Okay, I've played a couple games of Runebound so far, and it's been pretty fun. I've also been searching some forums and looking at the errata for a few sticking points with the rules, and have been fairly successful, but there's a couple of things I haven't quite been able to pin down. I'd appreciate some input on the following issues:
Firstly, when a challenge card makes you pass a test to avoid taking fatigue or wounds (i.e. the Death Witch card, which forces you to make a diplomacy check or suffer a point of exhaustion), the penalty for failure only applies to heroes, correct? The same question goes for the "Call Down the Inferno" card, where "heroes must take 1 exhaustion each time they move into a forest space". I'm guessing the fact that the word "heroes" is used indicates that allies are exempt. Right?
Second -- can allies with skills such as the Burning Priest's (can take 1 exhaustion before your hero rolls the combat dice to give a +2 bonus to that roll) use their special ability AND make their own combat roll during the same round? It doesn't say anything about activating the card, so I'm saying yes.
Finally, I could swear that I read somewhere that you may only use one weapon in combat, even though you can carry two; however, I can't find this ruling written in the game's manual. Is this true?
Thanks in advance!