Cantina scene and Jabba`s Palace both scream Star Wars to me more than lightsaber fights ever will. The force is most cool and interesting when it is a mystical thing of the past, something that only remains as a spark
in a dark galaxy and evil empire, not when it is over the top superhero action, we have supers stories for that.
I don`t hate the prequels, the force or jedi, far from it, the lightsaber fights are actually cool, but it`s just not as interesting as that other stuff, and to me, it gets boring fast when overused.
Funny, as a young kid I never understood why people cared about any of that other stuff when there was the force, Jedi and goddamn lightsabers!
Edited by RodianClone
I really, really liked that permadeath idea he was talking about. Normally that sort of thing would have kept me away from any game, but in this particular situation it sounds like exactly the right way to handle it.
Agreed. The whole series (there's a couple up) brought back a lot of really fond memories of playing SW:G and craving that it would be just a little better. Reading the idea of everyone having a Jedi slot but with Permadeath, I imagined a SW:G experience that is actually pretty similar to how I think EotE is designed; there would be plenty of people who might be able to stack rocks and other parlor tricks, but you'd barely ever see a lightsaber without Imperial forces in hot pursuit.
That feels true to the OT setting to me.
The Jedi Horde ruined SWG for me also. Especially in the non-Clone Wars setting. They should have just said no and later added a Clone Wars era server for all of the wannabe Jedi's.
How many years of fictional history was dominated by something(jedi and the republic) doesn`t necessary mean it should dominate the feel and atmosphere of the current fictional universe and the stories being told in it.
Take Lord of the Rings, it is a dying world. History plays a huge part, but it is the here and now that matters in the story even if the history backdrop helps set the mood.
Yes, Jedi were huge in the past, but that is history! In my mind the jedi are much cooler when they are mystical remnants of the past, an ancient order, now almost extinguished and forgotten.
Many people feel the same, but not all. Edge of the Empire and its focus might not be for you, but don`t say it isn`t Star Wars, because to many people it feels more like Star Wars than d20 and Saga ever did, or any of the jedi focused video games.
Some people want jedi in Star Wars to be more like wizards in Lord of the Rings, some want them to be more like wizards in Harry Potter, rare or all over the place.
I like the former, so Edge of the Empire is the right fit for me. If you like more strong force and numerous jedi focused games, that is fine, but maybe you should play something else.
Edited by RodianCloneI had loads of fun in SWG in the two places where in my opinion the game really shone--roleplaying and crafting.
My first incarnation was more of a roleplayer and I fell in with a group of very sophisticated roleplayers who were RPing 24/7, really playing their characters with a history rather than just grinding or earning credits or trying to unlock Jedi. There were a group of guilds that were involved and I hadn't ever met such dedicated roleplayers before. It really felt like we were a powerful crime syndicate on Tatooine with all the seediness that implies.
Later I built a crafter and opened a Chef shop. I think the crafting and player economy in SWG was fantastic! It was loads of fun crafting and marketing the shop to people on the forums.
I never felt stuff like Jedi or the dev-built quest lines worked very well. For me the real SWG was when the players made our own content.
I had loads of fun in SWG in the two places where in my opinion the game really shone--roleplaying and crafting.
My first incarnation was more of a roleplayer and I fell in with a group of very sophisticated roleplayers who were RPing 24/7, really playing their characters with a history rather than just grinding or earning credits or trying to unlock Jedi. There were a group of guilds that were involved and I hadn't ever met such dedicated roleplayers before. It really felt like we were a powerful crime syndicate on Tatooine with all the seediness that implies.
Later I built a crafter and opened a Chef shop. I think the crafting and player economy in SWG was fantastic! It was loads of fun crafting and marketing the shop to people on the forums.
I never felt stuff like Jedi or the dev-built quest lines worked very well. For me the real SWG was when the players made our own content.
My guild was much the same way, we really liked to hunt on Dantooine.
The Jedi Horde ruined SWG for me also. Especially in the non-Clone Wars setting. They should have just said no and later added a Clone Wars era server for all of the wannabe Jedi's.
The new Star Wars game Battlefront or whatever it is called, looks pretty fun. But unfortunately it is multi-player only and therefore not for me.
Still, the trailer was pretty fun and I'm sure it will be great for many people.
The Jedi Horde ruined SWG for me also. Especially in the non-Clone Wars setting. They should have just said no and later added a Clone Wars era server for all of the wannabe Jedi's.
The new Star Wars game Battlefront or whatever it is called, looks pretty fun. But unfortunately it is multi-player only and therefore not for me.
Still, the trailer was pretty fun and I'm sure it will be great for many people.
I feel like I saw a thing saying that it would have a single-player option. Not a campaign, but the ability to play with bots and stuff.
I'm the same way, not really a multiplayer-battle-arena type player. I played the original Battlefront a few times in single player and found it kinda fun but that's about it.
The Jedi Horde ruined SWG for me also. Especially in the non-Clone Wars setting. They should have just said no and later added a Clone Wars era server for all of the wannabe Jedi's.
The new Star Wars game Battlefront or whatever it is called, looks pretty fun. But unfortunately it is multi-player only and therefore not for me.
Still, the trailer was pretty fun and I'm sure it will be great for many people.
I feel like I saw a thing saying that it would have a single-player option. Not a campaign, but the ability to play with bots and stuff.
I'm the same way, not really a multiplayer-battle-arena type player. I played the original Battlefront a few times in single player and found it kinda fun but that's about it.
Um, I don't think its multiplayer only, It also says "Fight for the Empire or the Rebellion offline, solo or with a friend, in carefully crafted missions."
http://starwars.ea.com/starwars/battlefront bottom of the page. It just doesn't have a campaign mode.
Edited by OspreyHuh. Okay, in that case maybe I can play it. I will wait to see what it's like as a single-player game. If there's no overall story, I'd probably get bored with it very quickly, unfortunately. However, the graphics looks fantastic.
From what I remember of the original 2 games you chose a faction and hopped planet to planet taking the planets over. There really wasn't a campaign there either. But it has been a long, long time ago in a different life for me LOL.
I find it more disturbing that there are only 4 maps, with 1 free DLC of the new planet. the rest will be typical multipler console crap; pay up to buy the DLC on your disk.
I am strongly vetoing battlefront for that reason. I don't care if they never properly revive the series and battlefront merely becomes another footnote in history of one of those "could have been" projects, I'm fed up of being ripped off for being a console gamer.
I find it more disturbing that there are only 4 maps, with 1 free DLC of the new planet. the rest will be typical multipler console crap; pay up to buy the DLC on your disk.
I am strongly vetoing battlefront for that reason. I don't care if they never properly revive the series and battlefront merely becomes another footnote in history of one of those "could have been" projects, I'm fed up of being ripped off for being a console gamer.
I haven't gone as far as vetoing the game, but I echoed similar concerns in the thread about Battlefront. Four maps doesn't seem like very much but the strength of the moment-to-moment gameplay (plus x-wings), how they implement the "boss" characters (plus x-wings) and the scope of the single-player/splitscreen elements (plus x-wings) might just swing it for me.
PS - I'm not defending his actions on the SWTOR boards; if BioWare had to get involved, I imagine there was much unpleasantness. But "Professor Walsh"'s posts in this thread have all been focused and civil.
BioWare never got involved. Considering they still consented to numerous interviews with me *and* I still am in contact with many people from the original design teams. BioWare and I are, and were, on good terms. They were well aware (especially people like Hall Hood) that my job was to be critical of them as opposed to being a yes man sycophantic. Also, in the end... I. Was. Right. They even admitted that, we have THAT in a video interview too. I told them their marketing would cause a gross population imbalance, they said, "No! Our internal numbers say..." and I told them their numbers were wrong.
Three days after the game went live we had a 3:1 Sith:Republic population imbalance.
The only thing BioWare had to get "involved" on was the fact that there was a very vocal group (kind of like in this thread I noticed) who jumped on anyone who disagreed with their position. My account was attacked several times and in the end 3 of the offenders were banned and yet I still have and had an account in good standing. It isn't my fault that fandalorians take this way too seriously.
Edited by HWalsh
PS - I'm not defending his actions on the SWTOR boards; if BioWare had to get involved, I imagine there was much unpleasantness. But "Professor Walsh"'s posts in this thread have all been focused and civil.
BioWare never got involved. Considering they still consented to numerous interviews with me *and* I still am in contact with many people from the original design teams. BioWare and I are, and were, on good terms. They were well aware (especially people like Hall Hood) that my job was to be critical of them as opposed to being a yes man sycophantic. Also, in the end... I. Was. Right. They even admitted that, we have THAT in a video interview too. I told them their marketing would cause a gross population imbalance, they said, "No! Our internal numbers say..." and I told them their numbers were wrong.
Three days after the game went live we had a 3:1 Sith:Republic population imbalance.
The only thing BioWare had to get "involved" on was the fact that there was a very vocal group (kind of like in this thread I noticed) who jumped on anyone who disagreed with their position. My account was attacked several times and in the end 3 of the offenders were banned and yet I still have and had an account in good standing. It isn't my fault that fandalorians take this way too seriously.
OK, You're right.
Edited by OspreyIs this still the designated place for honest feedback?
I really enjoy Wild Cherry Pepsi - possibly more than Cherry Coke.