Honest Feedback (Warning, it's not good...)

By HWalsh, in Star Wars: Edge of the Empire RPG

Ooh, action figures! Can't call myself a collector, but I'm ALL about these guys right now:

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Edited by I. J. Thompson

Total camp but I love it. Especially the soundtrack by Queen.

If anyone ever wanted to play this as an RPG, Savage Worlds has a pretty decent imitation: https://www.peginc.com/store/slipstream-2/

It's very much the 'camp' feel of Flash Gordon in a pretty light RPG system. It's not narrative - but nobody is perfect. :)

If anyone ever wanted to play this as an RPG, Savage Worlds has a pretty decent imitation: https://www.peginc.com/store/slipstream-2/

It's very much the 'camp' feel of Flash Gordon in a pretty light RPG system. It's not narrative - but nobody is perfect. :)

Yes I own it like so many other Savage Worlds books, thanks. Love Savage Worlds. Looking forward to their version of Rifts.

If anyone ever wanted to play this as an RPG, Savage Worlds has a pretty decent imitation: https://www.peginc.com/store/slipstream-2/

It's very much the 'camp' feel of Flash Gordon in a pretty light RPG system. It's not narrative - but nobody is perfect. :)

Yes I own it like so many other Savage Worlds books, thanks. Love Savage Worlds. Looking forward to their version of Rifts.

Rifts in a system that is not a mess...the hell you say...I think hero or gurps would do it better. but hey savage worlds is leaps and bounds better than palladium's broken system,

i see that a trollthread has been turned into something productive and amazing!

this is a great forum. keep up the good work, people! :lol:

Ooh, action figures! Can't call myself a collector, but I'm ALL about these guys right now:

I love the Kane with Chestburster accessory (or is that Chestburster with Kane accessory?)

I had, for ages and ages, Star Wars figures from '95 onwards. Phantom Menace, Clones, Sith, vintage, Shadows of the Empire - the whole nine yards. I wound up giving them all away to Toys for Tots one year after an epiphany of "What the hell am I going to do with all of these!?"

So I'm much more select in what I get now. Mostly I buy classic monsters and horror movie figures for display around halloween:

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Any country that can give the world Doctor Who, Sherlock and Hammer Horror can NOT be considered a backwater!

Oh, and the Beatles. Didn't you guys have something to do with that?

... as pretty much every game system has gotten the force completely wonky so as to make force users and everyoen else not play well together.

I disagree. The WEG Star Wars RPG was great, IMO. Never played the WotC version.

To be fair, the WEG version of the Force scaled terribly. After a while, Jedi were so restlessly overpowered, it was ridiculous. You could mitigate the damage for a while (enforcing the "can only raise a power one pip a game" rule, house ruling that Willpower was the same or better than the highest force D code and so on), but even those measures didn't work in the long term.

Mind you, I loved the hell out of the game - but Daeglan speaks the truth.

Yeah, Jedi in WEG were very problematic once they got their Force skills into the 5D range, which was the point they could reliably activate any Force power they had, and at the same time also had a slew of powers to choose from. The Lightsaber Combat power was pretty much a game-breaker by that point given how damage worked, literally turning duels into a race to see who scored the first hit. Of course, the core system was built around the idea that you'd only be playing a character for 8 to 12 sessions, and after completing the campaign you'd retire that character to make a new one for the next campaign. To say nothing of having PCs be crippling over-specialized in only a few skills, leading to idiot savants that could do a couple of things astoundingly well but be utter pants at anything no directly tied to their area of expertise. Force users tended to get smacked with this pretty hard as well, given the inflated XP costs if there wasn't a mentor available to train the PC.

Don't get me wrong, it was a fun system and I had a lot of fun playing it back in the day. It just really didn't lend itself to super-long campaigns unless the GM put guidelines in place to cut back on PCs only spending their XP on a small handful of skills and thus falling afoul of the aforementioned "idiot savant" issue.

Edited by Donovan Morningfire

Yeah, all sorts of fun was to be had when characters got that high with their Force skills then used a Force Point, doubling their rolls... all kinds of fun there for the GM and a quick way to throw your adventure off the rails.

Yeah, Jedi in WEG were very problematic once they got their Force skills into the 5D range, which was the point they could reliably activate any Force power they had, and at the same time also had a slew of powers to choose from. The Lightsaber Combat power was pretty much a game-breaker by that point given how damage worked, literally turning duels into a race to see who scored the first hit. Of course, the core system was built around the idea that you'd only be playing a character for 8 to 12 sessions, and after completing the campaign you'd retire that character to make a new one for the next campaign. To say nothing of having PCs be crippling over-specialized in only a few skills, leading to idiot savants that could do a couple of things astoundingly well but be utter pants at anything no directly tied to their area of expertise. Force users tended to get smacked with this pretty hard as well, given the inflated XP costs if there wasn't a mentor available to train the PC.

Don't get me wrong, it was a fun system and I had a lot of fun playing it back in the day. It just really didn't lend itself to super-long campaigns unless the GM put guidelines in place to cut back on PCs only spending their XP on a small handful of skills and thus falling afoul of the aforementioned "idiot savant" issue.

Strange, I played in games that lasted years and never ran into these issues. Getting the Force pools up to 5D meant expending about 360CP (4D of improvement is 12 steps, 3 pools makes 36 steps, 10CP per step means 360CP). At 5D, getting Lightsaber Combat up was still problematic given that doing it in one round meant taking a -2D penalty (3 actions, 1 for each pool, means -1D for each action beyond the first), so rolling 3D 3 times and trying to get above 10 (IIRC at least one of the checks was in the 15+ range), means that failure was still pretty common.

Not sure how you ended up with a bunch of idiot savants. Typical attributes were 2D+ for each of the 6, which means each skill was at least a 2D skill when needed. So, for basic things (using a comm, driving, etc...) it was pretty hard to fail since 2D averages to 7 with only 6 of the 36 results being a 4 or less and 0-4 was the Very Easy difficulty range). Getting lots of skills up was useful as it let you deal with the multi-action penalties. Like piloting, redirecting shields, shooting and checking your environment with sensors all in one round would mean at least a -3D penalty to those skills.

... as pretty much every game system has gotten the force completely wonky so as to make force users and everyoen else not play well together.

I disagree. The WEG Star Wars RPG was great, IMO. Never played the WotC version.

The group of people I play with wanted to start a SAGA game.. didn't happen for some reason, so for some reason when Decipher's Star Trek RPG came up in the rotation everybody quickly ran over. The 2d6 system was very simple to learn and had a degree of success/failure system that didn't leave you super frustrated when you didn't make a good roll.

Any country that can give the world Doctor Who, Sherlock and Hammer Horror can NOT be considered a backwater!

Oh, and the Beatles. Didn't you guys have something to do with that?

Don't forget these guys:

someone said monty python action figures?!

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and finally, messieurs, a wafer-thin mint...

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Edited by shlominus

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As you go through life, you have a hole in the very core of your very existence - one that you didn't know existed. One that, on some imperceptible level, left you wanting somehow. And then something comes along and fills that hole, making you a whole and complete being, content with the universe and in exquisite harmony with all other things.

My hole has just been filled.

My hole has just been filled.

And I now have a new catch-phrase...

Sorry for coming to the party late...but I felt like I should point out...

The statement that EotE "has no Jedi" is patently false. Under-represented, perhaps, but that is simply a function of the time period, as many have already explained. They are simply not the focus of EotE.

Here are a few places where Jedi appear in the EotE CRB:

The description of the Force die references them.

They are mentioned in the Obligations, specifically under the Oath type; as well as in a couple different Motivations.

The Lightsabers weapon entry nods to the Jedi, not to mention that the weapon itself exists in the book.

The Jedi get a bit of a mysterious mention in the bit about Strain Recovery at the end of chapter VI.

Then we have the info behind the fact that Jedi are so under-represented at the beginning of chapter VIII:

"Belief in the Force is nearly extinct in the galaxy. The Empire has relentlessly destroyed all evidence of the Jedi and their ancient religion. However, there are still those few who believe in the Force and those even rarer few who can draw from its power."
For a game in which "Jedi weren't included," there seems to be plenty of background info about the Jedi, especially in the chapter all about the Force.
Further into chapter VIII, we've got the Force Sensitive Exile. "The Force Sensitive Exile is not just any Force sensitive being; he is one who survived the purges. He may have been a young Padawan or even a minor Jedi who managed to flee the Empire and hide."
The Galaxy (chapter X) and Law and Society (chapter XI) have further information scattered among them about the Jedi.
Finally, we actually have a Jedi represented, statted out, in the core rulebook. Page 412, Forsaken Jedi [Nemesis].
So that's just the CRB, but there seems to be plenty in there about "the Jedi." They weren't left out, and so the complaint that "this book has no Jedi" is invalid.
THEN we have to work with your definition of "Jedi."
Saga Edition established, essentially, that the Jedi class = Lightsaber Monkey. In that system, "Jedi" was made into a near-meaningless mechanical term. Level 1 Jedi basically meant that you were a character that was probably trained with a lightsaber and possibly a smattering of Force powers, like the lowest-of-entry-level padawans. In game, a level 1 Jedi was NOT a Jedi, but a Padawan, at best. (I have nothing against Saga Edition—just stating facts. The fact that a droid could take levels in the Jedi class should be proof in and of itself. In fact, I played such a droid in SE and it was frikkin awesome)
In the Star Wars universe, the classical understanding is that a Jedi = a Jedi Knight. As in, someone who has undergone years of intensive study and gained valuable experience, and has passed the trials to become an actual Jedi.
So finally, the assumption that you cannot play a Jedi from the start is also very, very false. All you need is a big bucket of XP, and shazzam, you can build a Jedi. I did so for the YALP Age of Rebellion game: I took a Scoundrel, bought into the Force Sensitive Emergent spec from AoR (only because I needed to spend at least 40 XP from the AoR line; I could've easily used the Exile specialization instead), grabbed a lightsaber and some Force Powers, and with about 300 XP I had a Kanan Jarrus-type character all ready to go.
You wanna play a Jedi? Just give your players anywhere from 150-300 extra XP, tell them they can't use it to directly advance their characteristics, and let them go nuts. You can have Jedi starting characters no problem.
Edited by awayputurwpn

While we're back at the Original Post, I think it might be worthwhile to point out that it seems quite likely (without being able to read the minds of the developers) that Edge of the Empire exists and came out before Force and Destiny specifically because the designers at FFG wanted to do them justice.

To provide Force Users with everything they need to be interesting and distinct from each other, to let the game support a party of Force Users, even jedi, with unique abilities and natures. To cover the full breadth of force powers we see in Legends, they deserve their own core book. Furthermore, it requires a particularly full and robust set of rules to govern Force abilities on top of the rules used to manage the interaction with everything else in the galaxy.

Smugglers, Bounty Hunters, etc. Mechanically they're much easier to manage than Force Users. Building their system first means that Edge of the Empire can serve not just as the opening of a new Star Wars RPG set, but also as a psudo-beta for Force and Destiny. It even gives us our first test of how Jedi work in this system, low-powered partial jedi for sure, but Jedi non-the-less. Lessons learned from hundreds of people playing the game could be incorporated down the line.

So yes, Force and Destiny is last. It's last because it's the one the developers felt was most important to get right.

P.S. Please stop lumping non-jedi players with fandalorians. Some, like myself, may never particularly desire to play Jedi, but find mandalorians, particularly Travis' mandalorians, annoying as hell.

To provide Force Users with everything they need to be interesting and distinct from each other, to let the game support a party of Force Users, even jedi, with unique abilities and natures. To cover the full breadth of force powers we see in Legends, they deserve their own core book. Furthermore, it requires a particularly full and robust set of rules to govern Force abilities on top of the rules used to manage the interaction with everything else in the galaxy.

The OP Jedi-lover should be rejoicing that FFG is about to come out with a force-user only core book. Actually those of the opposite viewpoint could be screaming, "Why do force-users get a complete standalone core book! Ridiculous! They are only a part of the SW universe! Where is the Droid/Stormtrooper/StarfighterPilot standalone core book!? They are a central theme in all of the movies!"

Jedi-lovers should be happy that their genre is being over-represented, not complaining there isn't enough in the other 2 core books.

So can't wait for the Hutt palace backup electric harmonica player core book. Gonna be epic...

Edited by Ghostofman

What the hell are you people doing, dragging us back on topic like that - when we should be talking about how awesome The Avengers is going to be!

(By the way, I wasn't talking about Age of Ultron. I meant this:

Edited by Desslok