Crazy 88s

By Grav, in X-Wing Squad Lists

Dual IG-88 Tourney Build

98 points Pilots ------

IG88-B - Aggressor (36)

Once per round, after you perform an attack that does not hit, you may perform an attack with an equipped (cannon) secondary weapon.

Veteran Instincts (1)

Fire-Control System (2)

Ion Cannon (3)

Flechette Cannon (2)

Seismic Charges (2)

Inertial Dampeners (1)

IG-2000 (0)

Autothrusters (2)

IG88-C - Aggressor (36)

After you perform a boost action, you may perform a free evade action.

Veteran Instincts (1)

Fire-Control System (2)

Ion Cannon (3)

Flechette Cannon (2)

Seismic Charges (2)

Inertial Dampeners (1)

IG-2000 (0)

Autothrusters (2)

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I ran this build last night against some friends in preparation for an upcoming tournament. It did very well. I went 2-0 and won 100-0 both matches. One key note to mention is that it is sort of like a control deck. I managed to get behind a Rexler Brath one game and stress and then ionize him and completely lock him down.

The other game, I managed to keep both my IG-88s on the ace, Keyan Farlander, but with Keyan's stress reliant ability, he was much harder to deal with.

The normal progression was to position so I was boosting every turn to get the evade token, then during the combat phase, I would take a shot with which ever weapon fit the moment. I used primary when targeting in range 1 for the extra attack die. If they were stressed or in line of an asteroid, I used Ion Cannon to keep them locked down for at least another turn. If they were near a point where they were going to try and K-Turn, I used Flechette Cannon to apply stress and redirect their movement.

The build seemed to be all around annoying to my opponents. I think it would have been worse for them if I had remembered I had the Seismic Charges.

What do you think of the build?

I wonder how it would fly with proxy mines instead of seismic charges, unless you need to decide who has initiative.